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  1. #1
    Community Member shores11's Avatar
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    Default Post Your Class & Build for Half-Elves

    I intend to create several half-elf characters in approximately this order.

    1) cleric
    2) bard
    3) wizard (maybe wizard/rogue)
    4) others to come
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  2. #2
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    I am seriously considering a Cleric. Possibly a Wizard later on down the line, first I have to work on remaking my Barb as a Horc

  3. #3
    Community Member rexservorum's Avatar
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    I may TR my bard into one later on. Picking up the fighter racial feat for free martial weapon proficiency seems like the most useful thing to do with a half-elf at the moment.

  4. #4
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    I created a Wizard (going to be Archmage) and chose the Bard racial feat allowing me to use healing wands and scrolls, plus I can fascinate 3 times per rest.
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  5. #5
    Bwest Fwiends Memnir's Avatar
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    I'll get back to this post a few updates down the road when Half-Elves are completed, and perhaps worth buying.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  6. #6
    Community Member asphodeli's Avatar
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    Tempted to go 20 FvS with Paladin or Monk dilettante feat.
    - I've been to so many raids, but I wouldn't call myself a vet, since I have yet to try out different strategies, tactics and classes in raids.
    - Main in sig, alts: Frostiee, Aliciae, Amandae

  7. #7
    Founder binnsr's Avatar
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    Quote Originally Posted by Memnir View Post
    I'll get back to this post a few updates down the road when Half-Elves are completed, and perhaps worth buying.
    10000% agreed here.

    I did consider a half-elven arcane zen archer (12clr/6rgr/2mnk), but between the issues with ranged in general and the fact that zen archery doesn't absolve you of needing a 19 base dex for IPS, I shelved that idea.
    -=]ArchAngels[=-

  8. #8
    Community Member SilentSnake's Avatar
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    Quote Originally Posted by Memnir View Post
    I'll get back to this post a few updates down the road when Half-Elves are completed, and perhaps worth buying.
    I agree. Atm even Drow and Elves are far superior than half-elves in any way, and this says all
    If people don't rush to buy the crappy placeholder, but ask instead for a real, finished and useful Half-elf, maybe the developers will work in that direction to increase a legit deal...and everyone will be happy.
    Last edited by SilentSnake; 10-22-2010 at 12:53 PM.

  9. #9
    Community Member Gorbadoc's Avatar
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    Quote Originally Posted by UltraMonk2 View Post
    I created a Wizard (going to be Archmage) and chose the Bard racial feat allowing me to use healing wands and scrolls, plus I can fascinate 3 times per rest.
    How's that working out for you?

    As I understand the rules,

    1) Fascinate doesn't work. You can play the music, but since all your Perform checks are untrained, DCs are abysmal. Let me know if Turbine has fixed this; I want a paladin intimitank with Fascinate.

    2) Healing scrolls are a no-go. You need either UMD or enough class levels memorize the spell to no-fail cast a scroll. Bards can no-fail cast a Heal Scroll only when they hit 40 UMD (they can never memorize the spell). Bards can no-fail cast Mass Cure Moderate Scroll when they hit 16 bard levels.

    Of course, with at least one bard level, you can attempt to scroll-cast a bard spell, provided you meet the character level requirement. You just suffer a penalty for each additional class level you would need to memorize the spell. As a level 1 bard, your success rate with a Mass Cure Moderate scroll should be 100% - (16-1)*10% +5% = -45%.

    Similar deal with having some UMD; it's a 5% chance of failure per point your UMD is below 40. It's tough to get a wizard's UMD up to 30, and even then you're still looking at a 50% failure rate.

