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  1. #21
    Community Member JasonJi72's Avatar
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    It seems as if the strength of Half-Elves will be in making builds that are not possible with other races.

    Since the true strength lies with taking some of the advantages of other classes while remaining pure, I do believe the Deliante feat needs some serious boosting. Please allow for a player to chose one class skill to be able to max out as if they had a class level. It would still cost 0.5, but could give half-elves a lot more build versatility.

    Here's to hope *cheers*.

    I am currently working on an 18 fighter / 2 wizard with Palladin Del. My plan is to take A.Archer and S.Defender to start out, and switch to Kensai once I get to the vale. My goal is to have an Intimitank that can use every wand, and be equally lethal with blade and bow. I chose wizard over sorc and bard so I can swap the spells out, and get extend for free. In the end, I will probably only use retreat and jump. Bard del would be awesome if you could put points into perform.

    Just trying to make something work. The pally del feat does look promising with +2 to saves and wand use. 13 starting Cha on a fighter is a hefty price though, but it will help with Intimidate.
    Jyn... Kender... Thelanis

    *Insert clever comment here*

  2. #22
    Community Member Depravity's Avatar
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    Quote Originally Posted by Arkadios View Post
    *snip*
    Please wrap that stuff in the code tag - its the # goober on the gui.
    My scrolly finger just cramped up.

    Quote Originally Posted by Xyfiel View Post
    A 12wiz(lich)/6monk(ninja)/2fighter staff build.
    Had PM ended up stacking with cleric life magic enhances, I was looking at 12 wiz/7 cler/1 monk - no evasion, but lich form/torc/conc opp/boon to slow down hp loss, 65% boost on aura, and an extra 1d8+1 on unarmed strikes. Cleric would have netted me self cast divine power to boot. Helf for rogue dilettante and another d6 on fleshies.
    Last edited by Depravity; 10-25-2010 at 04:48 AM.
    Near useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
    Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

  3. #23
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    I rolled a 18WIZ/2ROGUE build.

    STR 8
    DEX 8
    CON 16
    INT 18
    WIS 8
    CHA 14

    Paladin dilettante for healing wands and +2 to saves and insightfull reflexes to add int to ref saves. Full umd and trap skills (not spot). Will be going the archmage route. Trying to squeeze the dragonmarks in there as well but seems feats are too tight.

  4. #24
    Community Member Gladiator_206's Avatar
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    Quote Originally Posted by Docrailgun View Post
    I intend do do some Half-elf builds. These would be:

    a wizard with 2 levels of Ranger (for 2hf and Cure Wands/Barkskin) and the rogue
    Dilletante ability (extra damage is good).
    just a few problems there:
    1) 2 lvls of ranger give TWF and not THF as you listed.
    2) 2 lvls of ranger do not give you the barkskin spell. in fact it gives you NO spells.
    Quote Originally Posted by MadFloyd View Post
    Whooops. We clearly were out of line with several of these ingredients. Including items like Dreamspitter and Chattering Ring is an embarrasing error on our part and was in no way intentional.

  5. #25
    Community Member Grimaxe's Avatar
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    Default Half-Elf build

    12fvs/6ftr/2pal, kensai I Scimitar twf, Sorc dillettante (currently lvl 7)

    Meele focused with self healing capabilities
    Former leader of The Dragon Order of Arcanix. currently retired from DDO but making a come back in the nigh future. Mechinized of Kyber

  6. #26
    Community Member Rydin_Dirtay's Avatar
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    It's nice having Human healing amp, and Human Adaptability enhancements too!

    I rolled a Bard (Spellsinger), Fighter Dilettante. I wanted some skill pt for stealth too, hence 12 INT vs. 16 STR.
    STR:14
    DEX:8
    CON:14
    INT:12
    WIS:8
    CHA:18

    I plan to take, among other things:
    Human Healing Amp II
    Bard Life Magic IV
    Human Adaptability: CHA (should get very nice spell DC's)
    ...and as much Human Versatility as I can (for those oh-so-special Haggle and UMD moments...)
    Khyber:Greenberry, Jemric, Qashta, Leuk, Thurradal + many others

  7. #27
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    You're right... I meant TWF.
    So, Rangers can't use Wands of Barkskin?
    Quote Originally Posted by Gladiator_206 View Post
    just a few problems there:
    1) 2 lvls of ranger give TWF and not THF as you listed.
    2) 2 lvls of ranger do not give you the barkskin spell. in fact it gives you NO spells.

