Well I have had an old almost capped character sitting on the back burner for a long time. I jacked his starting stats and I wasn't sure what to do w/ him, but I'm considering TRing him into a DPS Rog. Ive never rolled a Rog before. Ive played with many many horrible ones and a few really good ones. I think getting 17d6 + 20 sneak attack damage on a Blinded, Held, or 0 Con mob with the heavy pick's x4 Crit will make a great addition to an epic party or raid.
Here's what I've worked out on paper & the planner. Anything I'm missing here or anything that isnt needed let me know and why, thanks.
Weapon Set 1
Main Hand: Deathnip
Off Hand: Rad II Rapier
Weapon Set 2
Main Hand: Earth II Hvy Pick
Off Hand: Earth II Hvy Pick
Weapon Set 3
Main Hand: WOP Rapier (Icy Burst, Force Crit)
Off Hand: WOP Rapier (Icy burst, Force Crit)
Weapon Set 4
Main Hand: Min II Hvy Pick (+5 Holy Silver in meantime)
Off Hand: Min II Hvy Pick (+5 Holy Silver in meantime)
Stats
Str 34 (18 base + 5 levels + 2 tome + 6 item +1 Exc Str + 2 Exc Str)
Dex 24 (14 base +2 tome +6 item +2 enhancement)
Con 30 (18 base + 2 tome + 2 Enhancements + 6 item + 2 Exc Con)
Int 16 (8 base +2 tome +6 item)
Wis 8 (6 base +2 tome)
Cha 16 (8 base +2 tome +6 item)
STR
+2 Madstone
+2 Rage Pot
+2 Yugoloth Pot
40
Hit Points at level 20
322 Rogue levels, 22 Con, 1 Toughness Feat, Racial Toughness IV, 20 Heroic Durability)
10 Argonessen Favor
60 +6 Con Item; Quorforged Docent of Battle
20 Toughness item; Quorforged Docent of Battle
40 Superior False Life; Quorforged Docent of Battle
45 Shroud HP cloak; Earthgrab
20 +2 Exc Con
517 standing
+40(single madstone)
+20(rage pot)
+40(yugo pot)
617 self buffed
To-Hit
20 BAB (Madstone)
15 (40 STR)
5 weapon
2 Shintao
4 GH
1 Haste
4 SA Enhancements
5 Tharnes
4 destruction DT swapped in
4 Epic Spectral Gloves swapped in
-4 twf with no oversize
-10 PA
1 Ftr Past Life
51 (self-buffed w/PA on)
Auto-Crit DPS
+5 GS Earth II Heavy Pick with a 1d8x4 +1 Force ritual (40 Str, full WF PA, seeker +6/+8)
1d6 Acid
3d10 Acid burst (x4)
3d10 Acid Blast (x4); extra 4d6 on a natural 20
17d6 + 20 sneak attack damage
32 (Red Fens+4, Shintao +2, FB +2)
3d10 Flaming burst (x4); Redscale Eternal Fire swapped in
12% doublestrike chance
Feats
1- Toughness
3- TWF Requires Dex+15
6- Heavy Pick
9- ITWF Requires Dex+17 BAB 6
10- Opprotunist (Rog)
12- IC: Pierce Requires BAB+8
13- Opprotunist (Rog)
15- GTWF Requires Dex+17 BAB 11
16- Opprotunist (Rog)
18- Power Attack
19- Opprotunist (Rog)
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Merlocc
Level 20 True Neutral Warforged Male
(20 Rogue)
Hit Points: 322
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 12
Reflex: 15
Will: 5
Code:
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 18 25 25
Dexterity 15 17 17
Constitution 18 20 22
Intelligence 8 10 10
Wisdom 6 8 8
Charisma 6 8 8
Tomes Used
+1 Tome of Dexterity used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Code:
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 26 27
Bluff -2 -1 6
Concentration 6 17.5 18.5
Diplomacy 2 22 23
Disable Device n/a 23 24
Haggle -2 -1 0
Heal -2 -1 0
Hide 6 7 16
Intimidate -2 -1 0
Jump 4 7 8
Listen -1 0 1
Move Silently 6 7 16
Open Lock 6 26 27
Perform n/a n/a n/a
Repair -1 0 1
Search -1 23 24
Spot 0 2 3
Swim 4 7 8
Tumble 3 4 5
Use Magic Device 2 22 23
Level 1 (Rogue)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Hide (+4)
Skill: Listen (+1)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Spot (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Warforged Resistances
Level 2 (Rogue)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+2)
Skill: Search (+2)
Skill: Use Magic Device (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 3 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Feat: (Automatic) Trap Sense
Level 4 (Rogue)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Uncanny Dodge
Level 5 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 6 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Two Weapon Fighting
Level 7 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 8 (Rogue)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Uncanny Dodge
Level 9 (Rogue)
Skill: Balance (+2)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Martial Weapon Proficiency: Heavy Pick
Level 10 (Rogue)
Skill: Balance (+2)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Opportunist
Level 11 (Rogue)
Skill: Balance (+3)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 12 (Rogue)
Ability Raise: STR
Skill: Balance (+2)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Opportunist
Level 14 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 15 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 16 (Rogue)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Opportunist
Level 17 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Use Magic Device (+1)
Level 18 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Rogue)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+3)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Opportunist
Level 20 (Rogue)
Ability Raise: STR
Skill: Balance (+2)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Rogue Subtle Backstabbing III
Enhancement: Rogue Subtle Backstabbing IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Rogue Assassin I
Enhancement: Rogue Assassin II
Enhancement: Rogue Assassin III
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Accuracy IV
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Hide I
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently I
Enhancement: Rogue Move Silently II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III