Results 1 to 19 of 19
  1. #1
    Community Member Henuindohr's Avatar
    Join Date
    Sep 2009
    Posts
    37

    Default Arcane Archer robust build

    I love playing Arcane Archer toons, but playing as a pure ranger have never been satisfied with the performance because they are not enough strong and powerful in close combat. I think arcane archer is a great prstige class so I wanted to keep most of the benefits of prestige class, adding some features that increase performance if forced to close combat. I thought I would combine the prestige class of arcane archer with the warforged race (for the bonus stamina), all seemed to marry beautifully with some level of monk that, not using armor because of race, allowed me to get some bonus of armor and add self-sufficiency to that of the ranger. All this has allowed me to also receive a gift the ability to use the interesting kama. The build is not yet final, but is roughly this:

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Mort Subite
    Level 20 Lawful Good Warforged Male
    (5 Monk \ 15 Ranger) 
    Hit Points: 302
    Spell Points: 373 
    BAB: 18\18\23\28\28
    Fortitude: 19
    Reflex: 17
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    18
    Dexterity            16                    18
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom               13                    14
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    25
    Bluff                -2                    -2
    Concentration         2                     3
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                     0
    Heal                  1                     2
    Hide                  3                     4
    Intimidate           -2                    -2
    Jump                  7                    25
    Listen                5                    25
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  1                     2
    Swim                  3                     4
    Tumble                n/a                   n/a
    Use Magic Device      0                     9
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Warforged Resistances
    Feat: (Automatic) Wild Empathy
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Unarmed Strike
    
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 4 (Ranger)
    Feat: (Automatic) Diehard
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Goblinoid
    Feat: (Selected) Mental Toughness
    Enhancement: Ranger Swamp Lore I
    Enhancement: Ranger Tundra Lore I
    Enhancement: Ranger Desert Lore I
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Hardiness I
    
    
    Level 7 (Ranger)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Ranger Arcane Archer: Imbue Force Arrows
    Enhancement: Ranger Swamp Lore II
    Enhancement: Ranger Tundra Lore II
    Enhancement: Ranger Desert Lore II
    Enhancement: Ranger Arcane Archer I
    Enhancement: Ranger Dexterity II
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Enhancement: Way of the Clever Monkey I
    Enhancement: Monk Wisdom I
    
    
    Level 9 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Precise Shot
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 10 (Monk)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 11 (Monk)
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Purity of Body
    
    
    Level 12 (Ranger)
    Feat: (Selected) Improved Damage Reduction
    Feat: (Automatic) Improved Wild Empathy
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid
    Feat: (Selected) Power Critical
    
    
    Level 16 (Ranger)
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Ranger)
    Feat: (Selected) Improved Fortification
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Dragon
    Enhancement: Ranger Arcane Archer: Imbue Acid Arrows
    Enhancement: Ranger Arcane Archer: Imbue Explosive Arrows
    Enhancement: Ranger Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Ranger Arcane Archer: Imbue Terror Arrows
    Enhancement: Way of the Clever Monkey II
    Enhancement: Restoring the Balance
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Ranger Arcane Archer: Conjure +2 Arrows
    Enhancement: Ranger Arcane Archer: Conjure +3 Arrows
    Enhancement: Ranger Arcane Archer: Conjure +4 Arrows
    Enhancement: Ranger Vermin Emphaty
    Enhancement: Ranger Energy of the Wild II
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Construct Thinking II
    Enhancement: Warforged Construct Thinking III
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Damage Reduction III
    Enhancement: Warforged Hardiness II
    Enhancement: Warforged Hardiness III
    Enhancement: Warforged Inscribed Armor I
    I'll really apprecciate any suggestions supported by experience
    P.S.: Excause me for bad english
    Last edited by Henuindohr; 10-17-2010 at 12:10 PM.

  2. #2
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Pure ranger can be pretty good at melee, especially against favored enemies... Just don't gimp your str or con and get some good weapons... Rangers get all the TWF feats for free...

    The major problem I have with your proposed build is that you can't max out Arcane Archer (i.e. SLAYING arrows!!!) with only 15 levels of ranger...

