I want to make a healing/cc bard but with enough melee ability to solo effectively when I don't feel like grouping.
Paladin seems an obvious choice for the +2 saves, but will +2 saves be very important throughout my career?
Fighter seems nice to skip master's touch, but master's touch doesn't seem like that big of a deal except to use a spell slot and having to cast it multiple times if the quest requires multiple weapons
Sorcerer and Favored Soul would make sense but I can't think of anything that this gives that umd wouldn't.
Rogue sounds neat, but I'd have to get dex to 13 and will 1d6 extra damage really be all that much in the end?
Barbarian maybe?
Stick to human for the extra regular feat and skills?
I dunno, what do y'all think? Discuss~!