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  1. #81
    Community Member Windex69's Avatar
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    Quote Originally Posted by grodon9999 View Post
    3. Nipple-piercing kits in the DDO store so we can use more than 2 rings.
    ------> where would it end though?




    1. Somehow add another server or two (one for vets only and one for new players only).

    2. Armor/items dye

    3. Monster AI improvements.
    All of us get lost in the darkness.
    Dreamers learn to steer by the stars.

  2. #82
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Windex69 View Post
    ------> where would it end though?

    .
    Just 2, one for each nipple. Anything more than that would be absurd

  3. #83
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    1: beards as an option for female dorfs
    2: halflings to get smaller as they TR
    3: the one most holy spoon to be swapped to a weapon slot so i can batter kobolds with it (or maybe let the food be nommed by a shrine)
    www.legendsguild.eu A light RP guild that's moved from Keeper in Europe to Thelanis
    Play DDO in 3D, for fweeeee! how to use coloured 3D glasses with DDO.
    East? West? Which way's that? Putting East and West back on the (mini)map
    Tired of chasing blue dots? Find a speed or striding item, vets are hooked on them and you will be too!

  4. #84
    Community Member Hecate100's Avatar
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    1. Hireling contracts that don't keep running when inactive;
    2. More accuracy in stated level requirements for areas/quests; and
    3. I'd like my female Warforged to look like a girl instead of just sounding like one (which is pretty funny, IMO).

  5. #85
    Community Member Chai's Avatar
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    1. Real crafting in all stages of the game. Put the collectibles to use in other ways.

    2. Random instances for quests (we did this in NWN on our server, lots of fun and good feedback) - 10 possible maps could load each having many different places where randomized traps could appear, with random mobs. Waterworks might be over run by goblins one time, kobolds another time, and gnomes the third time. (well hey, they are "monsters" now, lol) Metagaming? /punt I hope your rogue has spot and some wisdom to back it up, heh.

    3. The look, and use, of armor. Theres no reason my dwarf barbarian should look like a fat kid in a halloween karate costume. Pink cyan docents and medium armor that looks like a kaleidoscope /barfed on it? Who wears brigandine or hide armor nowdays? There should be uses for this stuff besides "hey, lets see how rediculous we can make medium armor look, no one wears it anyhow." Hide armor should be DR #/slash, pierce, and brig armor should look like old roman armor, not a clown suit.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  6. #86
    Community Member stretchcore's Avatar
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    1: Remove PvP. It's not essential or anything other than a waste of server space/bandwidth.
    2: Remove rep/greenis on forums, less bickering that way.
    3: Fix MyDDO and lotto updates

    just my 3 cp

    edit (without races and classes... duh)
    Last edited by stretchcore; 10-19-2010 at 11:15 AM.

  7. #87
    Community Member flynnjsw's Avatar
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    Quote Originally Posted by Windex69 View Post
    ------> where would it end though?




    1. Somehow add another server or two (one for vets only and one for new players only).

    2. Armor/items dye

    3. Monster AI improvements.
    1. This would create even more segregation than already exists. This is a bad idea.

    2. Agree

    3. Agree

    Quote Originally Posted by Hecate100 View Post
    1. Hireling contracts that don't keep running when inactive;
    2. More accuracy in stated level requirements for areas/quests; and
    3. I'd like my female Warforged to look like a girl instead of just sounding like one (which is pretty funny, IMO).

    1. Coming in U7

    2. I never had an issue with the level requirements. It's listed in the favor area.

    3. According to the Lore, gender is the choice of the individual WF, so no "gender-friendly" models were made.

  8. #88
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    1
    Randomness to be added to monsters and traps including raids. Randomess can change so much in the game because its not so easy to plan around, get used to. It also will hold more interest in what is usually the same old for many.

    Maybe with this we may find in epic we can lower boss monsters HP because although all the same bosses wil turn up they may be accompanied with other mobs that have different damage output and abilities or even traps could appear in certain areas where boss fights are. So the new challenge is thinking on your feet rather than beating down on hp.

