Horc: 13 Rogue/6 Fighter/1Monk
Acrobat II/Kensei I
(Considered Monk 6 instead of Fighter but really, really didn't want that much monk)
All level ups in STR
any comments appreciated
(swapped out Dragon Marks as they were a waste - better thrown damage now)
As far as skills go:
Didn't actually lay it out - but obviously
1 pt Tumble - Thats all you need
Max: UMD,DD,Search,Jump
only Some Balance (remember you will get fall immunity so not too much),
Some Spot, (more if you don't know where the boxes are) - seeing hiding enemies has value
Some Open Lock - don't need this maxed
Some Hide
Some Move Silently
Depending on your playstyle/tank throw in Bluff, Diplomacy
And then there is always Haggle
Possible Concentration if you want to use finishers, but not needed
You get alot of points, so its easy to catch skills up, during the last levels that are all rogue
Rogue levels are 9 each, so there is a lot of freedom here, but , if you want and have access, a +2 INT tome at 7 gives you 1 more per level
Code:
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beatstick
Level 20 Lawful Neutral Half-Orc Male
(6 Fighter \ 1 Monk \ 13 Rogue)
Hit Points: 258
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 14
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 20 28
Dexterity 12 15
Constitution 14 14
Intelligence 12 12
Wisdom 8 8
Charisma 6 6
Level 1 (Rogue)
Feat: (Selected) Two Handed Fighting
Level 2 (Rogue)
Level 3 (Monk)
Feat: (Selected) Brutal Throw
Feat: (Monk Bonus) Toughness
Level 4 (Rogue)
Ability Raise: STR
Level 5 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 6 (Fighter)
Feat: (Selected) Quick Draw
Feat: (Fighter Bonus) Stunning Blow
Level 7 (Fighter)
Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 9 (Fighter)
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Level 10 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Level 11 (Rogue)
Level 12 (Rogue)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Rogue)
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Greater Two Handed Fighting
Level 16 (Rogue)
Ability Raise: STR
Level 17 (Rogue)
Feat: (Rogue Bonus) Opportunist
Level 18 (Rogue)
Feat: (Selected) Resilience
Level 19 (Rogue)
Level 20 (Rogue)
Ability Raise: STR
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Rogue Skill Boost I
Enhancement: Kensei Quarterstaff Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Orcish Fury I
Enhancement: Orcish Melee Damage I
Enhancement: Orcish Melee Damage II
Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II
Enhancement: Orcish Power Attack III
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Racial Toughness I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II