    I would suggest an exploiter build... 18/1/1 ranger/monk/rogue... Make him warforged if you want for the immunities and extra hit points... Max out UMD after you take the rogue level..
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  3. #3
    Community Member Henuindohr's Avatar
    Join Date
    Sep 2009
    Posts
    37

    Default

    I agree with what you wrote, but:
    1. the 5 levels of monk allow me to get at least +4 AC (the bonus could be improved by (x/2) wearing + x wis items), allow me to take monk bonus (toughness), monk path, this also does not compromises the ability on the TWF (involves only a delay).
    2. Yes i can't take one great arcane arcer enhancement, but every choice involves a waiver
    3. I get the chance to use the kama great off hand weapon for TWF

    anyway I appreciate your comments and I'd love to comment on my arguments. Thanks for your interest!
    Last edited by Henuindohr; 10-17-2010 at 12:39 PM.

  4. #4
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by Henuindohr View Post
    I agree with what you wrote, but:
    1. the 5 levels of monk allow me to get at least +4 AC (the bonus could be improved by (x/2) wearing + x wis items), allow me to take monk bonus (toughness), monk path, this also does not compromises the ability on the TWF (involves only a delay).
    2. Yes i can't take one great arcane arcer enhancement, but every choice involves a waiver
    3. I get the chance to use the kama great off hand weapon for TWF

    anyway I appreciate your comments and I'd love to comment on my arguments. Thanks for your interest!
    I'd just take 1 level of monk if I were you... that give most of the AC bonus, plus a bonus monk feat (toughness)...

    I'd try to keep 18 levels of ranger if I wanted to play a character that was mostly Arcane Archer...

    Another option is to play an elf or half-elf... then you could go 15/5 ranger/monk.... because the elf and half-elf race will get you access to slayer arrows at level 20..

    Half-elf could work well here (no CON penalty like elf)
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  5. #5
    Community Member sirdanile's Avatar
    Join Date
    Nov 2007
    Posts
    618

    Default

    Make it an elf or half-elf, use the extra monk feats to free up feats to take displacement dragonmarks, take zen archery to make you centered with bows, Dark path Ninja spy I, max out stealth skills for the fun of it. If you're really tight on feats I could see 12 ranger/2 (Fighter or Rogue)/6 monk.


    So to summarize that explosion of thought: Full Arcane Archer Line, Handwrap dps in close quarters, High Ac, Displacement marks, Ninja Spy I Shadow fade (25% more miss chance), Tier 2 Stances and animal paths (Fire stance for more damage or Water for saves or Earth for damage reduction and more hp, air for more to-hit, monkey or tortoise), Sneak attack within 30 feet, Full resists and barkskin, Stealth and good survivability for soloing, bonus movement speed via monk......


    ...

    I think i've just found a contender for pure ranger, 18/1/1 Fighter/Bard/Barbarian, and 12 fighter / 6 ranger / 2 Rogue/monk.

    Thanks for the mental boost.
    Last edited by sirdanile; 10-17-2010 at 02:28 PM.
    The bird of Hermes is my name, Eating my wings to keep me tame.
    Thelanis
    Toons: Diclonius, Sempresno, Slitmuno, Slitmdos, Slitmtres, Skyfe, Calcatrix, Marcosias, Sumona, Tarokian, Etc.

  6. #6
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    By not taking ranger 18 on a non-elf/HE AA, you can't get Slaying arrows, arguably the best reason to be an AA. Also, why play a WF for the CON bonus then start CON 14?

    You took a number of questionable or bad feats: Dodge isn't worth the +1 AC on anything but a serious tank IMHO (or for the Tempest or Ninja pre-req); Power Crit is basically useless; Improved Fortification means you can't be healed by ANY divine magic, inc. your own monk finishers IIRC, and can easily be replicated with a Moderate Fort item; Imp DR + DR enhs sound nice, but it's not too hard to find items which give as much or more DR; why did you take Prec Shot as your lvl 9 feat when you'll get it free at ranger 11. Meanwhile, I don't see Power Attack or any Improved Crit feats, which are pretty important to your DPS.

