Quote Originally Posted by t0r012 View Post
nat gahn's staff for low level and breeze for higher level
2 finesse-able staffs.
no, they aren't. they use dex mod to attack, which is not the same thing, because it still means you can't finesse any other quarterstaff. being able to use only 2 weapons in the entire game (and sucking until you manage to get your hands on those weapons), not to mention the fact that for the entire time between nat gann's staff and breeze you're going to be using an underpowered weapon... yeah, that's not gonna work very well.

i mean, don't get me wrong. nat gann's staff is pretty decent. but you're trying to tell me that it makes up for the versatility of being able to use a paralysing weapon, a stunning weapon, a metalline of pure good weapon, a smiting weapon, a banishing weapon, a wounding of puncturing weapon, cursespewing of disruption, and so forth? not to mention the named quarterstaves (souleater, dreamsplitter, rahl's might, etc) and greensteel (min II, lightning strike, earthgrab, etc) quarterstaves that your theoretical rogue wouldn't be able to hit decently with either.

for an acrobat, where your main focus is going to be using a quarterstaff... they don't even *begin* to make up for the variety of options you're losing. if i could choose to get those quarterstaves on my acrobat or my mechanic (who is repeater based and has terrible strength but pretty decent dex and no weapon finesse feat), i would choose to get them on my mechanic, because if i make a dex-based acrobat, he probably won't use quarterstaves simply because of the massive variety of other options that come from random weapons that i could instead use with the weapon finesse feat.

now, if there were dozens of named (dex-based) quarterstaves with cool special abilities that could fill the many different weapons i might need, that might be different. as it stands, the people who get the most benefit out of breeze and nat gann's staff, imo, would be the extremely small subset of people who dumped strength, boosted dex, and didn't take weapon finesse and two-weapon fighting.

now, there might be some small subsection of acrobats who do that, but the simple fact is that having two options for a weapon to use in the entire game is *not* going to make dex-based quarterstaff acrobat work very well. losing access to the many useful weapon options in the game is just going to hurt them too much.