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no its not endgame but thats where a base number of hp becomes really important. its also funny you skipped over my tod example
there are a lot of other examples, evon6 djinni chain lightning, edq spinning blades, etc
but at the very least, you still want your con to start at 12 or 14 depending on race@ TOPIC
IMO, getting to low con is bad, but I've seen worse things (like wiz with maxed con and 8 int on lv4, saying he won't need reroll, because he'll get int at level ups). Con is not most important stat in game, its, in most of builds second most important , and third most important for all other builds.
About getting HP, equipping GFL items, wearing minos legens, getting +45HP on greensteel is better way than using a lot of attribute points on to much con.
If you want to know why...
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This is what I meant. You absolutely need at least 10 to 14 CON to survive. People don't want to pick your sorry ass off the ground after you get hit by a kobold. If you have 8 Con, you're actually LOSING hp. Because having an 8 mean you get -1 to your hp every time you level up. You might think "Oh 1 hp doesn't make that much of a difference."
Well guess what? It's going to. If you don't have a CON item, and you don't have any natural CON at all, you might as well /death yourself now.
Let's do the calculations now to show you the difference.
First a fighter with 14 CON and a +6 CON item at level 20
at lvl 1 roll 1d10 for hp
let's for argument's sake say every roll is an 10. A statistical anomaly.
That would be 10+2 =12 hp to start off. That's without the heroic durability feat that adds 20 or so hp at lvl 1
10+2=12
12x20= 240 hp
Now to add the +6 CON item which will give an extra +3 to CON
3x20=60
60+240= 300hp
300 Hp without any feats or buffs. just the +6 Con item and 14 base.
Now let's roll the no CON dude. Same level and class with 10 each time.
10-1=9 hp.
Ok, not much difference at the first level. Let's skip ahead to level 20
10-1=9
9x20= 180
Oh wow. Isn't that horrible? I guess one point does make a difference huh?
Even with the +6 Con item, low CON buddy would still only get about as much as the other one without his CON item.
On DDO, the enemies can do over 30 damage a hit and even more on epic. 300 hp is too low for an epic quest in the first place. In order to get enough hp to survive in an epic quest, you need to get hp items, feats and enhancements. Having 8 CON means that you probably won't even be able to get 350 hp without difficulty.
This is why people must stop making characters with only 8 CON. Even at lower levels, you can feel the difference. And your party members can also feel it, right in the inventory slot your soulstone takes up.
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+1 I'll agree with that, but I'd probably get annoyed with a 6 con toon before getting 8 levels into the game. However, I'm sure with a lot of adjustment, and dependency on a 24-hour 7 day a week cleric or hireling, it may be done. Though it probably will ensure you lots of blacklisting. A 6 con would probably not be allowed the opportunity to farm for gear that would boost up CON toward endgame, like GS HP, or even TOD sets.
I guess the best advice, don't leave your con low without reason.
Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server
I've been trying to reverse the reputation of rogues the last year and building 500+ Hp Rogues with lots of DPS, and low and behold I'm in a shroud run the other day with a rogue that dies in part ONE....and then very often throughout the other parts.... Finally someone said "dude.. how many HP do you have" He said around 180ish!!!! He was level 20!!! OMG!!! How do you not get frustrated with that? HP are very important ladies and gents...
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