Originally Posted by
grodon9999
My friend is TRing her 28-point rogue into a Ranger 12/Rogue 7/Monk 1. This is likely the eventual final life for my elf after I get some PLs done on her.
My friend only has +2 tomes and doesn't have the AA set yet but will eventually, that's where the +3 EXC DEX comes from.
Now here's the kicker . . . . I Plugged the numbers in AO's DPS calculator. You will do more MELEE damage than an 18/1/1 ranger with equal stats and gear. Haste boost III and 30ish points of sneak attack a swing make up for the lower FE damage. At 40 STR (hittable with Gear) my Elf 18/1/1 will do 392 DPS with her Mineral II rapiers under the best possible circumstances (299 against BFDs). This 12/7/1 WITH THE SAME GEAR will do 408. That's melee, your manyshot at cap (and a lightning II bow) will break 10,000 points of damage. Good luck NOT getting aggro!
Downside: Glass-cannon. I'm guessing 360ish HP at cap with GFL and Minos. You're SO gonna need some major Green Steel lovin to not go splat in some of the harder stuff. Your AC will be very good though so your non-epic survivability will be pretty high. It'll be a very fun toon to level up and once geared viable at end-game.
On my similarly gear Elf I put +2 EXC CON on here off-hand Mineral II Rapier.
Didn't do skills, but you'll have tons of points so you should be able to max all rogue stuff including UMD and Diplomacy.
Ranger 12/Rogue 7/Monk 1 (34 Points Elf)
initial level Enh Tome Item Ram's Exceptional
S 16 4 2 6 2 S 30
D 17 1 5 2 6 3 D 34
C 12 2 6 C 20
I 12 2 I 14
W 14 2 6 W 22
C 8 2 C 10
Feats:
1 Point Blank Shot
3 WF: Ranged
6 Mental Toughness
7 Toughness (Monk feat, take it whenever you want with your Monk level)
9 IC: Ranged
12 IC: Piercing (Maybe flip-flop 9 and 12)
15 Power Attack
18 Combat Expertise (Maybe, AC Potential is great so I'd say yes)
Enhancements: You can fit ALL the AA and a lot of really good rogue stuff in here.
Rogue Haste Boost I, 20,
Rogue Haste Boost II, 20,
Rogue Haste Boost III, 20,
Ranger Sprint Boost I, 20,
Elven Arcane Archer: Imbue Acid Arrows, 20,
Elven Arcane Archer: Imbue Explosive Arrows, 20,
Elven Arcane Archer: Imbue Force Arrows, 20,
Elven Arcane Archer: Imbue Force Burst Arrows, 20,
Elven Arcane Archer: Imbue Slaying Arrows, 20,
Elven Arcane Archer: Imbue Terror Arrows, 20,
Elven Dexterity I, 20,
Elven Dexterity II, 20,
Aerenal Elf Melee Attack I, 20,
Aerenal Elf Melee Attack II, 20,
Aerenal Elf Melee Damage I, 20,
Aerenal Elf Melee Damage II, 20,
Elven Ranged Attack I, 20,
Elven Ranged Attack II, 20,
Elven Ranged Damage I, 20,
Elven Ranged Damage II, 20,
Rogue Subtle Backstabbing I, 20,
Rogue Subtle Backstabbing II, 20,
Racial Toughness I, 20,
Racial Toughness II, 20,
Ranger Favored Defense I, 20,
Ranger Favored Defense II, 20,
Elven Arcane Archer: Conjure +2 Arrows, 20,
Elven Arcane Archer: Conjure +3 Arrows, 20,
Elven Arcane Archer: Conjure +4 Arrows, 20,
Elven Arcane Archer: Conjure +5 Arrows, 20,
Elven Arcane Archer I, 20,
Rogue Faster Sneaking I, 20,
Rogue Sneak Attack Training I, 20,
Rogue Sneak Attack Training II, 20,
Rogue Sneak Attack Training III, 20,
Ranger Devotion I, 20,
Ranger Dexterity I, 20,
Ranger Dexterity II, 20,
Ranger Dexterity III, 20,