Originally Posted by
Qezuzu
Assassins and Mechanics are chosen so horrendously disproportionately to Acrobats it's silly, and the bonuses the Acrobat PrE could be better while still being logical.
Assassin: Truly vicious. Higher damage with all weapons and ability to... assassinate things.
Mechanics: Adept with devices. Excellent with traps and can even salvage more parts from them. Proficiency in repeater crossbows and ability to boost the power of these devices.
Acrobat: Nimble and agile, with insane reflexes. Attack faster with a stick and immunity to most knockdown effects. Their nimbleness and agility are insufficient to dodge an arrow.
Assassins excel in melee fighting; Mechanics have lethal ranged damage and high trap prowess. I think acrobats should focus on AC, not in the sense of being able to deflect blows but dodge them completely with the insane reflexes you would expect from an acrobat.
Current:
Acrobat I: Dexterity bonus added to damage when sneak attacking with a Quarterstaff, competence bonus to attack speed with staves, +2 bonus to Balance, Jump, Tumble and 2 extra uses of Uncanny Dodge.
Active Benefit: 1 minute of +10 bonus to Balance, Jump, Tumble, +4 dexterity and +25% enhancement bonus to running speed.
Acrobat II: Greater competence bonus to attack speed with staves, complete immunity to most knockdown effects and slippery surfaces, increases your movement rate by 10%, +2 bonus to Balance, Jump, Tumble and 2 extra uses of Uncanny Dodge.
My Suggestion:
Acrobat I: Dexterity bonus added to damage when sneak attacking with a Quarterstaff, competence bonus to attack speed with staves, +2 bonus to Balance, Jump, Tumble and 2 extra uses of Uncanny Dodge. Dexterity bonus to armor class is increased by 50%, +2 stacking dodge bonus to AC.
Acrobat II: Greater competence bonus to attack speed with staves, complete immunity to most knockdown effects and slippery surfaces, +2 bonus to Balance, Jump, Tumble and 2 extra uses of Uncanny Dodge. Dexterity bonus to Armor Class doubled, +2 stacking dodge bonus to AC, +10 dodge bonus to AC against projectiles
Acrobat III: +2 bonus to Balance, Jump, and Tumble, Dexterity bonus to Armor Class tripled, +2 stacking dodge bonus, +4 to reflex saves.
Active Benefit: Improved Uncanny dodge is replaced with Supreme Uncanny Dodge, giving +8 to AC and reflex saves.
With the PrE, would it be possible to get very high AC? Sure. But would it be balanced with Assassinate: a ~37 DC fort save every 15 seconds to kill a monster?