  7. #7
    Community Member Henuindohr's Avatar
    Join Date
    Sep 2009
    Posts
    37

    Default

    Thank you all for tips
    1. Build an arcane archer without getting slayer arrows is not a good thing (i'll review that choice)
    2. choosing warforged is not due to constitution but to racial resistance and also due to have an high "natural armor", it means that i can acess monk bonusses without penalty.
    3. High armor may not improve my performance because i'm not building a thank!? (i don't need the highest armor but i need a decent one; i agree when you say to do not spend 1 feat for +1 AC it's reasonable and i'll change it too).
    4. I don't understand why power crit isn't a good feat. +4 to confirm critical hit increase the probability of lead to a critical hit!
    5. I've to drop improved fortification... it'll penaliza me too much... i agree with you
    6. Taking precise shot at lvl 9 is a great mistake... i'll change it for some feat to improve my dps.
    Now i have two choose take 12 lvl of arcane or take elf race so that i can design the build without the limitation of 12 lvl ranger?
    Ok i'll review something and iìll post a new build, In the meantime I'll appreciate any advice
    thank you!!!
    Last edited by Henuindohr; 10-18-2010 at 02:22 PM.

  8. #8
    Community Member Henuindohr's Avatar
    Join Date
    Sep 2009
    Posts
    37

    Default

    I've revisited the build correcting any defects identified by your comments. Now it seems much more solid!

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Mort Subit
    Level 20 Lawful Good Warforged Male
    (2 Monk \ 18 Ranger) 
    Hit Points: 240
    Spell Points: 404 
    BAB: 19\19\24\29\29
    Fortitude: 20
    Reflex: 19
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            16                    20
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom               13                    14
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    27
    Bluff                -2                    -2
    Concentration         2                     3
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -1
    Heal                  1                     2
    Hide                  3                     5
    Intimidate           -2                    -2
    Jump                  7                    27
    Listen                5                    25
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  1                     2
    Swim                  3                     5
    Tumble                5                     7
    Use Magic Device      0                     9
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Mobility
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Damage Reduction
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Aberration
    Feat: (Selected) Shot on the Run
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 16 (Ranger)
    
    
    Level 17 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Dragon
    
    
    Level 18 (Ranger)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Ranger)
    Enhancement: Ranger Arcane Archer: Imbue Acid Arrows
    Enhancement: Ranger Arcane Archer: Imbue Explosive Arrows
    Enhancement: Ranger Arcane Archer: Imbue Force Arrows
    Enhancement: Ranger Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Ranger Arcane Archer: Imbue Slaying Arrows
    Enhancement: Ranger Arcane Archer: Imbue Terror Arrows
    Enhancement: Ranger Swamp Lore I
    Enhancement: Ranger Swamp Lore II
    Enhancement: Ranger Swamp Lore III
    Enhancement: Ranger Tundra Lore I
    Enhancement: Ranger Tundra Lore II
    Enhancement: Ranger Tundra Lore III
    Enhancement: Ranger Desert Lore I
    Enhancement: Ranger Desert Lore II
    Enhancement: Ranger Desert Lore III
    Enhancement: Way of the Clever Monkey I
    Enhancement: Ranger Arcane Archer: Conjure +2 Arrows
    Enhancement: Ranger Arcane Archer: Conjure +3 Arrows
    Enhancement: Ranger Arcane Archer: Conjure +4 Arrows
    Enhancement: Ranger Arcane Archer: Conjure +5 Arrows
    Enhancement: Ranger Arcane Archer I
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Enhancement: Monk Wisdom I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Construct Thinking II
    Enhancement: Warforged Construct Thinking III
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Damage Reduction III
    Enhancement: Warforged Hardiness I
    Enhancement: Warforged Hardiness II
    Enhancement: Warforged Hardiness III
    Enhancement: Warforged Inscribed Armor I
    weapon focus: slascing it's to let be the monk centered if wield a longsword... two weapon fight longsword+kama would be funny
    I'll appreciate any advice!
    Last edited by Henuindohr; 10-18-2010 at 04:57 PM.

  9. #9
    Community Member cpito's Avatar
    Join Date
    Mar 2006
    Posts
    536

    Default

    Out of curiosity, why FE: Goblinoid? Giant may be a better choice since trolls and ogres fall under that category. And why dragon? there may be more dragons to fight in game than Evil Outsiders but to compare how frequently those quests are run might make FE:EO a more logical choice

    I know I suggested cookie-cutter FE's but they also tend to be most useful.