    In regards to traps randomness may mean rogues will be more important as it wont be just as easy as saying heres the trap, if you walk here or run and jump there you will get through it no damage.

    2
    Shields need to become useful as they are a joke as many other threads have suggested. It brings down the games standing a bit for shields to become throw away for most at higher levels and for combat to be two handed or two weapon for the most part because of it.

    3
    Introduce relatively minor self sufficiency enhancements for every pure class so people dont feel they have to splash other classes if they want that option. It would allow newbs to not dies so much whilst learning the game because they dont have the resources or the best build and because the cleric cant have enough mana for them and everyone else.

    This also adds enough diversity to allow for divines to be more than just pure healers too in many parties. This will be an encouragement to players with devines hardly played anymore because they hate being used as pure babysitters and therefore there will become more healer types available for those times the going does get tough.
    **********KNIGHTSOFSHADOW ***********
    CUDGOCleric 16/ Fighter 2 TR2 AXEFISTBarbarian 20
    CELESTERAFvS 20 FEYNASorc 17 CUDGERogue 17

  9. #89
    Time Bandit
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    Natashaelle's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    ...
    I'm confused as to why you have felt the need to comment on what I personally would change if I were in charge of the game, but whatever...

    I suppose I should repeat what I want so as not to lose everyone in my response to your comments.

    Quote Originally Posted by Natashaelle View Post
    1) Character Levels 21-40

    2) Anti-Paladins (including CE, LE, and CG versions) as a character class

    3) Psionics -- both AD&D 1st Edition dilettante style, and 3.5 character class versions
    Quote Originally Posted by FluffyCalico View Post
    1) Those don't even work well in DnD imagine the mess DDO would be with them
    2) In order for evil alignments to work they would first have to make non-evil alignments work for more than just 6-7 places in the game.
    3) Psionics, another book many DMs would not allow in most campaigns due to complications and the mess it created.
    1) Our original long-running 1st then 2nd Edition AD&D campaign took us from 1st to about 42nd level (after _several_ years worth of gaming) -- there's absolutely no reason why it can't work, because we did it. Took some house rules, but they were very simple ones. The *actual* difficulty at those levels is writing a rule book useful for every different group's playing style. A problem not faced by Turbine, because DDO does not need to accommodate any other styles, nor any other game balance solutions, than the ones that it provides.

    2) ??? I don't see what on Earth this has to do with my desire for Anti-Paladins I don't care in the slightest that in the Turbine version, alignment boils down to item use restrictions and extra damage from certain weapons and spells.

    3) There have been several poorly conceived and poorly written game products detailing psionics for D&D. And ? No, psionics would not be easy to implement -- quite the opposite. But they're *still* one of the three things on my own personal list, and your comments can't change that fact.

  10. #90
    Time Bandit
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    Quote Originally Posted by stille_nacht View Post
    xD, how are we supposed to work the Tarrasque in? though if they stuck with DnD 3.5 description itd barely do any damage >.>
    I once wanted to create a *Hive* of Tarrasques for our grossly high-level campaign, but got vetoed by a fellow GM

  11. #91
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    1. combine similar feats (dodge and mobility etc)
    2. REAL crafting
    3. change the appearance of your armor, shields, etc.

  12. #92
    Community Member testing1234's Avatar
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    1 drasticaly change spell system,
    lower max sp by around 50%
    remove most immunity
    add powerful spells

    2change epic
    lower enemies max hp
    remove epic immunties
    add hard enemies or improve offense of those who already there
    making epic harder with bigger % of loot would be welcome

    3 add mutliclass PrE

    not sure if this would lead to a more fun game nor if im qualified to make this call but if the details are correct have no doubt it could work lest as good and possible much better. if majority of gaming population would enjoy it is a different matter
    Last edited by testing1234; 10-19-2010 at 12:18 PM.