  8. #28
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    Quote Originally Posted by Depravity View Post
    Had PM ended up stacking with cleric life magic enhances, I was looking at 12 wiz/7 cler/1 monk - no evasion, but lich form/torc/conc opp/boon to slow down hp loss, 65% boost on aura, and an extra 1d8+1 on unarmed strikes. Cleric would have netted me self cast divine power to boot. Helf for rogue dilettante and another d6 on fleshies.
    I'm currently levelling a 12 wiz (lich) / 8 monk (Ninja-spy) with Rogue dilletante. Enjoying it so far. I'm at level 8 (2 mon/6 wiz) heading to firewall, then will come back with monk levels. Without splashing fighter for extra feats, it requires taking all 8 monk levels before 18 to have enough BAB to pick up GTWF. All the melee feats come later in the character's life, so I plan on riding the tide of Firewall to get me past the mid-levels which will probably be pretty rough.

    Up to this point, though, he's been performing rather better than I had expected.

  9. #29
    The Hatchery psteen1's Avatar
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    I am making a warchanter half-elf, so far a rogue 2/bard 4, and will add two levels of fighter and another 12 of bard eventually. With paladin dilettante, my savings throws are pretty awesome. The character has been a blast so far, and I was able to make him look pretty movie-star sexy, but I have to say, it took a lot of work. It is the nose, I think. Half-elves have weird noses and there are only 3 choices.

    That being said, I don't think the toon would have been any worse had I just chose a human, and it certainly would have been cheaper. I think it is the true resurrection and having tricked out items that makes him awesome, not picking a half-elf. So far, I've only taken one elf enhancement (-5% to arcane failure) which has been nice but not mandatory.

    So in summary, it is fun to play something different and his dances are awesome, but so far there isn't really a point in playing a half-elf in terms of game play with the exception of better saving throws.

  10. #30
    The Hatchery psteen1's Avatar
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    Quote Originally Posted by Rydin_Dirtay View Post
    It's nice having Human healing amp, and Human Adaptability enhancements too!

    I rolled a Bard (Spellsinger), Fighter Dilettante. I wanted some skill pt for stealth too, hence 12 INT vs. 16 STR.
    STR:14
    DEX:8
    CON:14
    INT:12
    WIS:8
    CHA:18

    I plan to take, among other things:
    Human Healing Amp II
    Bard Life Magic IV
    Human Adaptability: CHA (should get very nice spell DC's)
    ...and as much Human Versatility as I can (for those oh-so-special Haggle and UMD moments...)
    this build makes it clear that you could have just taken a human and spent the free bonus feat on the martial weapon of your choice... just like in my build in the post above the half-elf part wasn't really needed. Without the weapon enhancements, the elf enhancements are pretty weak.

  11. #31
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    I actually have a half-elf rogue that's lvl 6 right now. it's a lot of fun, and I took the Ranger Dilletante Feat so that I can use any bow under martial. Right now I use a good amount of long-bows for range mods - but there's some really nice long-bows that have back-stabbing.

  12. #32
    Community Member Rydin_Dirtay's Avatar
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    Quote Originally Posted by psteen1 View Post
    this build makes it clear that you could have just taken a human and spent the free bonus feat on the martial weapon of your choice... just like in my build in the post above the half-elf part wasn't really needed. Without the weapon enhancements, the elf enhancements are pretty weak.
    Well of course. That goes without saying. But at this point in Half-Elves development, I don't think most people are playing half-elves for their min-max potential. If you know what I'm sayin
    Khyber:Greenberry, Jemric, Qashta, Leuk, Thurradal + many others

  13. #33
    Community Member JasonJi72's Avatar
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    The only Elf enhancement worth mentioning is Arcane Archer, and it is not that weak for an otherwise Human character.
    Jyn... Kender... Thelanis

    *Insert clever comment here*

  14. #34
    Community Member azrael4h's Avatar
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    Aerii Windsong
    Half-Elf Bard Warchanter
    Rogue 2/Bard 18

    STR 15
    DEX 15
    CON 14
    INT 14
    WIS 8
    CHA 12

    1: Toughness, Fighter Dilettante
    3: Extend
    6: WF: Slashing
    9: TWF
    12: IC: Slashing
    15: ITWF
    18: GTWF

    Goal is a solid (if not top-tier) DPS capable of healing and buffing and handling traps. Sadly, I'm not sure I'll have the BAB to fit all three TWF feats in (gotta download the character builder one day), and Khopesh is out due to a lack of feats. THF at level 1, using a Falchion or Maul as needed until I get high enough BAB to support TWF.

