This is an attempt to list all the wizard tactics used or possibly used in the game. The first message will not be a complete list, as I would admit that I dont know everything. But Hopefully it will encourage other players to submit their favorite or previously unknown wizard tactics so that one day I can formulata a complete list of wizard tactics, and have a guidebook ready for new players. Players feel free to add tactics that I did not list.
most popular tight now, Wiz18/Rog2 Warforged Pale master, but there is also pure wiz20 Drow Elf Crowd control freak too. Personally, I got the Wiz19/Rog1 Sneak attack charming chaos Human. But the list is below:
1 Basic Wizard melee combat: Hold person/Monster, Masters touch, and Great Axe style melee. Great wizard melee trick
2. Immobilize and cast: Grease, Hold person/monster, most crowd control, or distract with summons or teamates and cast from afar with the monster trapped. Considered a general strategy with several subtactics
3. Crowd Control Freak: Use disco balls, web, and hold monster on monsters, and buff melee teamates to do the battles for you
4. Charming chaos player: cause chaos with in the ranks of monsters by charming one of their own, and making them fight each other. At this point let it be known the distinction between crowd control, and Charm chaos.
5. Hide behind a tank: Shadow a tank player, and let them take the aggro while you cast from afar. Better if you use magic to Buff them as well as damage monsters
6 Use clickies to cast spells instead of using SP to extend your use of spell points for when it matters. Web, grease, Sceptre of Melf Acid Arrow, Haste are awesome as clickies, but not good to spend Spell points on.
7. Black Ninja style: Hide, and sneak your way through a level, using only crowd control spells, avoid most monsters and kill final boss.
8. Ambush Rogue style. Start in sneak attack mode, and get back stab bonus and critical hit on first melee attack, then go to town with damage spells or continued Melee.
9. Throw them a bone and walk off: Cast summon dog or skelly, let them get aggro, and sneak away down the hallway
10 Fox Hunter style: Summon lots of creatures, skeletal minions and hirelings with more summons, and lead a pack of hounds to hunt the foxes for you.
11 The Elemental purist, AKA Wild Mage: Focus on one element type of damage, and max out, full lore and criticals, but only in 1 element. Then Rein Arcane Mass damage and mega pmnonage. Style difference is that you are not sneaking, you are openly attacking as a pure caster
12. Straight Kiting Hit a monster and walk backwards as you continue to cast. The monster will follow you, but can not hit you and run after you at the same time, thus he gets fewer attacks, while you pick off his hp, and saparate him from the group
13. Circular Kiting. Same as above, except, Wall of fire, Death aura, and your straffing sideways to get the monster to cook in the wall of fire and death aura.
14. Grease cliff trick. Funny gag, grease the feet of a monster on an angle near a cliff and he falls off
15. Vorpal Blade of wounding and Puncturing: race restricted to halfling. One or 2 hits will critically kill the creature by cutting its head off, or lower the constitution to zero, thus killing the creature.
16. Warforged Self heal tactic. Secret, warforged can heal themselves if they use repair, no UMD required
17. Part Cleric splash, or High UMD to use heal scrolls. Useful to heal yourself if not warforged
18. Jump and Cast: Jumping while casting makes it hard to get a lock on you, and makes monster casters spells miss more often. Casting magic missile popular with strategy because it rarely misses even if your blindfolded and falling
19. High and mighty: Get on top of a ladder, or a tall cliff, and cast from up high against monsters that dont climb ladders, or cant jump. Watch for kobolds that can jump, but most other monsters dont.
20. Out of range: use metamagic feat to get longer range, walk in, select focus target, walk back with target locked and cast from out of their range of view, or from the other side of a cliff if there is a valley between you.
21. Behind the Wall Trick 1: Cast splash damage spells or wall of fire so that part of it lands on the other side of a wall you know monsters are behind. let them sizzle and cook, and walk in with fewer monsters to fight.
22. Behind the wall trick 2: Get a lock on a target from afar, and then get behind a wall or corner that blocks their vision. Military drill tactic: Low crawl up close, and Pie the corner, until you can see one of their sholders, but not their face. Hit them in the sholder while they dont even know whats going on. Also possible to circle strafe or circle kite them as well. Wall of fire, and Death aura good choises too.
23. The Rush, aggro, and ambush tactic: Run through the whole level with invisibility and haste, and all the monsters will chase you even if they cant see you. Then find a thin open doorway, stand still and turn around, and watch a big gaggle of monsters stumble over each other trying to get to you. Use Web to entangle them all in the doorway, as they bunch up together, then blast them all at once with a mass area of effect spell.
24. Hit and Run Basic: Melf Acid Arrow, and run away. caste haste you, or slow monster, and leave a trail of grease or web behind you
25. Hit and Run, and Shin kickers: Hit with melf arrow and slow, jump away, whack with damage when they are not looking, jump away, whack with damage when not looking, jump away. Casting grease trail behind you while running is helpful
26. Playing Hard to hit: Displacement, concealment, fog, stink cloud, Blur, any kind of makes them miss spells.
Pale master tricks
Getting into lich of wraith form and casting negative damage spells to heal yourself. Negative energy blast, and death aura, or harm spells
Immortals Feel no pain: Warforged, Lich form, or Wraith form all take away mortal weakness.
haven't seen this question asked or answered in a while, and decided to make a list for reference.
This is a list of arcane spells which will have to be learned from a Wizard trainer, found on scrolls in loot, or purchased from another player. You will not be able to purchase these scrolls from an NPC for scribing into your spellbook.
•Level I:•
Acid Spray
Sonic Blast
•Level II:•
Electric Loop
Lesser Death Aura
Snowball Swarm
•Level III:•
Acid Blast
Chain Missiles
Frost Lance
•Level IV:•
Death Aura
Dimension Door
Negative Energy Burst
Solid Fog
Symbol of Flame
Wall of Fire
•Level V:•
Cloudkill
Repair Light Damage, Mass
Symbol of Pain
•Level VI:•
Acid Fog
Create Undead
Necrotic Ray
Repair Moderate Damage, Mass
Symbol of Fear
Symbol of Persuasion
•Level VII:•
Delayed Blast Fireball
Otto's Sphere of Dancing
Prismatic Spray
Protection from Elements, Mass
Repair Serious Damage, Mass
Symbol of Weakness
•Level VIII:•
Greater Shout
Horrid Wilting
Incendiary Cloud
Mass Charm Monster
Otto's Irresistible Dance
Polar Ray
Power Word: Stun
Repair Critical Damage, Mass
Summon Monster VIII
Sunburst
Symbol of Death
Trap the Soul
•Level IX:•
Dominate Monster
Energy Drain
Hold Monster, Mass
Meteor Swarm
Mordenkainen's Disjunction
Power Word: Kill
Summon Monster IX
Wail of The Banshee
In addition, the following two scrolls are available at the NPC merchant in The Portable Hole, however, you won't be able to go there and buy them until you reach level 9, and can Teleport to that location.
Master's Touch
Merfolk's Blessing