I intend to create several half-elf characters in approximately this order.
1) cleric
2) bard
3) wizard (maybe wizard/rogue)
4) others to come
I intend to create several half-elf characters in approximately this order.
1) cleric
2) bard
3) wizard (maybe wizard/rogue)
4) others to come
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Motto: Enjoy the game, loot and XP will follow
I am seriously considering a Cleric. Possibly a Wizard later on down the line, first I have to work on remaking my Barb as a Horc![]()
I may TR my bard into one later on. Picking up the fighter racial feat for free martial weapon proficiency seems like the most useful thing to do with a half-elf at the moment.
I created a Wizard (going to be Archmage) and chose the Bard racial feat allowing me to use healing wands and scrolls, plus I can fascinate 3 times per rest.
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Still perfecting a pure sorc with dragonmarks to try for insane lightning strike damage. Feats are a major pain though on what to drop. Should be an interesting air savant later.
A 12wiz(lich)/6monk(ninja)/2fighter staff build. After epic gear obtained, 50% displacement, 25% incorp, 86 self buffed ac, all saves 34+, 650 hps, and immunities better then a forged. Had to drop intimidate though, was taking to many feats, items, and would have to do a life of barb and fighter. It doesn't really fill a major role in raids/epics other then death aura/firewall/icestorm(later)/thf damage and the ability to off tank anything without assistance. Since my playing time has been cut, I expect it to be complete in 2012![]()
This is my Half-Elf
Literras Colean
Level 20 Lawful Good Half-Elf Female
(3 Monk / 17 Cleric)
Hit Points: 287
Spell Points: 1208
BAB: 14/14/19/24
Fortitude: 16
Reflex: 13
Will: 21
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 16 16
Dexterity 16 18 20
Constitution 14 16 16
Intelligence 8 10 10
Wisdom 16 24 26
Charisma 8 10 12
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Wisdom used at level 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 17 17
Bluff -1 1 1
Concentration 6 26 27
Diplomacy -1 1 1
Disable Device n/a n/a n/a
Haggle -1 1 1
Heal 3 8 10
Hide 3 5 5
Intimidate -1 1 1
Jump 5 9 9
Listen 3 8 10
Move Silently 3 5 5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 2
Spot 3 8 10
Swim 2 3 3
Tumble 4 6 6
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+3)
Skill: Tumble (+1)
Feat: (Half-Elf Bonus) Dilantte: Rogue
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken \par Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Martial Weapon Proficiency: Longbow
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike
Level 2 (Cleric)
Skill: Concentration (+1)
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Turn Undead
Level 3 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Empower Healing Spell
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 4 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Power Attack
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 6 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Extend Spell
Level 7 (Cleric)
Skill: Concentration (+1)
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 12 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Feat: (Selected) Maximize Spell
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Conccentration (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 20 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Silver Flame Exorcism
Enhancement: Follower of the Silver Flame
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Heal I
Enhancement: Cleric Heal II
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Improved Spell Penetration III
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Improved Turning I
It's still early in the ball game but I'm trying out a sorc with the fvs dilettante. No umd needed for any wand.
Pigtails, "I have to zerg, I don't have enough spellpoints to rebuff"
Rhavin, "Gather for Grease"
Tempts Fate, "Sneak softly and carry a big freaking stick"
Order of the Asylum Thelanis If you are going to tag along, you better hang on!
I'm a complete newb when it comes to builds and such, but last night I started a Half-Elf wiz/rog and picked up the Fighter dilettante for the martial proficiency. I have no idea if this is a good idea. Just trying to recapture some PnP fighter/magic-user/thief flavor![]()
I agree. Atm even Drow and Elves are far superior than half-elves in any way, and this says all
If people don't rush to buy the crappy placeholder, but ask instead for a real, finished and useful Half-elf, maybe the developers will work in that direction to increase a legit deal...and everyone will be happy.![]()
Last edited by SilentSnake; 10-22-2010 at 12:53 PM.