  13. #93
    Community Member Teldurn's Avatar
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    Quote Originally Posted by Legendary_Agent View Post
    2- separate towns with explorable areas instead of teleporters, example: khortos to stormreach goes between a big explorable area with nothing else than monsters and rest shrines so u can reach there, once uve reached stormreach for the first time u can now teleport to it if that is your will;
    Korthos is an island and is separated from Stormreach by a body of water. Having an adventure area between the two is unfeasible. But your concept still applies for other areas.

    My changes, if I can only pick three:
    1) A much greater selection of spells
    2) Quests that don't involve combat. Not to be confused with sneaking quests, I mean social quests, where the objective is to get a vital piece of information or other such goal using social skills (diplomacy, gather information, disguise, sense motive, forgery, etc).
    3)A greater selection of weapons. I don't care that the flail and longsword are both 1d8 weapons. I want to choose for the sake of style and flavor, not crunchy numbers.
    Clayne Fourstring - Jack of All Trades, Riddlemaster - Sarlona
    Esson the Sacred Heart - Physician, Healer - Sarlona
    ~~The Paladin Code: Death before dishonor . . . especially when there is a cleric in the group.

  14. #94
    Community Member dragons1ayer74's Avatar
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    #1 User Created Content (Please give us the tools to be the DM )

    #2 More Content (Classes, Races, Quest, Loot, Feats, Spells, Prestige, Domains...)

    #3 Game Balance (Monsters need a general HP nerf, Shield Users need some more benefits than currently exist, Ranged Combat needs some balancing, Spells need balancing too many worthless spell exist, Mass immunities are not fun; every high level quest should not be so that dps in the only viable solution)

  15. #95
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    [QUOTE=Mikula;3344123]There is already gambling in the leaky dinghy. It isn't very impressive though. I do agree, something to do other than jump around in circles while parties are forming would be nice.

    The gambling in the Leakey dingy reminds me of script that I wrote when I just was learning to program it does not count as gambling

  16. #96
    Community Member MrWizard's Avatar
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    1) stop this incessant jog towards HORRID repetition to build your character. 30 runs of one quest and still did not get that one item? Lets do it 40 more times. Stupid.

    2) make casting schools mean something (ench, necro, etc). Redo the entire spell list to more accurately affect their usage in DDO combat, not PnP use.

    3) Fix the insecure DDO store and inspect your no refund policy for store errors.
    Cannon fodder build The Stalwart Defender, Raid Tank
    Worst Shroud PUG EVER!!!!!! Epic Fail (started 1/13/10, necro'd 3/9/10, 4/20/10, raised dead 3/ 9/11, necro'd 4/9/11, 5/28/11, fame petition necro 8/5/11, necro'd 9/30/11, KIA 10/3/11, True reincarnated famed (by cleric Cordovan) 10/4/11,

  17. #97
    Community Member Steelhawk58's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    I miss the perma curses that stayed even through death and logout. There were no bar people to get rid of it either. You had to find a cleric player high enough and willing to get rid of it or buy a potion (which you could not afford)...both of which would be in the market which you could not access til WW was done. People being cursed for 3-4 days at a time sure taught you fast not to just say hey they are only kobalds lets do elite...
    yeah i agree. in fact, I remember one day in NWN, and i will never forget this: I got cursed. 16 days later, I FINALLY ran into a cleric i could hire.... and whadya know? she couldn't get rid of the curse. i saved the character and took him to another guy; for over 500,000 gold AND at least 3 levels that i could have gotten if the curse hadn't cause level drain, i removed the curse.

    1). I would love to have permacurses again.
    2). add another 20 levels. i see "what only 20 levels? not much depth in this game." and i think "hmm, WoW was pretty complicated, but it had 60 levels. this game might not be as complicated, but it has a third of that; however if your counting ranks then instead it has 100. hmm, perhaps I should file a request?" Im doing that now.
    3). Id like to have familiars back please. whats wrong with a sorcerer getting his familiar out, summoning a monster, charming two enemies and then getting out his hireling?
    I once stole the devil's luck; hes been unlucky trying to get it back.

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