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Thread: Ranks needed?

  1. #1
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    Default Ranks needed?

    Hi, I am currently playing my dark monk (WF level 8 currently) and I am wondering how many skill ranks I need in balance and jump. That is because of that I am trying to get stealth skills maxed as well.

    I had a starting int of 12 (just because I can't make myself play a 'dumb' char, as well as that I like skill points) and I currently have:
    10 Ranks in balance and jump
    11 in Concentration and Spot
    1 in tumble
    7 in MS
    6 in Hide

    The problem though is that for hide and MS to catch up I need to skip some ranks in jump/balance, so I was wondering how much I needed at endgame to be fine?

  2. #2
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    Quote Originally Posted by Fecerak View Post
    Hi, I am currently playing my dark monk (WF level 8 currently) and I am wondering how many skill ranks I need in balance and jump. That is because of that I am trying to get stealth skills maxed as well.

    I had a starting int of 12 (just because I can't make myself play a 'dumb' char, as well as that I like skill points) and I currently have:
    10 Ranks in balance and jump
    11 in Concentration and Spot
    1 in tumble
    7 in MS
    6 in Hide

    The problem though is that for hide and MS to catch up I need to skip some ranks in jump/balance, so I was wondering how much I needed at endgame to be fine?
    i would stop putting points into spot. with a total spot of around 20 you can detect every relevant mob ingame (not that this would be needed)...

    personally i would put more points into balance than jump. balance determines how fast/reliable you get up again after beeing tripped.
    Thelanis - Inferus Sus
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  3. #3
    Community Member Deathdefy's Avatar
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    Default

    I completely agree with Blitzschlag - stopping Spot points now is the right first preference.

    You can receive a Jump buff of +30 if you politely ask for it from an Arcane of level 9 or greater. Alternatively, the Amrath belt you can acquire yourself gives you 3 charges/rest of +30 jump for 15minutes too.

    Given that, leaving Jump at 10 base ranks is fine. Any melee character can take 0 ranks entirely and hit the 40 cap through strength / skill mods most of the time too, but some jump makes earlier quests more fun.

    Balance is nice, and I'd certainly keep it given you only need cut 2 skills.

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