So, I was trying to think of what would be a solid class to play that would give me melee fun -and- not be reliant on potions all the time, and while I considered paladin for a while, I'd want to go pure paladin which would not give me such fun tools as Evasion or 3d6+6 backstabs at +3 to hit in addition to already obscene to hit in addition to power attack and all, and this is what I came up with. The levelling isn't optimized I am sure, I tried to go about it as what would be -fun- to actually play while playing it and not interminable. The dps should be rather, well, good for a melee, especially if she's allowed to be dps and not a tank (Which she most definately isn't really), though all in all I have no idea what she will end up with if she ever gets the best gear, that'd be cool if someone could figure that out real quick too I -think- with proper gear she should get to 39 umd to allow the use of arcane wands and scrolls (If I read correctly about UMD anyways). Cheers.
Also, as I have zero idea about enhancements beyond like, level 4, I couldn't tell you if I'd missed something really important I could have gotten otherwise with different enhancement spends. But heck... she should be able to hit anything and it's sister. 20 base bab from Divine Power + 3 from divine favor + 3 from flanking mastery + 2 from rogue sneak attack strike + 1 from weapon focus + 5 from weapon -2 from oTWF, +8 from strength, etc etc...Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 Chaotic Good Drow Female (6 Fighter \ 5 Rogue \ 9 Cleric) Hit Points: 202 Spell Points: 496 BAB: 15\15\20\25\25 Fortitude: 13 Reflex: 14 Will: 11 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 16 20 22 Dexterity 16 17 20 Constitution 12 12 12 Intelligence 12 12 12 Wisdom 12 12 14 Charisma 10 10 10 Tomes Used +1 Tome of Dexterity used at level 8 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 7 14 14 Bluff 0 0 0 Concentration 1 23 23 Diplomacy 0 0 0 Disable Device 5 15 16 Haggle 3 3 3 Heal 1 3 3 Hide 3 5 5 Intimidate 0 0 0 Jump 7 20 20 Listen 5 6 8 Move Silently 3 5 5 Open Lock 7 15 16 Perform n/a n/a n/a Repair 1 1 1 Search 5 5 9 Spot 5 6 10 Swim 3 7 7 Tumble 4 6 6 Use Magic Device 4 23 23 Level 1 (Rogue) Skill: Balance (+4) Skill: Disable Device (+4) Skill: Haggle (+3) Skill: Jump (+4) Skill: Listen (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+1) Skill: Use Magic Device (+4) Feat: (Selected) Two Weapon Fighting Feat: (Automatic) Attack Feat: (Automatic) Drow Spell Resistance Feat: (Automatic) Elven Keen Senses Feat: (Automatic) Enchantment Save Bonus Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Heroic Durability Feat: (Automatic) Immunity to Sleep Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Spell Save Bonus Feat: (Automatic) Trapfinding Enhancement: Rogue Disable Device I Enhancement: Rogue Open Lock I Enhancement: Rogue Search I Enhancement: Rogue Spot I Level 2 (Cleric) Skill: Concentration (+3) Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Turn Undead Enhancement: Improved Spell Resistance I Enhancement: Elven Enchantment Resistance I Enhancement: Cleric Life Magic I Enhancement: Cleric Energy of the Zealot I Level 3 (Fighter) Skill: Jump (+2) Skill: Swim (+1) Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh Feat: (Selected) Oversized Two Weapon Fighting Feat: (Automatic) Defensive Fighting Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Sunder Feat: (Automatic) Tower Shield Proficiency Feat: (Automatic) Trip Enhancement: Elven Dexterity I Enhancement: Fighter Armored Agility I Enhancement: Rogue Sneak Attack Training I Level 4 (Rogue) Skill: Disable Device (+3) Skill: Open Lock (+3) Skill: Use Magic Device (+3) Feat: (Automatic) Evasion Enhancement: Elven Perception I Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Dexterity I Level 5 (Cleric) Skill: Concentration (+3) Enhancement: Elven Keen Eyes I Enhancement: Cleric Wisdom I Enhancement: Cleric Wand and Scroll Mastery I Level 6 (Fighter) Skill: Balance (+1) Skill: Jump (+1) Feat: (Selected) Empower Healing Spell Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Enhancement: Improved Spell Resistance II Enhancement: Fighter Strength I Level 7 (Rogue) Skill: Disable Device (+3) Skill: Open Lock (+3) Skill: Use Magic Device (+3) Feat: (Automatic) Trap Sense Enhancement: Rogue Wrack Construct I Level 8 (Cleric) Skill: Concentration (+3) Enhancement: Elven Dexterity II Enhancement: Cleric Prayer of Life I Level 9 (Fighter) Skill: Balance (+1) Skill: Jump (+1) Feat: (Selected) Improved Two Weapon Fighting Enhancement: Fighter Armor Mastery I Enhancement: Fighter Flanking Mastery I Level 10 (Cleric) Skill: Concentration (+3) Enhancement: Cleric Life Magic II Level 11 (Cleric) Skill: Concentration (+2) Enhancement: Improved Spell Resistance III Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Energy of the Zealot II Level 12 (Fighter) Skill: Jump (+3) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Feat: (Selected) Weapon Specialization: Slashing Weapons Level 13 (Rogue) Skill: Disable Device (+4) Skill: Use Magic Device (+5) Feat: (Automatic) Trapmaking Feat: (Automatic) Uncanny Dodge Enhancement: Rogue Sneak Attack Training II Enhancement: Cleric Divine Vitality I Enhancement: Cleric Divine Vitality II Enhancement: Cleric Extra Turning I Enhancement: Cleric Extra Turning II Level 14 (Cleric) Skill: Concentration (+3) Enhancement: Improved Spell Resistance IV Level 15 (Fighter) Skill: Balance (+1) Skill: Jump (+1) Feat: (Selected) Quicken Spell Enhancement: Fighter Armored Agility II Enhancement: Cleric Wisdom II Level 16 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+2) Enhancement: Cleric Life Magic III Level 17 (Fighter) Skill: Balance (+0.5) Skill: Jump (+2) Feat: (Fighter Bonus) Greater Two Weapon Fighting Enhancement: Fighter Strength II Level 18 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+2) Feat: (Selected) Power Attack Enhancement: Cleric Prayer of Life II Level 19 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Enhancement: Fighter Attack Boost I Enhancement: Rogue Haste Boost I Enhancement: Cleric Prayer of Incredible Life II Enhancement: Cleric Energy of the Zealot III Level 20 (Rogue) Skill: Use Magic Device (+8)