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  1. #21
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Khellendros13 View Post
    500hp + Evasion workable?

    By low hp do you mean 400~ ?

    Did you keep someone on the boss like in von6 to combat the regen?

    Sounds fun, hopefully get to try it tonight. Not looking fwd to the lag and bugs though.
    500 evasion should be fine on a melee. Our problems were more on non-melee toons that couldn't handle the incidental damage.

    The non-melee toons really need Toughness and Shroud HP items to stay up in this one, otherwise maximized Chain Lightnings, Meteor Swarms and Delayed Blast Fireballs coming from multiple trash mobs at a time will tear you apart.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  2. #22
    Community Member noinfo's Avatar
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    Quote Originally Posted by Khellendros13 View Post
    **** what time did you guys get up?

    I set my alarm for 5am but I must of slept through it, woke up at 7 and didn't have time to do much at all.

    Hmmm I could hit 43 for Enchant DC with Yugo, store and ship +2 buffs after Archmage Pre.

    Good work guys, and Stunning Fist makes light work of almost any high level content...Monks are so **** gimp.
    They had a tier 2 Spell Singer I believe as well.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  3. #23
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by noinfo View Post
    They had a tier 2 Spell Singer I believe as well.
    For Devil Assault? Yeah. We had Firesong go respec her enhancements before we went in.

    As for the Epic Chronoscope, I just got finished with running one on my wizard with a stellar group that Sunstone was running (he clearly had a pretty good sense of the raid, probably from some runs on Lama), and didn't have much trouble staying up with ~330 HP (forgot to put Minos back on). At one point Elochka got knocked down to about 5 HP, but really didn't fall below half more than twice I think.

    The Epic Chronoscope is incredibly hectic! Very difficult to tell what is going on, with stuff spawning in and teleporting all over the **** place constantly, and in relatively small spaces. Add a bit of crowd control to that (and some overzealousness from the other casters resulting in 3-5 disco balls, fogs and such up at once) and it was almost impossible to tell what was going on for half the fights. I just tried to stay out of the middle, tab-target something and toss a Mass Hold, Mass Suggest, or Flesh to Stone.

    By the way, a DC 40 on enchants and a DC 38 on F2S worked fairly well, but weren't incredible (I'd say around 50% success with enchants vs. most stuff, and around 80 or 90% on F2S vs. some of the tieflings and almost 0 vs. the devils and such).
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  4. #24
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    I have a a couple questions about your epic Devil Assault run.

    The second red name (the Sulle-like boss), did you intimidate them in a corner? Or how did you handle that?
    My intimidate is about 10 points too low on my fvs to handle that role. But I imagine it would work fine if we had someone who had a rather nice score.

    The final boss. I will admit the group I ran with was not prepared at all for the ferocity of his assault. It was a really rough run, but we did manage. How did you deal with this fight? We ended up treating it similar to shroud part 5, and it was really stressful on my resources. I didn't try to intimidate, so I'm not sure if that is a viable option or not. His aggro was too wild to control with hate tanking.

  5. #25
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Loceish View Post
    I have a a couple questions about your epic Devil Assault run.

    The second red name (the Sulle-like boss), did you intimidate them in a corner? Or how did you handle that?
    My intimidate is about 10 points too low on my fvs to handle that role. But I imagine it would work fine if we had someone who had a rather nice score.

    The final boss. I will admit the group I ran with was not prepared at all for the ferocity of his assault. It was a really rough run, but we did manage. How did you deal with this fight? We ended up treating it similar to shroud part 5, and it was really stressful on my resources. I didn't try to intimidate, so I'm not sure if that is a viable option or not. His aggro was too wild to control with hate tanking.
    The Horned Devil and the Pit Fiend both have controllable aggro. Just work out who has aggro, and if they can't handle the beatings, they turtle up until a more sturdy melee takes a threat lead. Others attack from behind.

    The Horned Devil was easily enough handled, he hits like Hard Suulo - i.e. you can wait quite some time between heals. A Heal spell on the main tank, or a Mass Heal each time the boss turned around, and it was easy to heal.

    The Pit Fiend was more challenging, but really just more of the same. He hits about as hard as Hard Horoth (minus the spells), and has a few somewhat damaging spells (nothing as deadly as Horoth's Disintegrate though).

    Once we established who had aggro (mostly the fighter), we attacked from behind and healed through the main tank damage and used Mass Heal each time he threw a fireball or similar effect. We had a maintank death in the fight, that was purely my fault as I didn't realise I'd run out of mana, and in the time it took to drink a mana pot, the maintank was down.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

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