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  1. #1
    Community Member Falco_Easts's Avatar
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    Default If you could add or change 3 things in DDO...

    What would they be?

    If these ideas would fundementally change the game by affecting things already in place, think like these idea's had been implemented at the start so no one is being nerfed.

    After adding races, classes and spells mine would be

    1) Structure Greensteel (or similar) at varying levels to introduce crafting earlier in the game.
    • Tier 1 available from a level 6 quest.
    • Tier 2 available from a level 12 quest/raid
    • Tier 3 available from a level 18 raid.


    2) Opposable favour.
    For example, the Swiped Signet should gain you Coin Lord favour but lose Quickfoot favour (if it was in game).
    Purge the heretics should gain you Silver Flame favour but lose Soverign Host favour (if it was in game)
    Have the favour rewards different but close in usefullness.

    3) PvP
    No, not Player vs Player, Party vs Party.
    Quests where you are pitted against a team of other players.
    Picture a storm the keep type quest with one group playing the part of the attackers (wtih mobs to help) and the other group playing the part of the defenders (with mobs to help).
    Or a Stormcleave type map with parties starting at either end of the map and competing for completion to claim the rewards.

    What would you like to see?
    A friend will bail you out of jail.
    A mate will be sitting in there beside you saying "**** that was awsome!!!"

    Unguilded of Orien

  2. #2

    Default

    1) Favor removed
    2) PvP removed
    3) TR xp to be lower than regular life not more
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  3. #3
    Community Member Calebro's Avatar
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    Sep 2006
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    3,692

    Default

    1) Slayer Arrows nerfed
    2) Slayer Arrows nerfed
    3) Slayer Arrows nerfed

    I'm trying on my Halloween costume. Can you guess who I am?
    .

  4. #4
    Community Member AyumiAmakusa's Avatar
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    Default

    1) All races/classes
    2) All alignments
    3) All modules/planes/existences/dreams/etc
    In case you didn't already notice, my posts that end with must NEVER EVER, under any circumstances, be taken seriously.

    http://forums.ddo.com/showthread.php?p=3012617

  5. #5
    Time Bandit
    ex DDO Players Council
    Natashaelle's Avatar
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    Jul 2009
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    Default

    1) Character Levels 21-40

    2) Anti-Paladins (including CE, LE, and CG versions) as a character class

    3) Psionics -- both AD&D 1st Edition dilettante style, and 3.5 character class versions

  6. #6
    Community Member donfilibuster's Avatar
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    Nov 2009
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    4,063

    Default

    1. More Ham
    2. More Broccoli
    3. More Bacon

  7. #7

    Default

    Quote Originally Posted by Natashaelle View Post
    1) Character Levels 21-40

    2) Anti-Paladins (including CE, LE, and CG versions) as a character class

    3) Psionics -- both AD&D 1st Edition dilettante style, and 3.5 character class versions
    1) Those don't even work well in DnD imagine the mess DDO would be with them
    2) In order for evil alignments to work they would first have to make non-evil alignments work for more than just 6-7 places in the game.
    3) Psionics, another book many DMs would not allow in most campaigns due to complications and the mess it created.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  8. #8
    Community Member
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    Default

    Quote Originally Posted by FluffyCalico View Post
    1) Favor removed
    2) PvP removed
    3) TR xp to be lower than regular life not more
    But there are tons of games with no favor or PVP.

  9. #9
    Community Member
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    Default

    Quote Originally Posted by donfilibuster View Post
    1. More Ham
    2. More Broccoli
    3. More Bacon
    /signed

    You always need more ham.

  10. #10

    Default

    Quote Originally Posted by Tom318 View Post
    But there are tons of games with no favor or PVP.
    Yes and DDO was one of them until they messsed with it. See origional Creator interview and they even say PvP has no place in DDO and would not be implemented.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  11. #11
    Community Member SiliconShadow's Avatar
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    Mar 2010
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    380

    Default

    1) All classes and races to be balanced
    2) More higher level content
    3) Larger expanded world with optional slayer areas between each town

  12. #12
    Community Member
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    Default

    1. Smarter people who are online all the time
    2. Things to be back where they were when I started, the physics that made an axe swing differently from a sword, the killer traps that meant you can't barb your way through everything.. the permanent spells. It was much harder then, more of a challenge and less of a grind.
    3. Smarter people who are online all the time

  13. #13
    Community Member AyumiAmakusa's Avatar
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    Quote Originally Posted by SiliconShadow View Post
    1) All classes and races to be balanced GOD NO
    2) More higher level content Agreed
    3) Larger expanded world with optional slayer areas between each town Seems nice
    Underlined responses.
    In case you didn't already notice, my posts that end with must NEVER EVER, under any circumstances, be taken seriously.

    http://forums.ddo.com/showthread.php?p=3012617

  14. #14

    Default

    Quote Originally Posted by Tom318 View Post
    1. Smarter people who are online all the time
    2. Things to be back where they were when I started, the physics that made an axe swing differently from a sword, the killer traps that meant you can't barb your way through everything.. the permanent spells. It was much harder then, more of a challenge and less of a grind.
    3. Smarter people who are online all the time
    I miss the perma curses that stayed even through death and logout. There were no bar people to get rid of it either. You had to find a cleric player high enough and willing to get rid of it or buy a potion (which you could not afford)...both of which would be in the market which you could not access til WW was done. People being cursed for 3-4 days at a time sure taught you fast not to just say hey they are only kobalds lets do elite...
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  15. #15
    Community Member Lleren's Avatar
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    Default

    There would be magic item crafting, that is not specific raid/quest/feat based.

    Traps would be semi-random, a few possible predetermined setups per instance.

    Traps would be significant, and make acsess more difficult to shortcuts and optionals. Not be required to finish the quest.
    Occasionally playing on Cannith

    Llyren, Kelda and some others.

  16. #16
    Community Member Aaxeyu's Avatar
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    Dec 2008
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    Default

    1. Completely change the prestige systemt to something that enhances customization instead of limits it.
    2. Change the exp required for a TR to never be more than on your first TR
    3. Reduce epic mobs and certain bosses HP.

  17. #17

    Default

    Quote Originally Posted by Aaxeyu View Post
    1. Completely change the prestige systemt to something that enhances customization instead of limits it.
    2. Change the exp required for a TR to never be more than on your first TR
    3. Reduce epic mobs and certain bosses HP.
    1) I like that...I had a sorc parked at 10 for a long time as back when the cap was 10 they said they were brining Dragon disciple as a pretigue class. Instead we got prestigue enhacements that force pure classing ...the opposite of actual prestigue classes in DnD
    2) Well thats a step in the right direction
    3) Something or than hp beat downs? I like that too
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  18. #18
    Community Member Aaxeyu's Avatar
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    Dec 2008
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    Default

    Quote Originally Posted by FluffyCalico View Post
    1) I like that...I had a sorc parked at 10 for a long time as back when the cap was 10 they said they were brining Dragon disciple as a pretigue class. Instead we got prestigue enhacements that force pure classing ...the opposite of actual prestigue classes in DnD
    2) Well thats a step in the right direction
    3) Something or than hp beat downs? I like that too
    Yea, while I find PrEs to be better than nothing at all I'm sure that there are much better ways to do it. Prestige classes for example, they work great in other dnd computer games, so why not here :s I don't get it tbh...


    Lower HP ALOT, and if it's to easy then make it harder in other ways. Higher HP is not the only answer

  19. #19
    Community Member Drall.'s Avatar
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    Dec 2009
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    66

    Default

    An new quest difficulty level similar to elite that includes:

    1. Random monster placements
    2. Random placements of more potent traps
    3. Random mechanism placements

    You already have the capability with rare amd named, you could just apply it to all these components. It could be semi-random where you could have a gret number of spawn points where the baddies,traps and levers can be and they would vary for each instance.

    Benefit would be to force teams to behave in more of a PnP way, allowing a different playstyle. XP could be upped for this difficulty level and as it would be totally optional it would not take anything away from the current playstyles.
    M O R T A L V O Y A G E
    Permadeath Guild
    www.mortalvoyage.com

  20. #20
    Community Member
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    Quote Originally Posted by Drall. View Post
    An new quest difficulty level similar to elite that includes:

    1. Random monster placements
    2. Random placements of more potent traps
    3. Random mechanism placements

    You already have the capability with rare amd named, you could just apply it to all these components. It could be semi-random where you could have a gret number of spawn points where the baddies,traps and levers can be and they would vary for each instance.

    Benefit would be to force teams to behave in more of a PnP way, allowing a different playstyle. XP could be upped for this difficulty level and as it would be totally optional it would not take anything away from the current playstyles.
    /signed

    We really need to move away from static placements of anything. If there's one game in which you can do that, it's DDO.

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