    I can take two Fighter levels, fitting in two additional feats (meaning Khopesh), and going Paladin Dilettante for saves. This actually would technically be a TR of my current Cleric, so there's the two points needed right there. If we do something we talked about earlier, then it'll be standard 32pt build. The Fighter levels will make it harder to keep my Disable, Search, and UMD maxed out. It'll also mean that the eventual Warchanter III won't be added in.
    Anyone who disagrees is a Terrorist...

    Cthulhu 2020 Never settle for the lesser evil...

  15. #35
    Community Member Hisl's Avatar
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    I am currently leveling a 18fvs/2monk that is a TR. I basically only did it because most the rest of my guild were going the half orc route and I wanted to be different!! He has the pally passive past life feat and I took the paladin dillante feat. He is specced to dbl wield long swords and top end blad barriers! So fr he has been a blast! intersested to his playability at higher levels! I am also betting that in the future they will improve the half elf enhancement lines!

  16. #36
    The Hatchery psteen1's Avatar
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    Quote Originally Posted by azrael4h View Post
    The Fighter levels will make it harder to keep my Disable, Search, and UMD maxed out. It'll also mean that the eventual Warchanter III won't be added in.
    Don't hold your breath on this one... You will have capped and TR'ed this toon before the tier 3 bard prestige enhancements are put into place (probably). And lesser rezzing is always an option if that happens soon than expected (which would be in another 3 years).

  17. #37
    The Hatchery psteen1's Avatar
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    Quote Originally Posted by azrael4h View Post
    Aerii Windsong
    Half-Elf Bard Warchanter
    Rogue 2/Bard 18

    STR 15
    DEX 15
    CON 14
    INT 14
    WIS 8
    CHA 12

    1: Toughness, Fighter Dilettante
    3: Extend
    6: WF: Slashing
    9: TWF
    12: IC: Slashing
    15: ITWF
    18: GTWF

    Goal is a solid (if not top-tier) DPS capable of healing and buffing and handling traps. Sadly, I'm not sure I'll have the BAB to fit all three TWF feats in (gotta download the character builder one day), and Khopesh is out due to a lack of feats. THF at level 1, using a Falchion or Maul as needed until I get high enough BAB to support TWF.

    I can take two Fighter levels, fitting in two additional feats (meaning Khopesh), and going Paladin Dilettante for saves. This actually would technically be a TR of my current Cleric, so there's the two points needed right there. If we do something we talked about earlier, then it'll be standard 32pt build. The Fighter levels will make it harder to keep my Disable, Search, and UMD maxed out. It'll also mean that the eventual Warchanter III won't be added in.
    A couple of thoughts to help you on your way, since I am building the khopesh-wielding rogue 2/fighter 2/bard 16 that you are considering. First, you need to get to dex 17 (without equipment or enhancements) to take greater TWF. Second, you need power attack to get warchanter 1. That would mean dropping out toughness or improved critical. You have to keep weapon focus to get warchanter 1 as well.

    In my toon, I am not using improved critical but plan on finding keen weapons. I will take toughness. I am taking khopesh proficiency and power attack with my fighter bonus feats. I tried to do this build without 2 levels of fighter, but the tradeoffs ending up being too great so I am sacrificing 2 levels of bard. But really, bard 17 and bard 18 don't give anything that great. A few extra spell slots as far as I can tell.

  18. #38
    Founder Duncani_Daho's Avatar
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    Quote Originally Posted by UltraMonk2 View Post
    I created a Wizard (going to be Archmage) and chose the Bard racial feat allowing me to use healing wands and scrolls, plus I can fascinate 3 times per rest.
    I had the same thought for a new permadeath half-elf, but you can get any points into Perform, nor use any items to boost perform skill, so you fascinate DC will be only 1d20 + cha modifier. And that is extremely lame.

    Devs, please made the DC for bard dillettante d20 plus character level plus cha modifier. That would make it much weaker than actual bards, but still moderately effective as the toon levels up.

    So here are a couple of half-elf builds that I have created for The Core with vet status: both 32 point builds.

    Level 4-- Paladin 3 / Rogue 1, dillettante Wizard

    str: 14
    dex: 12
    con: 14
    int: 14
    wis: 8
    cha: 18 (level 4 +1, paladin charisma I)

    Feats: Toughness and Force of Personality

    Skills: max out Intimidate and UMD.

    Strengths: pretty good saves, good intimidate, one level shy of evasion.

    Weaknesses: low attack and dps vs. non-evil, AC dependent upon heavy armor.

    Projected Development: Level 6, could add Combat Expertise (maybe). Could add a level of fighter at level 9 to pick up two feats: maybe Shield Mastery and Improved Shield Mastery. Could end up with a decent group support Defender.


    Level 4-- Cleric 3 / Fighter 1, dillettante Paladin.

    str: 14
    dex: 14 (base 12, level 4 +1, elven dex I)
    con: 12
    int: 14
    wis: 14
    cha: 14

    Feats: Toughness, Extra Turning, Combat Expertise.

    Skills: max Intimidate

    Strengths: good saves, decent AC, 10 Turns / Divine Vitality.

    Weaknesses: low wisdom means low DC's, so very little potential for offensive spell casting.

    Potential development: Radiant Servant by level 7, taking Empowered Healing for level 6 feat. Regenerating DV's are a huge plus in permadeath play. He could use Divine Healing II to repair warforged. Not sure if he'd have the points, but also Unyielding Sovereignty for the BIG HEAL, which also regens.

    This is one that might be a good companion in a Chronosphere run. Though pure cleric-- radiant servant level 7-- might be better.

    I know at high levels intimidate is not used too often. But in the quests levels 5-12 it can be a big help.
    The Core HC Permadeath Guild
    HC stands for Hard Core
    on Khyber
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  19. #39
    Community Member PNellesen's Avatar
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    Default Half-Elf Cleric w/ Dilettante: Fighter

    Work in progress. Meant to be pure cleric (Healer/Caster) who can use any simple/martial weapon he finds. NOT a "Battle Cleric".

    http://forums.ddo.com/showthread.php?t=282557
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  20. #40
    Community Member azrael4h's Avatar
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    Quote Originally Posted by psteen1 View Post
    A couple of thoughts to help you on your way, since I am building the khopesh-wielding rogue 2/fighter 2/bard 16 that you are considering. First, you need to get to dex 17 (without equipment or enhancements) to take greater TWF. Second, you need power attack to get warchanter 1. That would mean dropping out toughness or improved critical. You have to keep weapon focus to get warchanter 1 as well.

    In my toon, I am not using improved critical but plan on finding keen weapons. I will take toughness. I am taking khopesh proficiency and power attack with my fighter bonus feats. I tried to do this build without 2 levels of fighter, but the tradeoffs ending up being too great so I am sacrificing 2 levels of bard. But really, bard 17 and bard 18 don't give anything that great. A few extra spell slots as far as I can tell.
    Didn't note it, because I forgot, but I intend to add a +2 Tome. Thus, 17 DEX. My bad for forgetting though. I generally buy a Supreme tome, since it's so effective at boosting a character's abilities.

    It was my understanding that PA or WF, but I'll admit, it's been a while since I played my Bard Warchanter. I didn't intend to take PA, because I really don't feel I have the BAB as a Rogue-splash Bard. I intend to keep IC, because you can't count on a Keen Metalline of Greater x Bane for every critter.

    I was hoping to pull in Haste before Level 8, but a Fighter splash will make that impossible. Oh well, what will be, will be.

    Quote Originally Posted by psteen1
    Don't hold your breath on this one... You will have capped and TR'ed this toon before the tier 3 bard prestige enhancements are put into place (probably). And lesser rezzing is always an option if that happens soon than expected (which would be in another 3 years).
    I have to keep from outleveling a certain guildy. Actually, I'm kinda hoping he doesn't TR, and just rolls a new one. As it is, I keep two characters 2 levels ahead of him, and play other alts... he plays 1 character. Maybe the TR difference will be enough to keep him at level... Then again... I doubt there'll be a second TR though. Not unless there is a lot more content added.
    Anyone who disagrees is a Terrorist...

    Cthulhu 2020 Never settle for the lesser evil...

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