  10. #10
    Community Member Psyryn's Avatar
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    I've thought of a few things, but I'm falling back on a 13 rogue 6 ranger 1 monk. Ranger for twf and tempest, rogue assassin plus the SA boost and a monk splash for some unarmed combat and...well, i couldnt think anything else to splash. For Dilettante I'll either pick Wiz or Clr, most likely Clr. I've also thought of a 15 Wiz archmage, 3 monk for FoL and maybe...2 fighter or ranger for twf and more fighting ability, or maybe just 17 wiz and 3 monk. Dunno. But I have always loved halfbloods. Best of both worlds! But a very heavy rogue based character seems to outclassed, so I stayed away. Maybe a 18/2 wiz rog but warforged seem better at that. Another idea, pure Battle Cleric, all 20 for cap and Fighter dilettante for prof?
    Last edited by Psyryn; 11-01-2010 at 03:43 PM.

  11. #11
    Community Member Ragabashforum's Avatar
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    Since I already have one of every class but Favored Soul, I figure I might use this as my chance to try out FS, and go ahead and buy it, making a Half-Elf Favored Soul.

  12. #12
    Community Member azrael4h's Avatar
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    I'm planning on TRing my Cleric into a HE Bard Warchanter. No particular build plan yet. Thinking of two levels of Rogue, and trying to fit enough points to do traps as well, but we'll see. Ignoring CC/DC based spells, and going for healing and buffs only. Which means I'll probably go pure Bard until level 7 or 8, to get Haste as quickly as possible.

    Haven't gotten around to downloading the character builder since getting the new computer, so no organized build sheet yet.
    Anyone who disagrees is a Terrorist...

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  13. #13
    Community Member Martdon's Avatar
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    Something like this, for double Intimidate ability tank. Paladin for the CHA, and Sorc feat for wand usage.

    Code:
    Character Plan by DDO Character Planner Version 3.7.0 BETA
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (20 Paladin) 
    Hit Points: 322
    Spell Points: 235 
    BAB: 20\20\25\30\30
    Fortitude: 23
    Reflex: 17
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    16
    Dexterity            14                    14
    Constitution         14                    14
    Intelligence         14                    14
    Wisdom                8                     8
    Charisma             14                    20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    13
    Bluff                 2                     5
    Concentration         4                    28
    Diplomacy             2                     5
    Disable Device        n/a                   n/a
    Haggle                2                     5
    Heal                 -1                    -1
    Hide                  2                     2
    Intimidate            6                    28
    Jump                  2                     3
    Listen               -1                    -1
    Move Silently         2                     2
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                2                     2
    Search                2                     2
    Spot                  1                    10
    Swim                  2                     3
    Tumble                3                     3
    Use Magic Device      n/a                   n/a
    
    Level 1 (Paladin)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Intimidate (+4)
    Skill: Spot (+2)
    Skill: Tumble (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Sorcerer
    
    
    Level 2 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    
    
    Level 3 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 4 (Paladin)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    
    
    Level 5 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    
    
    Level 6 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Combat Expertise
    
    
    Level 7 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    
    
    Level 8 (Paladin)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    
    
    Level 9 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    
    
    Level 11 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    
    
    Level 12 (Paladin)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Extend Spell
    
    
    Level 13 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    
    
    Level 14 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    
    
    Level 15 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 16 (Paladin)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    
    
    Level 17 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    
    
    Level 18 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Stunning Blow
    
    
    Level 19 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    
    
    Level 20 (Paladin)
    Ability Raise: CHA
    Skill: Concentration (+3)
    Skill: Intimidate (+1)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Paladin Weapons of Good
    Enhancement: Undying Call
    Enhancement: Follower of the Undying Court
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Exalted Smite IV
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Extra Smite Evil IV
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Paladin Defender of Siberys III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Divine Might III
    Member of Ron's Character Planner team.
    Found a missing, outdated or better graphic on the planner, let me know here.

  14. #14
    Community Member JasonJi72's Avatar
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    It seems as if the strength of Half-Elves will be in making builds that are not possible with other races.

    Since the true strength lies with taking some of the advantages of other classes while remaining pure, I do believe the Deliante feat needs some serious boosting. Please allow for a player to chose one class skill to be able to max out as if they had a class level. It would still cost 0.5, but could give half-elves a lot more build versatility.

    Here's to hope *cheers*.

