Half-Orc Rogue: Assassin III
20 Rogue
Half-Orc: Neutral Good
Note: My rogue builds seem to be the most popular. With the introduction of the ridiculously unbalancing, stupid overpowered, and the #1 seller of True Reincarnations (yes, I’m talking about Horc$), I figured it was time to release a new version. Note: I have not played this build past level 4.
I addition: You can check out my other rogue builds:
and more builds in my signature.
BASE STATS 32pt:
20 Strength
15 Dexterity
14 Constitution
8 Intelligence
8 Wisdom
6 Charisma
(All 5 Ranks go into Strength)
FEATS:
1 Rogue (feat)Two Weapon Fighting
3 Rogue (feat)Exotic: Khopesh
6 Rogue (feat)Toughness
9 Rogue (feat)Improved Two Weapon Fighting
10 Rogue (rogue)Opportunist
12 Rogue (feat)Improved Critical: Slashing
13 Rogue (rogue) Improved Evasion
15 Rogue (feat)Greater Two Weapon Fighting
16 Rogue (rogue)Crippling Strike
18 Rogue (feat)Power attack
19 Rogue (rogue)Skill Mastery
HP BREAKDOWN
Rogue (6 per level) 120
Con: 100
Heroic Durability: 20
Draconic Vitality: 10
Minos Legens: 20
GS/ MIN II Item: 45
GFL: 30
Toughness 22
Racial Toughness II 20
Total: 387
+Madstone/Rage
SKILLS
Skills are simple. Even though Horc$ take a penalty to INT, rogues have plenty of skills. Every level, max as many of these skills are you can starting and number 1, and moving down the list.
In order of importance:
- UMD
- Search
- Disable Device
- Open Lock
- Move Silently
- Hide
- Diplomacy
- Haggle
- Spot
- Balance
- Tumble
ENHANCEMENTS LEVEL 20:
Thanks to Absolute-Omniscience,
![Quote](images/misc/quote_icon.png)
Originally Posted by
Absolute-Omniscience
here's some possible enhancements:
(1 points) Enhancement: Rogue trap sense I
(10 points) Enhancement: Rogue Haste Boost IV
(3 points) Enhancement: Rogue Damage Boost II
(10 points) Enhancement: Rogue sneak attack damage IV
(10 points) Enhancement: Rogue sneak attack accuracy IV
(2 points) Enhancement: Rogue Dex I
(2 points) Enhancement: Rogue Extra boost I
(6 points) Enhancement: Rogue Subtle backstabber III
(2 points) Enhancement: Rogue improved move silently II
(2 points) Enhancement: Rogue improved hide II
(8 points) Enhancement: Rogue Assassin III
(2 points) Enhancement: Rogue deadly shadow I
(6 points) Enhancement: Orcish strength II
(7 points) Enhancement: Orcish extra action boost III
(3 points) Enhancement: Orcish toughness II
(6 points) Enhancement: Orcish power attack III
Also check out Consumer's similar HO Rogue
SNEAK ATTACK
This is the shining point of any rouge build
In the right situation, Sneak Attack is crazy damage.
Example at Level 20:
10d6 : Every odd level a rogue gets +1d6 SA
3d6 : Assassin I, II, III add 1d6 per tier
4d6: Capstone Deadly Shadows
+12: At levels 1,4,7,10 Rogues get +3 sneak attack from Sneak Attack Training AP
+8 Tharne’s Goggles
TOTAL: 17d6 + 20
LEVELING INSTRUCTIONS
In order to grab Improved Two Weapon Fighting at level 9, you need 17 DEX. Do this be eating a +2 DEX tome at level 8 or earlier.
During low levels, use whatever you can get your hands on. Shortwords and daggers are going to be the easiest to get weapons that you are proficient with. Get a heavy fortification item as early as possible. Use heroism pots, rage, flanking bonuses, and sneak attack to-hit to make up for your low to-hit
Weapon Choices.
I recommend Khopesh
You could go Rapier. Rapier has it's benefits, but Khopesh is where the damage is.
QUESTION & ANSWER
Q. Why did you go Neutral Good?
A. Good allows you to use Pure Good weapons for leveling up, and at higher levels you will be able to UMD any alignment restricted weapon.
Q. Why 15 DEX?
A. You need 17 DEX for Improved Two Weapon fighting, you just have to eat a +2 DEX tome.
Q. 28 Point Build?
A. Drop STR.
Q. Why is this build Half-Orc?
A.Because they are stupid overpowered.
Q. But..but... Halfling is better.?
A.Take your pick:
Halflings:
- Rogue Sneak Attack + Guile:
- +8 sneak attack damage /+5 to-hit: Cost: 20 AP
- Doesn’t work on undead, constructs.
- Doesn’t work well against fortification.
- -2 STR from racial penalty.
- +2 reflex/will save
Half-Orcs:
- +2 Base Strength
- Orc Strength II 6 AP
- Orc Power Attack III 6 AP
- Orc Extra Action Boost III 6 AP
- Total: +5 to damage (12 AP. Also: +15 to damage on crits) and 3 extra action boosts.
- CON: lower to-hit then halfling
Q.Do you have any other rogue builds??
A.Check out:
Enjoy! And as always: if you have any questions, concerns, comments, unsure what to do, or otherwise confused, feel free to post in this thread or send me a PM
This has been yet another build by Krythan! If you give me credit, call me Krythan. Like my builds: read more in my signature!