Results 1 to 16 of 16
  1. #1
    Community Member OldAquarian's Avatar
    Join Date
    Nov 2009
    Posts
    945

    Default Clonker - U7 Radient Bow kensei

    Good with a bow - good backup healer
    Good solo

    Probably as low as you want to see a cleric go
    Interesting prereq double use for kensei and bow strength (both need WS:Ranged)

    Zen Archery just for U7 - monk stance with bow

    Comments welcome:
    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Clonker U7 Radient BowKensei
    Level 20 Lawful Neutral Elf Male
    (6 Fighter \ 2 Monk \ 12 Cleric) 
    Hit Points: 289
    Spell Points: 712 
    BAB: 16\16\21\26\26
    Fortitude: 18
    Reflex: 16
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    18
    Dexterity            17                    24
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               13                    14
    Charisma             11                    14
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +1 Tome of Dexterity used at level 20
    +1 Tome of Charisma used at level 20
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 4 (Cleric)
    Ability Raise: DEX
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 8 (Fighter)
    Ability Raise: DEX
    Feat: (Fighter Bonus) Point Blank Shot
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Manyshot
    Feat: (Selected) Rapid Shot
    
    
    Level 10 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: DEX
    Feat: (Fighter Bonus) Bow Strength
    Feat: (Selected) Weapon Specialization: Ranged Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 15 (Cleric)
    Feat: (Selected) Precise Shot
    
    
    Level 16 (Cleric)
    Ability Raise: DEX
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: DEX
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Attack II
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Ranged Damage II
    Enhancement: Follower of the Silver Flame
    Enhancement: Kensei Longbow Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Cleric Heal I
    Enhancement: Cleric Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Cleric Wisdom I
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Improved Turning I
    Last edited by OldAquarian; 10-17-2010 at 05:50 PM.

  2. #2
    Community Member Calebro's Avatar
    Join Date
    Sep 2006
    Posts
    3,692

    Default

    Two words:
    Six Ranger.
    .

  3. #3
    Community Member FengXian's Avatar
    Join Date
    Dec 2009
    Posts
    1,057

    Default

    I don't think it's gonna work.

    Your wisdom is pretty low: little to no advantage from monk for ac, low sp, and what did u take zen archery for, you dex is higher than your wis...

    Better go 12/6/2 with 6 ranger and bump wis, but u still gonna need 19 dex for improved precise shot so it's a tricky build to go with...easier to spec a ranger for healing imho...

  4. #4
    Community Member Calebro's Avatar
    Join Date
    Sep 2006
    Posts
    3,692

    Default

    Quote Originally Posted by FengXian View Post
    I don't think it's gonna work.

    Your wisdom is pretty low: little to no advantage from monk for ac, low sp, and what did u take zen archery for, you dex is higher than your wis...

    Better go 12/6/2 with 6 ranger and bump wis, but u still gonna need 19 dex for improved precise shot so it's a tricky build to go with...easier to spec a ranger for healing imho...
    I'm assuming he took Zen Archery because come U7 it will allow bows as Ki Weapons, so he can stay in stance if he has it.

    Beyond that, I agree.
    .

  5. #5
    Community Member OldAquarian's Avatar
    Join Date
    Nov 2009
    Posts
    945

    Default

    Zen archery is for stance only - will use dex for hit
    Six ranger is less dps than kensei (except more favored)
    2 Monk = evasion

    Swapped to +5 dex instead of str - better hit and reflex
    Last edited by OldAquarian; 10-17-2010 at 05:50 PM.

  6. #6
    Community Member Calebro's Avatar
    Join Date
    Sep 2006
    Posts
    3,692

    Default

    Quote Originally Posted by OldAquarian View Post
    Zen archery is for stance only - will use dex for hit
    Two ranger is less dps than kensei
    2 Monk = evasion

    Might swap to +5 dex instead of str - better hit and reflex
    6 ranger is less DPS than Kensai, correct.
    But you're using a bow, so no one expevts you to have uber DPS to begin with. What 6 ranger does is it frees up a bunch of feats that you get for free, while also raising your reflex save making evasion useful.

    So yes, ranger is less DPS than Kensai.
    It's also better for this build.
    .

  7. #7
    Community Member OldAquarian's Avatar
    Join Date
    Nov 2009
    Posts
    945

    Default

    Quote Originally Posted by Calebro View Post
    6 ranger is less DPS than Kensai, correct.
    But you're using a bow, so no one expevts you to have uber DPS to begin with. What 6 ranger does is it frees up a bunch of feats that you get for free, while also raising your reflex save making evasion useful.

    So yes, ranger is less DPS than Kensai.
    It's also better for this build.
    Ranger grants Bow Strength, Rapid Shot, and Manyshot
    Fighter 1-6 grants 4 feats but needs to use Weapon Specialization to get Bow Strength and Kensei
    So feats is a wash

    So its dps vs reflex save

  8. #8
    Community Member Calebro's Avatar
    Join Date
    Sep 2006
    Posts
    3,692

    Default

    Quote Originally Posted by OldAquarian View Post
    Ranger grants Bow Strength, Rapid Shot, and Manyshot
    Fighter 1-6 grants 4 feats but needs to use Weapon Specialization to get Bow Strength and Kensei
    So feats is a wash

    So its dps vs reflex save
    DPS tradeoff: Fighter Str +2 (+1 damage), Weapon Spec (+2 damage) & Kensai LB (+1 damage & +2 on crits) vs. Ram's Might
    So the Kensai does 1 more damage, 9 more on a crit. Not a huge difference, good to go there.

    Reflex save: 3 points higher with Ranger. (edit: 4 points if you buy the two Dex enhancements)

    Feats: You said it, the same. Except that Ranger 6 gives you TWF and ITWF, which offers you a decent melee option, while Fighter lacks this because you spec'ed for a bow.

    Advantage Ranger.
    Last edited by Calebro; 10-17-2010 at 06:25 PM.
    .

  9. #9
    Community Member OldAquarian's Avatar
    Join Date
    Nov 2009
    Posts
    945

    Default

    Quote Originally Posted by Calebro View Post
    DPS tradeoff: Fighter Str +2 (+1 damage), Weapon Spec (+2 damage) & Kensai LB (+1 damage & +2 on crits) vs. Ram's Might
    So the Kensai does 1 more damage, 9 more on a crit. Not a huge difference, good to go there.

    Reflex save: 3 points higher with Ranger. (edit: 4 points if you buy the two Dex enhancements)

    Feats: You said it, the same. Except that Ranger 6 gives you TWF and ITWF, which offers you a decent melee option, while Fighter lacks this because you spec'ed for a bow.

    Advantage Ranger.
    Fighter Haste II > Rams
    And it's only +2 Reflex (vs magical effects)

    And if you expect me to heal, and range and also melee you have another thing coming.

  10. #10
    Community Member Calebro's Avatar
    Join Date
    Sep 2006
    Posts
    3,692

    Default

    Quote Originally Posted by OldAquarian View Post
    Fighter Haste II > Rams
    And it's only +2 Reflex (vs magical effects)

    And if you expect me to heal, and range and also melee you have another thing coming.
    Actually, I don't expect you to heal.
    One of the main problems with healers using ranged weapons is that the attack animation for bows takes too long. When you absolutely need to get that instant heal off in a sticky situation, you'll miss it because of the bow's animation and the target will be dead before the spell goes off.
    As you plan on playing the "backup healer" this is a horrible situation to be in.
    .

  11. #11
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    I think I prefer ranger 6 to fighter 6 as well for more versatility. You'd get 9 feats: 3 AA pre-reqs, Toughness (monk 1), PA (monk 2), GTWF, Imp Crit Slash & Ranged, Emp Heal. Giving up Prec Shot & IPS for full TWF; can't figure out how to squeeze in ZA as well, but IMHO 1st-tier monk stances aren't worth the effort anyway. Other downside is you're backloading either your cleric levels or your ranger feats.

  12. #12
    Community Member Ravoc-DDO's Avatar
    Join Date
    Nov 2009
    Posts
    586

    Default

    12 cleric / 6 ranger / 2 rogue

  13. #13
    Founder TFPAQ's Avatar
    Join Date
    Feb 2006
    Posts
    476

    Default I tried them both ...

    I ran Cleric12/Ftr6/Monk2 and Cleric12/Rgr6/Monk2 (same tune that I burned a LR+5 then a +1 a couple of weeks later).

    Crunching all the numbers that you want... the ranger was better than Kensai I for me in "feel" and playability.

    I also was using longswords in stance. Bows would make this even sweeter ...

  14. #14
    Community Member talyor's Avatar
    Join Date
    Aug 2007
    Posts
    0

    Default

    go 12 FVS still lvl 6 spells, more spell points, and take silver flame line for bow enhancements

  15. #15
    Community Member OldAquarian's Avatar
    Join Date
    Nov 2009
    Posts
    945

    Default

    Quote Originally Posted by TFPAQ View Post
    I ran Cleric12/Ftr6/Monk2 and Cleric12/Rgr6/Monk2 (same tune that I burned a LR+5 then a +1 a couple of weeks later).

    Crunching all the numbers that you want... the ranger was better than Kensai I for me in "feel" and playability.

    I also was using longswords in stance. Bows would make this even sweeter ...
    If I were going longswords, I might consider Ranger. With Bows I prefer Fighter, but as you can see from the above, if you don't plan on melee, both are close, so it's mostly a matter of preferrence.

    Quote Originally Posted by talyor View Post
    go 12 FVS still lvl 6 spells, more spell points, and take silver flame line for bow enhancements
    Here again, I might go ranger, an interesting idea, but I wanted Radiant Servant

  16. #16
    Founder Maldavenous's Avatar
    Join Date
    Feb 2006
    Posts
    169

    Default

    Quote Originally Posted by unbongwah View Post
    I think I prefer ranger 6 to fighter 6 as well for more versatility. You'd get 9 feats: 3 AA pre-reqs, Toughness (monk 1), PA (monk 2), GTWF, Imp Crit Slash & Ranged, Emp Heal. Giving up Prec Shot & IPS for full TWF; can't figure out how to squeeze in ZA as well, but IMHO 1st-tier monk stances aren't worth the effort anyway. Other downside is you're backloading either your cleric levels or your ranger feats.
    If you're giving up Improved Precise Shot you might as well go melee. The proper use of IPS is just about the only thing that makes an AA worth playing.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload