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  1. #1
    Community Member Falco_Easts's Avatar
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    Default If you could add or change 3 things in DDO...

    What would they be?

    If these ideas would fundementally change the game by affecting things already in place, think like these idea's had been implemented at the start so no one is being nerfed.

    After adding races, classes and spells mine would be

    1) Structure Greensteel (or similar) at varying levels to introduce crafting earlier in the game.
    • Tier 1 available from a level 6 quest.
    • Tier 2 available from a level 12 quest/raid
    • Tier 3 available from a level 18 raid.


    2) Opposable favour.
    For example, the Swiped Signet should gain you Coin Lord favour but lose Quickfoot favour (if it was in game).
    Purge the heretics should gain you Silver Flame favour but lose Soverign Host favour (if it was in game)
    Have the favour rewards different but close in usefullness.

    3) PvP
    No, not Player vs Player, Party vs Party.
    Quests where you are pitted against a team of other players.
    Picture a storm the keep type quest with one group playing the part of the attackers (wtih mobs to help) and the other group playing the part of the defenders (with mobs to help).
    Or a Stormcleave type map with parties starting at either end of the map and competing for completion to claim the rewards.

    What would you like to see?
    A friend will bail you out of jail.
    A mate will be sitting in there beside you saying "**** that was awsome!!!"

    Unguilded of Orien

  2. #2

    Default

    1) Favor removed
    2) PvP removed
    3) TR xp to be lower than regular life not more
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  3. #3
    Community Member Calebro's Avatar
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    Default

    1) Slayer Arrows nerfed
    2) Slayer Arrows nerfed
    3) Slayer Arrows nerfed

    I'm trying on my Halloween costume. Can you guess who I am?
    .

  4. #4
    Founder & Hero Steiner-Davion's Avatar
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    Talking

    Quote Originally Posted by Calebro View Post
    1) Slayer Arrows nerfed
    2) Slayer Arrows nerfed
    3) Slayer Arrows nerfed

    I'm trying on my Halloween costume. Can you guess who I am?
    Tarrant?

  5. #5
    Community Member Sinni's Avatar
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    Default

    there are so many things (like true randomized dungeons), but i want to list stuff that is realistic to add in the not-so-far future:

    1. equipment looks customization (honestly, you have done it in lotro, just do it in DDO too!)
    2. druids
    3. more content between 17 and 20, that does NOT mean epic
    Last edited by Sinni; 10-18-2010 at 09:25 AM.


    Other characters on Thelanis: Siwani, Linuya
    Old characters on Devourer: Alairna, Siwani and many lowbies

  6. #6
    Community Member reaktorblock's Avatar
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    Default

    1. more customization in character creation with elves, halflings, drow (they all look the same)
    2. nerf wall of fire, best by upping NPC AI
    3. rework the situation concerning shield/AC/damage/hitpoints/saves so shields and AC make at least some sense.
    *** Go boldly where 10 million players have gone before! ***
    ********* www.die-planaren-exploratoren.de **********
    *************** www.verlieswelt.de ***************

  7. #7
    Community Member Consumer's Avatar
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    Nov 2009
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    Default

    1 - more skill involved in combat
    2 - increase in drop rates (small)
    3 - less sensitive players

  8. #8
    Community Member DocDiaz's Avatar
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    Mar 2006
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    2

    Default Guild Experience

    Not much for posting, but...
    1. I would like to have my guild experience to continue to grow and be a part of my character. If I feel froggy to establish my own guild, my experience that I have "collected" along the way should count for something. Not just be thrown away. If you join another guild it would not add, but should you make your own guild...
    2. More role-playing to be involved. Not number crunchers who calculate that this item will give me a .016% better chance to whatever. Simply ridiculous on game that was built on the premise of creativity and imagination. I know numbers rule the engine that makes this game possible, it should not take over how the game is played. Live a little.
    3. Bring back the beginning trainer for each class. That way some people will really understand what their role is in their groups (and limitations). Add in an item trainer so people really understand how to craft, use potions, what these items really do. Don't make it mandatory, but available for people who would like to learn instead of be belittled by the elitist who can't understand how people don't know what they know. The initial "how-to" is a good start, just give people somewhere to fine tune and expand upon what they learn before taking it to the "main stage".
    4. Oh, and if a character hasn't been utilized in x amount of time, have that character die of old age. The equipment could be passed on to the heir so they don't lose what they earned along the way, but this would open up some names that people would like to use so we can get rid of some of these asinine names that are being utilized.

    Just some thoughts. And yes, I can't count
    V/r
    Doc

  9. #9
    Community Member Mockduck's Avatar
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    Default

    - Find a way to make sword and board a more viable choice for fighter-types (I personally like the passive DR idea, but am open to suggestions.)

    - Improve the general collectibles system in DDO (personally again, I love the 'barter' system in the Mabar event, maybe something along those lines?)