    And good work picking Abberations, that's a FE that is frequently overlooked.
    "Beauty is in the eye of the beholder, and it may be necessary from time to time to give a stupid or misinformed beholder a black eye." - Miss Piggy
    Someone ever tries to kill you, you try to kill 'em right back.~ Cpt. Mal Reynolds
    ~Peechie Keene~ THAC0

  10. #10
    Community Member Henuindohr's Avatar
    Join Date
    Sep 2009
    Posts
    37

    Default

    favorites enemies were randomly placed, I'm sorry but I was concentrating on feath ... Now I fixed the build and everything is back just as I thought.
    I think I've hit my goal, to have an arcane archer less fragile in close combat. Changing race to take more monk levels does not make sense, it'll damage the AC (if do not wear armor)or would not allow the monk to keep centered (if armor is weared).
    not taking the 5th level of monk makes unnecessary a wis so high ... may be the last change to do is to increase the strength or the Constitution and drop the WIS to 11.
    Last edited by Henuindohr; 10-18-2010 at 05:28 PM.

  11. #11
    Community Member Henuindohr's Avatar
    Join Date
    Sep 2009
    Posts
    37

    Default

    this should be the final build
    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Mort Subit
    Level 20 Lawful Good Warforged Male
    (2 Monk \ 18 Ranger) 
    Hit Points: 260
    Spell Points: 377 
    BAB: 19\19\24\29\29
    Fortitude: 21
    Reflex: 19
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            16                    20
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom               12                    13
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    27
    Bluff                -2                    -2
    Concentration         3                     4
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -1
    Heal                  1                     1
    Hide                  3                     5
    Intimidate           -2                    -2
    Jump                  7                    27
    Listen                5                    24
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  1                     1
    Swim                  3                     5
    Tumble                5                     7
    Use Magic Device      0                     9
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Mobility
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Damage Reduction
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Aberration
    Feat: (Selected) Shot on the Run
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 16 (Ranger)
    
    
    Level 17 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Dragon
    
    
    Level 18 (Ranger)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Ranger)
    Enhancement: Ranger Arcane Archer: Imbue Acid Arrows
    Enhancement: Ranger Arcane Archer: Imbue Explosive Arrows
    Enhancement: Ranger Arcane Archer: Imbue Force Arrows
    Enhancement: Ranger Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Ranger Arcane Archer: Imbue Slaying Arrows
    Enhancement: Ranger Arcane Archer: Imbue Terror Arrows
    Enhancement: Ranger Swamp Lore I
    Enhancement: Ranger Swamp Lore II
    Enhancement: Ranger Swamp Lore III
    Enhancement: Ranger Tundra Lore I
    Enhancement: Ranger Tundra Lore II
    Enhancement: Ranger Tundra Lore III
    Enhancement: Ranger Desert Lore I
    Enhancement: Ranger Desert Lore II
    Enhancement: Ranger Desert Lore III
    Enhancement: Way of the Clever Monkey I
    Enhancement: Ranger Arcane Archer: Conjure +2 Arrows
    Enhancement: Ranger Arcane Archer: Conjure +3 Arrows
    Enhancement: Ranger Arcane Archer: Conjure +4 Arrows
    Enhancement: Ranger Arcane Archer: Conjure +5 Arrows
    Enhancement: Ranger Arcane Archer I
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Enhancement: Monk Wisdom I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Construct Thinking II
    Enhancement: Warforged Construct Thinking III
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Damage Reduction III
    Enhancement: Warforged Hardiness I
    Enhancement: Warforged Hardiness II
    Enhancement: Warforged Hardiness III
    Enhancement: Warforged Inscribed Armor I
    could drop "monk wisdom I" and get "Ranger Energy of the Wild II" for 20 more sp
    Last edited by Henuindohr; 10-18-2010 at 05:49 PM.

  12. #12
    Community Member
    Join Date
    Jan 2010
    Posts
    395

    Default

    You seem to be just throwing random darts here.

    Make a choice of either specializing in ranged or melee and get all the feats associated with that.
    Both dodge and mobility are worthless, and should only be used for tempest prerequisites.

    Damage reduction feats are less than good.
    I'd probably advise against Mental toughness too, but it can have its uses.

    If you want to mix it up in melee sometimes, id go with power attack, its gonna add alot more dmg than weapon focus slashing.

    Start at 15 dex instead of 16 to save 2 pts for int/wis imo.

    Heavily consider going with an 18/1rog/1monk instead of 18/2monk.

    You'll get full access to UMD, disable,locks. Better dps.
    Go search for an AA exploiter build, theres plenty around.

  13. #13
    Community Member Henuindohr's Avatar
    Join Date
    Sep 2009
    Posts
    37

    Default

    Quote Originally Posted by Steveohio View Post
    You seem to be just throwing random darts here.

