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  1. #1
    Community Member Dylvish's Avatar
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    Jul 2007
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    492

    Default Requested Build. Pls critique

    Hey guys and gals as appropriate,

    My nephew has decided he wants to play a fighter. He calls it 'The Road Block'. His caveats: Thf, Maul Kensai, Human or Dwarf (he insists on them even over Horc), and he wants to be a stun / trip monster. I went with human simply because the chargen started on one, but the change to Dwarf would be easy enough.

    I picked up every stun + I could, and most of the trips too. Went full out Maul kensai and THF, and even picked up a couple of save bonuses and throwing, and purely on a concept level, picked up the Dragonmarks (namely because the human fighter has SO MANY feats. Im suddenly jealous with my paladin). If there are feats that are must-haves, that are missing, let me know and I'll pull some of the fluff and get them in there.
    I know about the whole falchion/GA/GS debate, but he is more interested in the stun-fun as he likes to call it, and he loves the maul.

    Anyway, the build is below, let me know what you think, so I can go over it, make mods if / as needed, and get it back to him so he can start his fun.

    Thanks in advance,
    ~Dyvout

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Road Block 
    Level 20 Lawful Good Human Male
    (20 Fighter) 
    Hit Points: 352
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 8
    Will: 6
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 23                   26
    Dexterity            12                 12                   12
    Constitution         16                 16                   16
    Intelligence         10                 10                   10
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Handed Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 3 (Fighter)
    Feat: (Selected) Stunning Blow
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Feat: (Selected) Least Dragonmark of Passage
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Extra Dragonmark Use I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Racial Toughness I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    
    
    Level 7 (Fighter)
    Enhancement: Kensei Maul Mastery I
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Lesser Dragonmark of Passage
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Greater Weapon Specialization: Bludgeoning Weapons
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Stunning Blow) III
    Enhancement: Fighter Maul Specialization I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility III
    Enhancement: Fighter Strength II
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 15 (Fighter)
    Feat: (Selected) Greater Dragonmark of Passage
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Superior Weapon Focus: Bludgeoning Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Brutal Throw
    Feat: (Selected) Luck of Heroes
    Enhancement: Kensei Maul Mastery II
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Strategy (Stunning Blow) IV
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Strategy (Trip) II
    Enhancement: Fighter Strategy (Trip) III
    Enhancement: Fighter Maul Specialization II
    Enhancement: Human Versatility IV
    Enhancement: Racial Toughness II
    Enhancement: Fighter Toughness II
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Extra Dragonmark Use II
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Toughness III

  2. #2
    Community Member Dylvish's Avatar
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    Jul 2007
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    492

    Default

    Any changes needed? Or is it decent as it stands?

  3. #3
    Community Member EKKM's Avatar
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    Sep 2007
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    733

    Default

    Looks pretty standard, my only suggestion is to lose cleave and Gcleave as the THF feats accomplish the same thing without a cooldown.

    Options if you decide to switch
    1- If he really likes the tactics feats you could reduce dex by 2 and add it to INT. Eat a +1 INT tome and you then qualify for CE and Imp trip.

    2- Better saves, iron will and lighting reflexes would improve two pretty bad saves.

    3- More toughness, you have lots of HP but with low AC and saves more is better

    Going dwarf allows for more HP and the dwarf tactics enhancements but you would have to lose the three DM feats.

    Hope that helps

    Aerak the Bulwark-Awryn Shadowblade-Aerrik Lightbringer
    Member of D.W.A.T.

  4. #4
    Community Member Dylvish's Avatar
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    Jul 2007
    Posts
    492

    Default

    It does indeed, thx. Ill go over it and figure which way to adjust.

  5. #5
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Here's a dwarf variant with the option of a late-game respec to Stalwart Defender. Sacrificed ~40 HPs for full Haste boost & max Stunning Blow DC.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (20 Fighter) 
    Hit Points: 362
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 7
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity            11                    13
    Constitution         18                    18
    Intelligence         11                    13
    Wisdom                8                     8
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Dexterity used at level 7
    +2 Tome of Intelligence used at level 7
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 3 (Fighter)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Feat: (Selected) Power Attack
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Quick Draw
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Greater Weapon Specialization: Bludgeoning Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Bullheaded
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Superior Weapon Focus: Bludgeoning Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Improved Trip
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Dodge
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Dwarven Tactics I
    Enhancement: Dwarven Tactics II
    Enhancement: Dwarven Tactics III
    Enhancement: Kensei Maul Mastery I
    Enhancement: Kensei Maul Mastery II
    Enhancement: Kensei Maul Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Stunning Blow) III
    Enhancement: Fighter Strategy (Stunning Blow) IV
    Enhancement: Fighter Maul Specialization I
    Enhancement: Fighter Maul Specialization II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II

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