    I am currently working on an 18 fighter / 2 wizard with Palladin Del. My plan is to take A.Archer and S.Defender to start out, and switch to Kensai once I get to the vale. My goal is to have an Intimitank that can use every wand, and be equally lethal with blade and bow. I chose wizard over sorc and bard so I can swap the spells out, and get extend for free. In the end, I will probably only use retreat and jump. Bard del would be awesome if you could put points into perform.

    Just trying to make something work. The pally del feat does look promising with +2 to saves and wand use. 13 starting Cha on a fighter is a hefty price though, but it will help with Intimidate.
    Jyn... Kender... Thelanis

    *Insert clever comment here*

  15. #15
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    I actually have a half-elf rogue that's lvl 6 right now. it's a lot of fun, and I took the Ranger Dilletante Feat so that I can use any bow under martial. Right now I use a good amount of long-bows for range mods - but there's some really nice long-bows that have back-stabbing.

  16. #16
    Community Member Depravity's Avatar
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    Quote Originally Posted by Arkadios View Post
    *snip*
    Please wrap that stuff in the code tag - its the # goober on the gui.
    My scrolly finger just cramped up.

    Quote Originally Posted by Xyfiel View Post
    A 12wiz(lich)/6monk(ninja)/2fighter staff build.
    Had PM ended up stacking with cleric life magic enhances, I was looking at 12 wiz/7 cler/1 monk - no evasion, but lich form/torc/conc opp/boon to slow down hp loss, 65% boost on aura, and an extra 1d8+1 on unarmed strikes. Cleric would have netted me self cast divine power to boot. Helf for rogue dilettante and another d6 on fleshies.
    Last edited by Depravity; 10-25-2010 at 03:48 AM.
    Near useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
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  17. #17
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    I rolled a 18WIZ/2ROGUE build.

    STR 8
    DEX 8
    CON 16
    INT 18
    WIS 8
    CHA 14

    Paladin dilettante for healing wands and +2 to saves and insightfull reflexes to add int to ref saves. Full umd and trap skills (not spot). Will be going the archmage route. Trying to squeeze the dragonmarks in there as well but seems feats are too tight.

  18. #18
    Community Member Grimaxe's Avatar
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    Default Half-Elf build

    12fvs/6ftr/2pal, kensai I Scimitar twf, Sorc dillettante (currently lvl 7)

    Meele focused with self healing capabilities
    Former leader of The Dragon Order of Arcanix. currently retired from DDO but making a come back in the nigh future. Mechinized of Kyber

  19. #19
    Community Member Rydin_Dirtay's Avatar
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    It's nice having Human healing amp, and Human Adaptability enhancements too!

    I rolled a Bard (Spellsinger), Fighter Dilettante. I wanted some skill pt for stealth too, hence 12 INT vs. 16 STR.
    STR:14
    DEX:8
    CON:14
    INT:12
    WIS:8
    CHA:18

    I plan to take, among other things:
    Human Healing Amp II
    Bard Life Magic IV
    Human Adaptability: CHA (should get very nice spell DC's)
    ...and as much Human Versatility as I can (for those oh-so-special Haggle and UMD moments...)
    Khyber:Greenberry, Jemric, Qashta, Leuk, Thurradal + many others

  20. #20
    The Hatchery psteen1's Avatar
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    Quote Originally Posted by Rydin_Dirtay View Post
    It's nice having Human healing amp, and Human Adaptability enhancements too!

    I rolled a Bard (Spellsinger), Fighter Dilettante. I wanted some skill pt for stealth too, hence 12 INT vs. 16 STR.
    STR:14
    DEX:8
    CON:14
    INT:12
    WIS:8
    CHA:18

    I plan to take, among other things:
    Human Healing Amp II
    Bard Life Magic IV
    Human Adaptability: CHA (should get very nice spell DC's)
    ...and as much Human Versatility as I can (for those oh-so-special Haggle and UMD moments...)
    this build makes it clear that you could have just taken a human and spent the free bonus feat on the martial weapon of your choice... just like in my build in the post above the half-elf part wasn't really needed. Without the weapon enhancements, the elf enhancements are pretty weak.

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