    Make a choice of either specializing in ranged or melee and get all the feats associated with that.
    Both dodge and mobility are worthless, and should only be used for tempest prerequisites.

    Damage reduction feats are less than good.
    I'd probably advise against Mental toughness too, but it can have its uses.
    What you wrote is wrong...
    1. dodge and mobility give acess to shot on run that is very usefull when you run hitting your enemy with arrows; i've played Arcane arcer for long time and trust me if i tell you that run while hitting is a frequent situation for arcane.
    2. Dmage reduction is not great when in close combat, is great when you fight from the distance! (i want to be an arcane archer!)

    Quote Originally Posted by Steveohio View Post
    If you want to mix it up in melee sometimes, id go with power attack, its gonna add alot more dmg than weapon focus slashing.
    Weapon focus slashing is to improve close combat. In close combat i'll fight as TWF and i need to wear a non light weapon in the primary hand. Choosing weapon focus slashing make longsword a monk weapon, so i can use longsword (kama in off-hand)and stay centered with monk.

    Quote Originally Posted by Steveohio View Post
    Start at 15 dex instead of 16 to save 2 pts for int/wis imo.
    I don't need high wis because i thake only 2 lvl of monk; 14 wis will suffice to cast all the ranger's spells and a +2 wis item (or +1 if i get monk wis enhancement) it's really easy to find since korthos's quests.

    Quote Originally Posted by Steveohio View Post
    Heavily consider going with an 18/1rog/1monk instead of 18/2monk.

    You'll get full access to UMD, disable,locks. Better dps.
    Go search for an AA exploiter build, theres plenty around.
    before open that thread i've searched and studied many similar builds. I could go 18/1rog/1monk if i'm planning to play a melee toon with high dps... but i'm not planning that. I want an arcane archer not too weak when in close combat. I opened a new thread because i need to discuss to plan something of really new.
    I appreciate your advice, may be i'm not throwing random darts , i think that you are missing the target this time.
    Thank you anyway
    Last edited by Henuindohr; 10-19-2010 at 11:20 AM.

  14. #14
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by Henuindohr View Post
    1. dodge and mobility give acess to shot on run that is very usefull when you run hitting your enemy with arrows
    The problem is you've sacrificed some important feats just to negate that -4 to-hit while moving. E.g., I don't see Power Attack or Improved Crit Slash, both of which are pretty important to your melee DPS; and every build should have Toughness, which would add 22 - 62 HPs to your char depending on how many Toughness enhs you took.
    2. Dmage reduction is not great when in close combat, is great when you fight from the distance!
    DR items are not that hard to find: e.g., Blademark's Docent from Sentinels chain, Bloodrage Symbiont from Haywire's Foundry (VoN). You're better off finding one of those items and putting your feat & enh pts into other things.
    Choosing weapon focus slashing make longsword a monk weapon, so i can use longsword (kama in off-hand)and stay centered with monk.
    You also need the Whirling Steel Strike feat, which you don't have. IMHO the 1st-tier monk stances aren't worth the feat cost, but you could do it.

    If you're sincere about trying to get high AC out of this build, consider starting INT 11 or 12 and taking a +1 or +2 tome so you can get Combat Expertise.

    This is a bit unconventional, but so's your build: consider ranger 18 / monk 1 / wizard 1. Wizard gets you a free metamagic, bypasses the MT pre-req for AA, and lets you use arcane wands free; in particular, Repair wands will be useful to you.

    EDIT: also, some of your Favored Enemies are not good choices; Undead, Giants, & Evil Outsiders are the usual recommendations, with Elementals or Constructs for the final FE.

  15. #15
    Community Member Henuindohr's Avatar
    Join Date
    Sep 2009
    Posts
    37

