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  1. #1
    Community Member Korban_Dallas's Avatar
    Join Date
    Feb 2006
    Posts
    74

    Default FvS, Primary Healing Spec - Secondary Offensive Casting

    Hey guys looking for a little input on a FvS build I just finished, Main Idea is to be mostly healing/buffing, but i still want to be able to decent offensive casting when need be, I went with dwarf because it's more a RP thing that and I have not seen may dwarf FvS's around. So here is what I have so far, should I change the feat order? or the enhancements? Jump vs. UMD?

    Level 20 Lawful Good Dwarf Male
    (20 Favored Soul)
    Hit Points: 322
    Spell Points: 1991

    BAB: 15/15/20/2525
    Fortitude: 16
    Reflex: 12
    Will: 20

    Starting
    Abilities Base Stats
    (32 Point) (Level 1)
    Strength 12
    Dexterity 8
    Constitution 14
    Intelligence 10
    Wisdom 18
    Charisma 12

    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7

    Starting
    Base Skills
    Skills (Level 1)
    Balance -1
    Bluff 1
    Concentration 6
    Diplomacy 1
    Disable Device n/a
    Haggle 1
    Heal 4
    Hide -1
    Intimidate 1
    Jump 5
    Listen 4
    Move Silently -1
    Open Lock n/a
    Perform n/a
    Repair 0
    Search 0
    Spot 4
    Swim 1
    Tumble n/a
    Use Magic Device n/a

    Level 1 (Favored Soul)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Feat: (Diety) Favored by the Sovereign Host
    Feat: (Selected) Maximize Spell
    Spell (1): Cure Light Wounds
    Spell (1): Nightshield
    Enhancement: Dwarven Spell Defense I
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Energy of the Scion I

    Level 2 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (1): Command
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Wand and Scroll Mastery I

    Level 3 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Empower Spell
    Spell (1): Divine Favor
    Enhancement: Dwarven Constitution I
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Favored Soul Prayer of Life I

    Level 4 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (2): Cure Moderate Wounds
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Wisdom I

    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Featt: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Resist Energy
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Spell Penetration I
    Enhancement: Favored Soul Energy of the Scion II

    Level 6 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Extend Spell
    Spell (3): Cure Serious Wounds
    Enhancement: Unyielding Sovereignty

    Level 7 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (2): Sonic Blast
    Spell (3): Prayer
    Enhancement: Favored Soul Life Magic III

    Level 8 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Spell (4): Cure Critical Wounds
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Wand and Scroll Mastery II

    Level 9 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Empower Healing Spell
    Spell (2): Hold Person
    Spell (3): Magic Circle Against Evil
    Spell (4): Freedom of Movement
    Enhancement: Favored Soul Charisma II

    Level 10 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Spell (5): Mass Cure Light Wounds
    Enhancement: Favored Soul Energy of the Scion III

    Level 11 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (3): Mass Aid
    Spell (4): Holy Smite
    Spell (5): Greater Command
    Enhancement: Favored Soul Prayer of Incredible Life II
    Enhancement: Favored Soul Life Magic IV

    Level 12 (Favored Soul)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Heighten Spell
    Spell (6): Blade Barrier
    Enhancement: Dwarven Constitution II

    Level 13 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (4): Divine Power
    Spell (5): True Seeing
    Spell (6): Heal
    Enhancement: Favored Soul Energy of the Scion IV

    Level 14 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (7): Mass Cure Serious Wounds
    Enhancement: Favored Soul Spell Penetration II

    Level 15 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Feat: (Selected) Quicken Spell
    Spell (5): Slay Living
    Spell (6): Cometfall
    Spell (7): Protection From Elements, Mass
    Enhancement: Favored Soul Wisdom II

    Level 16 (Favored Soul)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skilll: Jump (+1)
    Spell (8): Death Pact
    Enhancement: Favored Soul Wand and Scroll Mastery III

    Level 17 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (7): Resurrection
    Spell (8): Mass Death Ward
    Enhancement: Favored Soul Improved Empowering II

    Level 18 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Toughness
    Spell (9): Mass Heal
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Toughness I

    Level 19 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (8): Mass Cure Critical Wounds
    Spell (9): True Resurrection
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Toughness II

    Level 20 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Spell (9): Energy Drain
    Enhancement: Favored Soul Ascendency: Sovereign Host
    Enhancement: Dwarven Spell Defense II
    Note: This post may contain misspellings, grammatical errors, disorganized sentence structure, or may entirely lack a coherent theme.
    These elements are natural to the process of writing, and will only add to the overall beauty of the post.

  2. #2
    Community Member Dylvish's Avatar
    Join Date
    Jul 2007
    Posts
    492

    Default

    http://forums.ddo.com/showthread.php?t=199266

    Evoker / healer FVS. great build, tons of info on the thread. Only real difference is yours will be Dwarf so you will have to figure out which feat you will give up.

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