    - Improved character customization, along with armor customization options.
    DDOcast - A weekly podcast about DDO!
    Characters: Sarlona: Mockduck (Cleric): Beefheart (Fighter): Mockduk (Ranger/Rogue): Monkduck (Monk): Veiovis (Fvs/Rog) Guild: Mockduck (Rogue) Cannith: Mockduck (Fvs/Rogue) Twitter Facebook

  10. #10
    Community Member AyumiAmakusa's Avatar
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    Default

    1) All races/classes
    2) All alignments
    3) All modules/planes/existences/dreams/etc
    In case you didn't already notice, my posts that end with must NEVER EVER, under any circumstances, be taken seriously.

    http://forums.ddo.com/showthread.php?p=3012617

  11. #11
    Time Bandit
    ex DDO Players Council
    Natashaelle's Avatar
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    Default

    1) Character Levels 21-40

    2) Anti-Paladins (including CE, LE, and CG versions) as a character class

    3) Psionics -- both AD&D 1st Edition dilettante style, and 3.5 character class versions

  12. #12
    Community Member donfilibuster's Avatar
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    Default

    1. More Ham
    2. More Broccoli
    3. More Bacon

  13. #13
    Community Member
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    Default

    Quote Originally Posted by donfilibuster View Post
    1. More Ham
    2. More Broccoli
    3. More Bacon
    /signed

    You always need more ham.

  14. #14

    Default

    Quote Originally Posted by Natashaelle View Post
    1) Character Levels 21-40

    2) Anti-Paladins (including CE, LE, and CG versions) as a character class

    3) Psionics -- both AD&D 1st Edition dilettante style, and 3.5 character class versions
    1) Those don't even work well in DnD imagine the mess DDO would be with them
    2) In order for evil alignments to work they would first have to make non-evil alignments work for more than just 6-7 places in the game.
    3) Psionics, another book many DMs would not allow in most campaigns due to complications and the mess it created.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  15. #15
    Time Bandit
    ex DDO Players Council
    Natashaelle's Avatar
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    Default

    Quote Originally Posted by FluffyCalico View Post
    ...
    I'm confused as to why you have felt the need to comment on what I personally would change if I were in charge of the game, but whatever...

    I suppose I should repeat what I want so as not to lose everyone in my response to your comments.

    Quote Originally Posted by Natashaelle View Post
    1) Character Levels 21-40

    2) Anti-Paladins (including CE, LE, and CG versions) as a character class

    3) Psionics -- both AD&D 1st Edition dilettante style, and 3.5 character class versions
    Quote Originally Posted by FluffyCalico View Post
    1) Those don't even work well in DnD imagine the mess DDO would be with them
    2) In order for evil alignments to work they would first have to make non-evil alignments work for more than just 6-7 places in the game.
    3) Psionics, another book many DMs would not allow in most campaigns due to complications and the mess it created.
    1) Our original long-running 1st then 2nd Edition AD&D campaign took us from 1st to about 42nd level (after _several_ years worth of gaming) -- there's absolutely no reason why it can't work, because we did it. Took some house rules, but they were very simple ones. The *actual* difficulty at those levels is writing a rule book useful for every different group's playing style. A problem not faced by Turbine, because DDO does not need to accommodate any other styles, nor any other game balance solutions, than the ones that it provides.

    2) ??? I don't see what on Earth this has to do with my desire for Anti-Paladins I don't care in the slightest that in the Turbine version, alignment boils down to item use restrictions and extra damage from certain weapons and spells.

    3) There have been several poorly conceived and poorly written game products detailing psionics for D&D. And ? No, psionics would not be easy to implement -- quite the opposite. But they're *still* one of the three things on my own personal list, and your comments can't change that fact.

  16. #16
    Community Member
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    Default

    Quote Originally Posted by FluffyCalico View Post
    1) Favor removed
    2) PvP removed
    3) TR xp to be lower than regular life not more
    But there are tons of games with no favor or PVP.

  17. #17

    Default

    Quote Originally Posted by Tom318 View Post
    But there are tons of games with no favor or PVP.
    Yes and DDO was one of them until they messsed with it. See origional Creator interview and they even say PvP has no place in DDO and would not be implemented.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  18. #18
    Community Member SiliconShadow's Avatar
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    380

    Default

    1) All classes and races to be balanced
    2) More higher level content
    3) Larger expanded world with optional slayer areas between each town

  19. #19
    Community Member AyumiAmakusa's Avatar
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    Quote Originally Posted by SiliconShadow View Post
    1) All classes and races to be balanced GOD NO
    2) More higher level content Agreed
    3) Larger expanded world with optional slayer areas between each town Seems nice
    Underlined responses.
    In case you didn't already notice, my posts that end with must NEVER EVER, under any circumstances, be taken seriously.

    http://forums.ddo.com/showthread.php?p=3012617

  20. #20
    Community Member Lleren's Avatar
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    There would be magic item crafting, that is not specific raid/quest/feat based.

    Traps would be semi-random, a few possible predetermined setups per instance.

    Traps would be significant, and make acsess more difficult to shortcuts and optionals. Not be required to finish the quest.
    Occasionally playing on Cannith

    Llyren, Kelda and some others.

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