I intend do do some Half-elf builds. These would be:
a Favored Soul taking the Sovereign Host abilities (so, longswords) and taking the elven longsword enhancements. I will also take the Mark of Storm ( I hate Cloudkill and love Electric Loop) for a little more offense. This character's Dilletante choice will be Wizard, so I can use all the Arcane wands I have on most of my other characters that I never use with them (even with wizards). I will also be able to use Repair wands to heal Warforged. Sure, that means that I can waste resources on everyone in the party, not just the fleshies... but that's me.
a wizard with 2 levels of Ranger (for 2hf and Cure Wands/Barkskin) and the rogue Dilletante ability (extra damage is good).
I might try to leverage the Half-elf Bluff ability with a rogue that is a clerical Dilletante for Cure wands (though a level of ranger and the wizard Dilletante would be ok too).
I can see what people are saying about elves or humans being better in some ways, but the Dilletante ability (especially since it's free) takes away the need to take a splash level in some builds.
Will Wiz diletante mean you can use Repair Mod/Serious/etc. Wands? Or just Repair Light?
Has something changed? How are you getting Bark with only 2 levels of Ranger?a wizard with 2 levels of Ranger (for 2hf and Cure Wands/Barkskin) and the rogue Dilletante ability (extra damage is good).
Khyber:Greenberry, Jemric, Qashta, Leuk, Thurradal + many others
Here's the cleric I'm working on:
Half-Elf 20 Cleric (32-Point)
STR: 16
DEX: 8
CON: 16 (Drop to 14 for a 28-point build)
INT: 10
WIS: 16 (Drop CON to 15 and boost WIS to 18 for a 36-point build, take Greater Adaptability CON to even it)
CHA: 8 (Boost to 10 for a 34-point build)
All ability raises to WIS
Skills - Level 1, max Concentration, put one full rank (two points) into Tumble and the last into Balance. At subsequent levels, put one point in Concentration and one in Balance.
Feats:
Level 1: Toughness
Level 1 (Half-Elf Racial): Half-Elf Dilettante: Fighter
Level 3: Extend Spell
Level 6: Empower Healing
Level 9: Power Attack
Level 12: Quicken
Level 15: Maximize Spell
Level 18: Improved Critical: Slashing Weapons
Enhancements (At Level 13):
Cleric Radiant Servant I-II
Unyielding Sovereignty
Follower of the Sovereign Host
Human Adaptability Wisdom I
Human Improved Recovery I
Human Versatility I-II
Racial Toughness I-II
Improved Heal I-II (Radiant Servant pre-req)
Cleric Prayer of Life I-II
Cleric Prayer of Incredible Life I-II
Cleric Life Magic I-III
Cleric Improved Spell Penetration I
Cleric Wisdom I
Cleric Divine Vitality I (Radiant Servant pre-req)
Cleric Extra Turning I-II (for extra Auras and Bursts)
Cleric Improved Turning I (Radiant Servant pre-req)
Cleric Wand and Scroll Mastery I
Playstyle: The Fighter Dilettante feat is there to allow you access to martial melee weapons without losing spell pen due to a splash. As a bonus, you also get access to the Cleric Capstone. Use two-handed weapons like falchions or greataxes (greatswords only if you have some good ones, or no good falchions/greataxes.)
Levels 1-8, your strength is melee - when a group's looking for a tank, that's you. And you can heal too. Select spells that complement this. If you have a Carnifex in your shared bank, it will serve you well for a long time to come. Around level 8 or so, focus on healing a little more.
Once you get Quickened Bladebarriers, you can solo things with five pikers, and what BB won't kill, you can beat down. You only lose 1 DC on your spells from a max WIS human cleric, it's not a huge deal in the end. Try to get a Superior Potency VI greatsword, greataxe or falchion so you don't have to swap weapons as much until you go to Amrath.
In raids, you're a healer first - DPS only when you aren't needing to throw heals. Same goes for epics. In other late-game quests, cast first - melee when that doesn't work. With access to big two-handers like a LitII Greensteel Falchion, Epic SoS or an Epic Antique Greataxe, once you have to swing, it will hurt.
Last edited by TDarkchylde; 10-23-2010 at 04:59 PM.
.: Sarlona - High Lords of Malkier : Reaper Life 1, 2 , 3, and 4 alumnus : My Twitch : Trans and Proud : (she/they please) :.
.: Inamorata (Goddess of Sticks) / Signalmixer (Vorpal Queen) / Darkchylde-1 (Fiend Voodulock) / Groundloop : Plus so many others! :.
Since I already have one of every class but Favored Soul, I figure I might use this as my chance to try out FS, and go ahead and buy it, making a Half-Elf Favored Soul.
I'm planning on TRing my Cleric into a HE Bard Warchanter. No particular build plan yet. Thinking of two levels of Rogue, and trying to fit enough points to do traps as well, but we'll see. Ignoring CC/DC based spells, and going for healing and buffs only. Which means I'll probably go pure Bard until level 7 or 8, to get Haste as quickly as possible.
Haven't gotten around to downloading the character builder since getting the new computer, so no organized build sheet yet.
Anyone who disagrees is a Terrorist...
Cthulhu 2020 Never settle for the lesser evil...
Something like this, for double Intimidate ability tank. Paladin for the CHA, and Sorc feat for wand usage.
Code:Character Plan by DDO Character Planner Version 3.7.0 BETA DDO Character Planner Home Page Level 20 Lawful Good Half-Elf Male (20 Paladin) Hit Points: 322 Spell Points: 235 BAB: 20\20\25\30\30 Fortitude: 23 Reflex: 17 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 15 16 Dexterity 14 14 Constitution 14 14 Intelligence 14 14 Wisdom 8 8 Charisma 14 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 4 13 Bluff 2 5 Concentration 4 28 Diplomacy 2 5 Disable Device n/a n/a Haggle 2 5 Heal -1 -1 Hide 2 2 Intimidate 6 28 Jump 2 3 Listen -1 -1 Move Silently 2 2 Open Lock n/a n/a Perform n/a n/a Repair 2 2 Search 2 2 Spot 1 10 Swim 2 3 Tumble 3 3 Use Magic Device n/a n/a Level 1 (Paladin) Skill: Balance (+2) Skill: Concentration (+2) Skill: Intimidate (+4) Skill: Spot (+2) Skill: Tumble (+1) Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Sorcerer Level 2 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Spot (+0.5) Level 3 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Spot (+0.5) Feat: (Selected) Toughness Level 4 (Paladin) Ability Raise: CHA Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Spot (+0.5) Level 5 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Spot (+0.5) Level 6 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Spot (+0.5) Feat: (Selected) Combat Expertise Level 7 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Spot (+0.5) Level 8 (Paladin) Ability Raise: CHA Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Spot (+0.5) Level 9 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Spot (+0.5) Feat: (Selected) Improved Critical: Slashing Weapons Level 10 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Spot (+0.5) Level 11 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Spot (+0.5) Level 12 (Paladin) Ability Raise: CHA Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Spot (+0.5) Feat: (Selected) Extend Spell Level 13 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Spot (+0.5) Level 14 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Spot (+0.5) Level 15 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Spot (+0.5) Feat: (Selected) Two Handed Fighting Level 16 (Paladin) Ability Raise: CHA Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Spot (+0.5) Level 17 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Spot (+0.5) Level 18 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Spot (+0.5) Feat: (Selected) Stunning Blow Level 19 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Spot (+0.5) Level 20 (Paladin) Ability Raise: CHA Skill: Concentration (+3) Skill: Intimidate (+1) Enhancement: Paladin Armor Class Boost I Enhancement: Paladin Weapons of Good Enhancement: Undying Call Enhancement: Follower of the Undying Court Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Paladin Courage of Good I Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Bulwark of Good II Enhancement: Paladin Bulwark of Good III Enhancement: Paladin Focus of Good I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Resistance of Good II Enhancement: Paladin Resistance of Good III Enhancement: Paladin Divine Righteousness I Enhancement: Paladin Exalted Smite I Enhancement: Paladin Exalted Smite II Enhancement: Paladin Exalted Smite III Enhancement: Paladin Exalted Smite IV Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Extra Lay on Hands II Enhancement: Paladin Extra Lay on Hands III Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Extra Smite Evil III Enhancement: Paladin Extra Smite Evil IV Enhancement: Paladin Defender of Siberys I Enhancement: Paladin Defender of Siberys II Enhancement: Paladin Defender of Siberys III Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Paladin Charisma I Enhancement: Paladin Toughness I Enhancement: Paladin Toughness II Enhancement: Paladin Divine Might I Enhancement: Paladin Divine Might II Enhancement: Paladin Divine Might III
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