    Default

    Unbongwah, I must admit that your comments are always accompanied by good arguments, so they are really valuable. I thank you sincerely for the help you're giving me Now let's get the facts:
    Quote Originally Posted by unbongwah View Post
    The problem is you've sacrificed some important feats just to negate that -4 to-hit while moving. E.g., I don't see Power Attack or Improved Crit Slash, both of which are pretty important to your melee DPS; and every build should have Toughness, which would add 22 - 62 HPs to your char depending on how many Toughness enhs you took.
    I think shot on run useless is arguable (is in effect a ranged feat!), what's not arguable is that Toughness is an important feat.
    I need also Whirling Steel Strike! it's a mistake i did!
    The problem is that i've not many feat to drop... But you have suggested me a solution:
    Quote Originally Posted by unbongwah View Post
    This is a bit unconventional, but so's your build: consider ranger 18 / monk 1 / wizard 1. Wizard gets you a free metamagic, bypasses the MT pre-req for AA, and lets you use arcane wands free; in particular, Repair wands will be useful to you.
    The second time i've read this tip i've started to love it. THX!!!!!!
    I don't want to consider tome while planning, i don't know if i can use tome and i don't want to make my build tome's dependent. But taking 1 wiz (instead of 2nd monk) will grant me one more feat to use (bypassing MT).
    I think i'll try to thake the wiz level, drop improved damage reduction ( i'll not drop DR enhancement )and i'll take Toughness and Whirling Steel Strike. I'll post soon the build reviewed.
    Thank you again!!!!!
    P.S.: combat experise will grant me +5 AC and -5 BAB... Usually i'll want high AC when in close combat, in close combat i have still -2 to BAB for the TWF!!! I think is a feat good only for caster (i'll not get that one because penalize too much the BAB )
    Last edited by Henuindohr; 10-19-2010 at 12:56 PM.

  16. #16
    Community Member Henuindohr's Avatar
    Join Date
    Sep 2009
    Posts
    37

    Default

    Following any your tips it's the output; i don't know if is better drop toghness at lvl 18 and take power attack, if i'll do so it's possible to use any of the 4 AP left for Warforged power attack. Another choice would be get improved crit slashing... i think it's something need to be tuned during game experience with the toon.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Mort Subit
    Level 20 Lawful Good Warforged Male
    (1 Monk \ 18 Ranger \ 1 Wizard) 
    Hit Points: 340
    Spell Points: 402 
    BAB: 18\18\23\28\28
    Fortitude: 19
    Reflex: 18
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            16                    20
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom               12                    12
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    26
    Bluff                -2                    -2
    Concentration         3                     4
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  1                     1
    Hide                  3                     5
    Intimidate           -2                    -2
    Jump                  7                    26
    Listen                5                    24
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search               -1                    -1
    Spot                  1                     1
    Swim                  3                     5
    Tumble                4                     6
    Use Magic Device      0                     9
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Point Blank Shot
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Hardiness I
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Warforged Inscribed Armor I
    
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Ranger Swamp Lore I
    Enhancement: Ranger Tundra Lore I
    Enhancement: Ranger Desert Lore I
    Enhancement: Racial Toughness I
    Enhancement: Ranger Dexterity I
    
    
    Level 4 (Wizard)
    Ability Raise: STR
    Feat: (Wizard Bonus) Extend Spell
    Enhancement: Warforged Constitution I
    
    
    Level 5 (Ranger)
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 6 (Ranger)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Warforged Construct Thinking II
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Hardiness II
    Enhancement: Warforged Healer's Friend I
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Racial Toughness II
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Enhancement: Ranger Arcane Archer I
    
    
    Level 9 (Ranger)
    Feat: (Selected) Whirling Steel Strike
    Enhancement: Ranger Arcane Archer: Imbue Force Arrows
    Enhancement: Ranger Dexterity II
    
    
    Level 10 (Ranger)
    Enhancement: Warforged Constitution II
    
    
    Level 11 (Ranger)
    Enhancement: Racial Toughness III
    Enhancement: Ranger Arcane Archer: Conjure +2 Arrows
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Favored Enemy) Favored Enemy: Aberration
    Feat: (Selected) Improved Critical: Ranged Weapons
    Enhancement: Ranger Arcane Archer: Imbue Acid Arrows
    Enhancement: Racial Toughness IV
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    
    
    Level 17 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    
    
    Level 18 (Ranger)
    Feat: (Selected) Toughness
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Ranger)
    Ability Raise: DEX
    Enhancement: Ranger Arcane Archer: Imbue Explosive Arrows
    Enhancement: Ranger Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Ranger Arcane Archer: Imbue Slaying Arrows
    Enhancement: Ranger Arcane Archer: Imbue Terror Arrows
    Enhancement: Ranger Swamp Lore II
    Enhancement: Ranger Swamp Lore III
    Enhancement: Ranger Tundra Lore II
    Enhancement: Ranger Tundra Lore III
    Enhancement: Ranger Desert Lore II
    Enhancement: Ranger Desert Lore III
    Enhancement: Ranger Arcane Archer: Conjure +3 Arrows
    Enhancement: Ranger Arcane Archer: Conjure +4 Arrows
    Enhancement: Ranger Arcane Archer: Conjure +5 Arrows
    Enhancement: Ranger Dexterity III
    I'm not stisfied... i think some improvement are still possible ...
    Last edited by Henuindohr; 10-19-2010 at 02:07 PM.

