No matter what, the skill prereqs should be changed to reflect the new skill enhancement system. Jump and Tumble are *NOT* ninja like. Hide and Move Silently *ARE* ninja like.
No matter what, the skill prereqs should be changed to reflect the new skill enhancement system. Jump and Tumble are *NOT* ninja like. Hide and Move Silently *ARE* ninja like.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
Here is what I see happening...
3d6 sneak attack damage, (follows suit with the current layout)
Improved Invisibility ~ pretty much the same type of invis we get off the cloak out of Mabar.
Ninja Spy - This item is one of two pieces of the Ninja Spy set. When both items are equipped you will gain a bonus to hit and damage with sneak attacks, and receive 20% less threat.
I can see this staying the same, it is currently Sneak Attack +4 I believe.
If you have the Ninja Spy III enhancement it would raise your Sneak Attack to +5 or +6
and increase your Threat Generation to 30% or 40%
I really don't see it going much farther than this, and I don't believe that it should.
Wield these and be happy if you really want to deal with shortswords...
Epic Sting (Weapon) +6 Shortsword (base dmg: 2d12), Large Scorpion Poison, Wounding, Puncturing, Proof Against Poison, Empty Red Augment Slot
Treason - (Weapon) +5 Shortsword, Deception, Sneak Attack Bonus +3, Keen, Treason
yes that is an 80% threat reduction, while wielding a rather nice WoP weapon.
Otherwise, be extremely happy with what you get
Ninja Spy Is NOT Broken
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Ninjas do jump, and tumble, and move silently, and hide, and all those things, so yes they are both ninja like.
However, Touch of Death does NOT require the Ninja Spy PRE. That is one thing people keep thinking, is that to have ToD you have to be a Ninja Spy, you don't.
The statement about the shortswords was ment as a joke. Who in their right mind would wield a 1d12 shortsword, when you can wield a 2d12 weapon instead? Ya I probably got the math wrong, but that is mostly due to the fact that I would never do that on my monk!
However, my Monk did, until this event where he got these wonderful undead beating handwraps, duel-wield sunblades while running Deleras.
This isn't entirely true.
Eladrin posted on the Llama forums a while ago that the save was added to make the ability scale as you increased in levels, and the change from untyped to negative energy was so that it would represent the opposite of the "positive" effect of Rise of the Phoenix.