So, I was trying to think of what would be a solid class to play that would give me melee fun -and- not be reliant on potions all the time, and while I considered paladin for a while, I'd want to go pure paladin which would not give me such fun tools as Evasion or 3d6+6 backstabs at +3 to hit in addition to already obscene to hit in addition to power attack and all, and this is what I came up with. The levelling isn't optimized I am sure, I tried to go about it as what would be -fun- to actually play while playing it and not interminable. The dps should be rather, well, good for a melee, especially if she's allowed to be dps and not a tank (Which she most definately isn't really), though all in all I have no idea what she will end up with if she ever gets the best gear, that'd be cool if someone could figure that out real quick too I -think- with proper gear she should get to 39 umd to allow the use of arcane wands and scrolls (If I read correctly about UMD anyways). Cheers.
Code:
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Level 20 Chaotic Good Drow Female
(6 Fighter \ 5 Rogue \ 9 Cleric)
Hit Points: 202
Spell Points: 496
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 14
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 16 20 22
Dexterity 16 17 20
Constitution 12 12 12
Intelligence 12 12 12
Wisdom 12 12 14
Charisma 10 10 10
Tomes Used
+1 Tome of Dexterity used at level 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 14 14
Bluff 0 0 0
Concentration 1 23 23
Diplomacy 0 0 0
Disable Device 5 15 16
Haggle 3 3 3
Heal 1 3 3
Hide 3 5 5
Intimidate 0 0 0
Jump 7 20 20
Listen 5 6 8
Move Silently 3 5 5
Open Lock 7 15 16
Perform n/a n/a n/a
Repair 1 1 1
Search 5 5 9
Spot 5 6 10
Swim 3 7 7
Tumble 4 6 6
Use Magic Device 4 23 23
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Haggle (+3)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Trapfinding
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Level 2 (Cleric)
Skill: Concentration (+3)
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Turn Undead
Enhancement: Improved Spell Resistance I
Enhancement: Elven Enchantment Resistance I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Level 3 (Fighter)
Skill: Jump (+2)
Skill: Swim (+1)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Enhancement: Elven Dexterity I
Enhancement: Fighter Armored Agility I
Enhancement: Rogue Sneak Attack Training I
Level 4 (Rogue)
Skill: Disable Device (+3)
Skill: Open Lock (+3)
Skill: Use Magic Device (+3)
Feat: (Automatic) Evasion
Enhancement: Elven Perception I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Dexterity I
Level 5 (Cleric)
Skill: Concentration (+3)
Enhancement: Elven Keen Eyes I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wand and Scroll Mastery I
Level 6 (Fighter)
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Selected) Empower Healing Spell
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Improved Spell Resistance II
Enhancement: Fighter Strength I
Level 7 (Rogue)
Skill: Disable Device (+3)
Skill: Open Lock (+3)
Skill: Use Magic Device (+3)
Feat: (Automatic) Trap Sense
Enhancement: Rogue Wrack Construct I
Level 8 (Cleric)
Skill: Concentration (+3)
Enhancement: Elven Dexterity II
Enhancement: Cleric Prayer of Life I
Level 9 (Fighter)
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Flanking Mastery I
Level 10 (Cleric)
Skill: Concentration (+3)
Enhancement: Cleric Life Magic II
Level 11 (Cleric)
Skill: Concentration (+2)
Enhancement: Improved Spell Resistance III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Energy of the Zealot II
Level 12 (Fighter)
Skill: Jump (+3)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 13 (Rogue)
Skill: Disable Device (+4)
Skill: Use Magic Device (+5)
Feat: (Automatic) Trapmaking
Feat: (Automatic) Uncanny Dodge
Enhancement: Rogue Sneak Attack Training II
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Level 14 (Cleric)
Skill: Concentration (+3)
Enhancement: Improved Spell Resistance IV
Level 15 (Fighter)
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Selected) Quicken Spell
Enhancement: Fighter Armored Agility II
Enhancement: Cleric Wisdom II
Level 16 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Enhancement: Cleric Life Magic III
Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+2)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Enhancement: Fighter Strength II
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Feat: (Selected) Power Attack
Enhancement: Cleric Prayer of Life II
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Fighter Attack Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Energy of the Zealot III
Level 20 (Rogue)
Skill: Use Magic Device (+8)
Also, as I have zero idea about enhancements beyond like, level 4, I couldn't tell you if I'd missed something really important I could have gotten otherwise with different enhancement spends. But heck... she should be able to hit anything and it's sister. 20 base bab from Divine Power + 3 from divine favor + 3 from flanking mastery + 2 from rogue sneak attack strike + 1 from weapon focus + 5 from weapon -2 from oTWF, +8 from strength, etc etc...