  17. #17
    Community Member Henuindohr's Avatar
    Join Date
    Sep 2009
    Posts
    37

    Talking

    I've designed also a build using elven's arcane enhancements. It's a build more oriented on TWF than the warforged ones. Anyway the build with warforged it's more oriented on buff spell casting and is also more robust.
    i decided to post the elf's build also to fuel the debate and because is quite close to the exploiter build that was mentioned more than one time
    (Please do not pay attention to the order the feat has been taken)
    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (7 Fighter \ 2 Rogue \ 11 Ranger) 
    Hit Points: 344
    Spell Points: 265 
    BAB: 19\19\24\29\29
    Fortitude: 15
    Reflex: 15
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            13                    16
    Constitution         14                    16
    Intelligence         13                    13
    Wisdom               12                    12
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    17
    Bluff                -1                    -1
    Concentration         2                     3
    Diplomacy            -1                    -1
    Disable Device        5                    18
    Haggle               -1                    -1
    Heal                  3                     3
    Hide                  1                     4
    Intimidate           -1                    -1
    Jump                  7                    18
    Listen                5                     8
    Move Silently         1                     4
    Open Lock             5                    20
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                     8
    Spot                  1                     3
    Swim                  3                     5
    Tumble                5                     7
    Use Magic Device      3                    16
    
    Level 1 (Rogue)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Iron Will
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 9 (Ranger)
    Feat: (Selected) Toughness
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Feat: (Selected) Extend Spell
    
    
    Level 13 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Aberration
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    
    
    Level 17 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 18 (Fighter)
    Feat: (Selected) Mental Toughness
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
    
    
    Level 20 (Fighter)
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Aerenal Elf Melee Attack I
    Enhancement: Aerenal Elf Melee Attack II
    Enhancement: Aerenal Elf Melee Damage I
    Enhancement: Aerenal Elf Melee Damage II
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Attack II
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Ranged Damage II
    Enhancement: Ranger Swamp Lore I
    Enhancement: Ranger Swamp Lore II
    Enhancement: Ranger Tundra Lore I
    Enhancement: Ranger Tundra Lore II
    Enhancement: Ranger Desert Lore I
    Enhancement: Ranger Desert Lore II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Last edited by Henuindohr; 10-19-2010 at 05:59 PM.

  18. #18
    Community Member
    Join Date
    Sep 2009
    Posts
    2,725

    Default

    Other choice is to go elven 12 ranger/6 monk/2 fighter. We get max barkskin on the ranger side as well as all of the twf/archery feats. We get ninja spy I from the monk side. I originally planned 14 ranger/6 monk but honestly feats are already tight on an arcane archer that wants a bit of melee...fighter lets of get Weapon Focus: Slashing that we need to take Whirling Steel Strike as one of our 3 monk feats (WSS, Zen Archery, and Dodge) as well as one extra feat. We also get t2 animal paths, t2 elemental stances, fighter toughness, str, and haste...just a nice mix of abilities to complement either our arcane archer abilities or our twf. If the enhancements permit it you could use the elven ability that adds to scimitar/long sword damage and then use scimi's when you don't want to use ki, longswords when you do. I'm not sure if EarthII/EarthI/Fist of Iron/Earth Finisher would negate the extra damage from scimi's though.

  19. #19
    Community Member Henuindohr's Avatar
    Join Date
    Sep 2009
    Posts
    37

    Default

    I sincerely need to understand 2 points please:
    1. Why go for monk while choosing elven? you can't wear armor if you want to stay centered with monk and you'll not use unharmed ability i think
    2. why use zen archery and at the same time focus on TWF. TWF need strengt to work and at the 1st ranger's lvl the feat bow strengt is granted, so why should i need Zen archery?

    I agree on the usefullness of 12 ranger lvl to access buff spells.
    Thank you for tips
    Last edited by Henuindohr; 10-19-2010 at 06:28 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload