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  1. #1
    Community Member der_kluge's Avatar
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    Default Critique this build

    Comments: end-game UMD is 17 (before items), which should be sufficient for most things. This build lacks any gear. So, add in +6 charisma, and end-game UMD (minus any items that might grant a + to UMD) would be 20.

    The added +3 bonus from a +6 charisma item would also bump his saves up by 3 each, and will make his intimidate 47 before other items.

    I modified the planner to allow Paladins to have Intimidate as a class skill. I also modified the cost of the skill increases to 1/1/1/1 to reflect that change as well.

    Build is designed around very high intimidate. Uses a bastard sword, though you could use a khopesh if you wish, and a tower shield.

    Stalwart defender should increase the amount of dex allowable to be used as AC for heavy armor. This build has a base 14 Dex, but with a +6 dex item, you should see some increase to AC and reflex saves as a result - +5 with a 20 dex.

    Recommended gear: +6 str, +6 con, +6 cha, +6 dex items. +15 intimidate item (which should put him around +62 intim).


    note: this is a 32-pt build.

    Revised based on feedback. Thank you.


    I welcome more feedback!

    Dropped wisdom to 8, raised Dex to 14. Lowered starting con a little. Read a +1 int tome at level 3 to qualify for combat expertise.

    With extra skill points, I raised Balance, and stopped raising Jump at level 15 or so. Put extra points into Swim instead.

    to do: Review enhancements to take

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (18 Fighter \ 2 Paladin) 
    Hit Points: 352
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 21
    Reflex: 12
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            14                    14
    Constitution         14                    16
    Intelligence         12                    13
    Wisdom                8                     8
    Charisma             14                    16
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    13
    Bluff                 2                     3
    Concentration         2                     3
    Diplomacy             2                     3
    Disable Device        n/a                   n/a
    Haggle                2                     3
    Heal                 -1                     1
    Hide                  2                     2
    Intimidate            6                    44
    Jump                  7                    23
    Listen               -1                    -1
    Move Silently         2                     2
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     1
    Spot                 -1                    -1
    Swim                  3                    12
    Tumble                n/a                   n/a
    Use Magic Device      4                    17
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
    Feat: (Human Bonus) Least Dragonmark of Sentinel
    Feat: (Selected) Power Attack
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Intimidate I
    
    
    Level 2 (Paladin)
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Deneith Intimidation I
    Enhancement: Human Versatility I
    
    
    Level 3 (Paladin)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Fighter Toughness I
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Human Versatility II
    Enhancement: Fighter Strength I
    
    
    Level 5 (Fighter)
    Enhancement: Fighter Flanking Mastery I
    
    
    Level 6 (Fighter)
    Feat: (Selected) Bullheaded
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Toughness II
    
    
    Level 7 (Fighter)
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Human Adaptability Constitution I
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Fighter Strength II
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Bastard Sword Specialization I
    Enhancement: Fighter Item Defense I
    
    
    Level 11 (Fighter)
    Enhancement: Fighter Attack Boost III
    
    
    Level 12 (Fighter)
    Feat: (Selected) Skill Focus: Use Magic Device
    Feat: (Fighter Bonus) Slicing Blow
    Enhancement: Fighter Strength III
    
    
    Level 13 (Fighter)
    Enhancement: Racial Toughness II
    Enhancement: Paladin Charisma I
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Stalwart Defender II
    
    
    Level 15 (Fighter)
    Feat: (Selected) Dodge
    Enhancement: Human Greater Adaptability Charisma I
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    Enhancement: Fighter Armor Class Boost III
    Enhancement: Fighter Intimidate III
    Enhancement: Fighter Intimidate IV
    
    
    Level 17 (Fighter)
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Item Defense II
    
    
    Level 18 (Fighter)
    Feat: (Selected) Skill Focus: Intimidate
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Toughness III
    
    
    Level 19 (Fighter)
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Bastard Sword Specialization II
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Fighter Stalwart Defender III
    Enhancement: Human Versatility III
    Last edited by der_kluge; 10-27-2010 at 06:28 PM.
    Cannith:
    Brigette; Completionist! || Aoeryn; Wiz20(3rd life).

  2. #2
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    Default dps

    How well will the build dps at end game? From what I've read tank dps is important as being able to take hits.

  3. #3
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    Default

    Quote Originally Posted by der_kluge View Post

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (18 Fighter \ 2 Paladin) 
    Hit Points: 372
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 22
    Reflex: 10
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            10                    10
    Constitution         16                    18
    Intelligence         10                    10
    Wisdom               10                    10
    Charisma             14                    16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     0
    Bluff                 2                     3
    Concentration         3                     4
    Diplomacy             2                     3
    Disable Device        n/a                   n/a
    Haggle                2                     3
    Heal                  0                     2
    Hide                  0                     0
    Intimidate            6                    42
    Jump                  7                    28
    Listen                0                     0
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                  0                     0
    Swim                  3                     6
    Tumble                n/a                   n/a
    Use Magic Device      4                    17
    
    Level 1 (Fighter)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Use Magic Device (+2)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
    Feat: (Human Bonus) Least Dragonmark of Sentinel
    Feat: (Selected) Power Attack
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Intimidate I
    
    
    Level 2 (Paladin)
    Skill: Heal (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Deneith Intimidation I
    Enhancement: Human Versatility I
    
    
    Level 3 (Paladin)
    Skill: Heal (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Fighter Toughness I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Human Versatility II
    Enhancement: Fighter Strength I
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Fighter Flanking Mastery I
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Power Critical
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Toughness II
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 8 (Fighter)
    Ability Raise: CON
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Brutal Throw
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Human Adaptability Constitution I
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Fighter Strength II
    
    
    Level 10 (Fighter)
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Bastard Sword Specialization I
    Enhancement: Fighter Item Defense I
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+0.5)
    Enhancement: Fighter Attack Boost III
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Skill Focus: Use Magic Device
    Feat: (Fighter Bonus) Slicing Blow
    Enhancement: Fighter Strength III
    
    
    Level 13 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Racial Toughness II
    Enhancement: Paladin Charisma I
    
    
    Level 14 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Stalwart Defender II
    
    
    Level 15 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Greater Adaptability Charisma I
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Fighter Armor Class Boost III
    Enhancement: Fighter Intimidate III
    Enhancement: Fighter Intimidate IV
    
    
    Level 17 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Fighter Item Defense II
    
    
    Level 18 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Skill Focus: Intimidate
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Toughness III
    
    
    Level 19 (Fighter)
    Skill: Jump (+2)
    Skill: Use Magic Device (+0.5)
    Enhancement: Fighter Bastard Sword Specialization II
    
    
    Level 20 (Fighter)
    Skill: Jump (+3)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Stalwart Defender III
    I'll go through what I would do:

    1) Drop wis to 8. Cha to 10-12. Your intim will still get very high, and you'll still get a nice bonus to saves.

    2) Improve dex to the 14-15 range.

    3) Improve int to 11, so you can get to 13 with tomes (if you have +3 tomes ignore this).

    4) Skills: Put points into balance. Jump isn't necessary.

    Feats:
    -Bastard Sword? Khopesh does more damage, unless you are sword and boarding and have the two handed fighting feats, which you don't. To be honest (now this is just a playstyle choice), even then I would still take khopesh, because I find it more useful to have the top dps I can for dps situations, and aren't as concerned with dps in certain tanking situations. Still, bastard sword will be fine if you pick up the thf feats.
    -Power critical is useless.
    -Brutal throw is useless.
    -SF: UMD is probably not going to be that useful - leave it up to you. Depends if you start trying to cast difficult scrolls.
    -CLeave/Great Cleave- I have never met someone who finds them truly useful.
    -you could consider bullheaded.
    -I find improve critical piercing nice to have in addition to slashing.
    -Dodge is a nice little bonus to AC.

    So, changes?
    You want to tank -you need Combat Expertise. It would be nice to have dodge. You should probably grab combats feats - either the THF chain, or the TWF chain (with a starting dex of 15).

    Hope that helps.
    Last edited by BoBoDaClown; 10-24-2010 at 04:34 PM.
    Server: Thelanis
    Guild: Fallen Immortals
    Toons: Soza, Sozz, Sozza, Sossa (bards)

  4. #4
    Community Member der_kluge's Avatar
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    Default

    Quote Originally Posted by BoBoDaClown View Post
    I'll go through what I would do:

    1) Drop wis to 8. Cha to 10-12. Your intim will still get very high, and you'll still get a nice bonus to saves.
    Not a big fan of negative values. Given the finite number of slots, I can't guarantee that such a character would have space available for a +wis item.


    2) Improve dex to the 14-15 range.
    Why on Earth would I want to do that? This guy would be wearing full plate armor, and *at best* would get a max dex modifier of +1. So, any dex above a 12 would be a waste.



    3) Improve int to 11, so you can get to 13 with tomes (if you have +3 tomes ignore this).
    An Int of 11 (or 13) gains you nothing. Everything comes with even increments. Only real reason to increase int to 11 is to read a +1 tome at level 3 for some added skill points from then on out. Not a bad suggestion, but he's not exactly hungry for a ton of skills anyway.


    4) Skills: Put points into balance. Jump isn't necessary.
    I thought about it, but balance is a cross-class skill. So, I can't really get it very high. Maybe 4 or 5 ranks. I wouldn't want to sacrifice too much jump, which I find extremely useful in the game. Having played a cleric with no jump, I know how much of a difference it can make. Besides, if you have sufficient strength, nothing should really be knocking you down too much. Balance is only useful for have fast you get back up from prone.

    Feats:
    -Bastard Sword? Khopesh does more damage, unless you are sword and boarding and have the two handed fighting feats, which you don't. To be honest (now this is just a playstyle choice), even then I would still take khopesh, because I find it more useful to have the top dps I can for dps situations, and aren't as concerned with dps in certain tanking situations. Still, bastard sword will be fine if you pick up the thf feats.
    Bastard sword is mathematically superior to khopesh. If you make 20 attacks with both weapons, and assuming you miss on a 1, and hit with every other roll, and you roll every +to-hit from 2 to 20, and do perfectly average damage for every attack, you end up with 103.5 points of damage from the khopesh, and 115.5 damage from the bastard sword. Both are one-handed exotic slashing weapons. No idea why you're talking about THF feats. Neither requires THF, and neither are used two-handed.


    -Power critical is useless.
    Given the number of people who farm bloodstones, adding a +4 to confirm critical hits seems far from useless. It's not a named bonus. It should stack with everything. Care to elaborate on why you think it's useless?


    -Brutal throw is useless.
    I wouldn't say it's useless, but I agree it's probably the most easily discarded of all the feats I've chosen. I was intended to have him use something like throwing axes, so taking something like imp. crit ranged wouldn't be terribly useful, though admittedly a longbow is probably more useful overall. Someone in another thread mentioned the importance of Quickdraw, which seemed odd to me. But I might consider replacing this with QuickDraw.


    -SF: UMD is probably not going to be that useful - leave it up to you. Depends if you start trying to cast difficult scrolls.
    Really not about casting difficult scrolls. It's about using race and alignment restricted items.

    -CLeave/Great Cleave- I have never met someone who finds them truly useful.
    Ok, fair enough. I don't know. I'll have to research those some more.


    -you could consider bullheaded.
    Indeed - if cleave/great cleave are worthless as y ou say, then Bullheaded would indeed be a viable replacement feat.


    -I find improve critical piercing nice to have in addition to slashing.
    -Dodge is a nice little bonus to AC.
    Good suggestions.

    So, changes?
    You want to tank -you need Combat Expertise. It would be nice to have dodge. You should probably grab combats feats - either the THF chain, or the TWF chain (with a starting dex of 15).
    Don't need either THF or TWF, since he's a sword and board bastard sword/tower shield build. How does Combat Expertise work - how much AC does it add and how long does it last? It seems overly expensive to get.

    Hope that helps.
    Thanks for the feedback!
    Cannith:
    Brigette; Completionist! || Aoeryn; Wiz20(3rd life).

  5. #5
    Community Member EKKM's Avatar
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    Default

    Quote Originally Posted by der_kluge View Post
    Not a big fan of negative values. Given the finite number of slots, I can't guarantee that such a character would have space available for a +wis item.




    Why on Earth would I want to do that? This guy would be wearing full plate armor, and *at best* would get a max dex modifier of +1. So, any dex above a 12 would be a waste.

    Stalwart defender and fighter enhancements can increase max dex on fullplate to +6. You will need a higher dex to get a useful AC at endgame.

    An Int of 11 (or 13) gains you nothing. Everything comes with even increments. Only real reason to increase int to 11 is to read a +1 tome at level 3 for some added skill points from then on out. Not a bad suggestion, but he's not exactly hungry for a ton of skills anyway.

    You need an INT of 13 to qualify for combat expertise, a feat which gives you +5 AC in exchange for +5 to hit. The skill points are a nice bonus which you can use for balance.I thought about it, but balance is a cross-class skill. So, I can't really get it very high. Maybe 4 or 5 ranks. I wouldn't want to sacrifice too much jump, which I find extremely useful in the game. Having played a cleric with no jump, I know how much of a difference it can make. Besides, if you have sufficient strength, nothing should really be knocking you down too much. Balance is only useful for have fast you get back up from prone.

    jump is nice but it also caps at 40. As it is strength based you should e ok anyway and an endgame jump spell or clicky gives you +30 to it. Balance is akey skill as you can't intim or DPS on your back. My intim tank has aropund a 34 strength and gets knocked down enough that I am glad to have a high balance.

    Bastard sword is mathematically superior to khopesh. If you make 20 attacks with both weapons, and assuming you miss on a 1, and hit with every other roll, and you roll every +to-hit from 2 to 20, and do perfectly average damage for every attack, you end up with 103.5 points of damage from the khopesh, and 115.5 damage from the bastard sword. Both are one-handed exotic slashing weapons. No idea why you're talking about THF feats. Neither requires THF, and neither are used two-handed.

    That ignores bursting effects and the additional damage that gomes with a x3 crit multiplier on a khopesh. All of your strength bonus, wpn spec bonus are more effective with khopesh. Every DPS calculation based on DDO has agreed with this, it is a fact.

    The THF feats allow a bastard sword to have glancing blows like a THW when being used with a shield.



    Given the number of people who farm bloodstones, adding a +4 to confirm critical hits seems far from useless. It's not a named bonus. It should stack with everything. Care to elaborate on why you think it's useless?

    The bloodstone also gives +6 to crit damage, pwer crit does not. With your strength, wepaon focus etc, you should have any trouble confirming crits.


    I wouldn't say it's useless, but I agree it's probably the most easily discarded of all the feats I've chosen. I was intended to have him use something like throwing axes, so taking something like imp. crit ranged wouldn't be terribly useful, though admittedly a longbow is probably more useful overall. Someone in another thread mentioned the importance of Quickdraw, which seemed odd to me. But I might consider replacing this with QuickDraw.

    Quickdraw is a good choice The reason is that it slows down the cooldown after action boosts and intimidate are used. It actually adds to dps quite significantly if you are intiming every 6 seconds


    Really not about casting difficult scrolls. It's about using race and alignment restricted items.



    Ok, fair enough. I don't know. I'll have to research those some more.



    Indeed - if cleave/great cleave are worthless as y ou say, then Bullheaded would indeed be a viable replacement feat.

    Actually cleave/GC can be useful if you are shield blocking as it only drops blocking DR/AC momentarily and allows a full arc of DPS. Not a bad choice


    Good suggestions.



    Don't need either THF or TWF, since he's a sword and board bastard sword/tower shield build. How does Combat Expertise work - how much AC does it add and how long does it last? It seems overly expensive to get.

    I described CE above. You really do need a viable DPS option other than SnB - which is in no way shape or form good DPS. A lot of times an intimtank just isnt needed. If you can pull out a big axe or a second weapon you will contribute a lot more to the party. For you I would recommend the THF line as TWF can be pretty build point intensive on a build like this

    Thanks for the feedback!
    In red above.

    Also, other good feats to consider include Force of personaliy to bump your will save by using your charisma mod instead of your wis mod.

    Good luck

    Aerak the Bulwark-Awryn Shadowblade-Aerrik Lightbringer
    Member of D.W.A.T.

  6. #6
    Community Member der_kluge's Avatar
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    Quote Originally Posted by EKKM View Post
    In red above.

    Also, other good feats to consider include Force of personaliy to bump your will save by using your charisma mod instead of your wis mod.

    Good luck
    Thanks for the suggestions. Clearly, I have a lot to learn about this game.
    Cannith:
    Brigette; Completionist! || Aoeryn; Wiz20(3rd life).

  7. #7
    Community Member der_kluge's Avatar
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    Ok, I've updated the build based on the feedback. Thanks guys
    Cannith:
    Brigette; Completionist! || Aoeryn; Wiz20(3rd life).

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