Results 1 to 5 of 5
  1. #1
    Community Member
    Join Date
    Jan 2010
    Posts
    1

    Default Lots of buttons to push

    Hi All,

    Go easy on me this is my first toon on my own.

    The idea is to use Blurr and Shield combined with Ninja spy. The rest just seemed to fall into place. Still not sure about it. Think they will be to many buttons to mash, but hay who knows.

    Might give up on the UMD skill and use points else were, not set in stone.

    Also might be worth trying to get one more point int for CE but again not sure.

    I know it is a strange build!!!



    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Halfling Male
    (8 Paladin \ 9 Monk \ 3 Wizard) 
    Hit Points: 370
    Spell Points: 352 
    BAB: 15\15\20\25\25
    Fortitude: 21
    Reflex: 21
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    14
    Dexterity            16                    24
    Constitution         14                    16
    Intelligence         10                    12
    Wisdom               15                    20
    Charisma             12                    15
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    27
    Bluff                 1                     2
    Concentration         6                    31
    Diplomacy             1                     2
    Disable Device        n/a                   n/a
    Haggle                1                     2
    Heal                  2                     5
    Hide                  3                    11
    Intimidate            1                     2
    Jump                  1                     8
    Listen                2                     7
    Move Silently         3                     9
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                  6                     9
    Swim                  1                     2
    Tumble                n/a                  13
    Use Magic Device      3                    10
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Spot (+4)
    Skill: Use Magic Device (+2)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Toughness
    Enhancement: Monk Jump I
    Enhancement: Monk Tumble I
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Weapon Finesse
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Wisdom I
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Balance (+2)
    Skill: Concentration (+2)
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Cunning I
    Enhancement: Static Charge
    Enhancement: Racial Toughness I
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Toughness
    Feat: (Monk Bonus) Toughness
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Monk Jump II
    Enhancement: Monk Tumble II
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Monk Ninja Spy I
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Winter's Touch
    
    
    Level 8 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Halfling Dexterity II
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Monk Wisdom II
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Extend Spell
    Spell (1): Expeditious Retreat
    Spell (1): Detect Secret Doors
    Spell (1): Shield
    Enhancement: Adept of Wind
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (1): Jump
    Spell (1): Tumble
    Enhancement: Touch of Death
    Enhancement: Racial Toughness II
    
    
    Level 12 (Wizard)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Power Attack
    Spell (2): Blur
    Spell (2): Resist Energy
    Enhancement: Wizard Wand Mastery I
    
    
    Level 13 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    
    
    Level 15 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Toughness I
    
    
    Level 16 (Paladin)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Lionheart
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Toughness II
    
    
    Level 17 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Enhancement: Monk Improved Recovery I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    
    
    Level 18 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Knight of the Chalice I
    
    
    Level 19 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Toughness III
    
    
    Level 20 (Paladin)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Spell (2): Angelskin
    Spell (2): Bull's Strength
    Spell (2): Eagle's Spendor
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Divine Light I

  2. #2
    Community Member Dingdongtudelu's Avatar
    Join Date
    Sep 2009
    Posts
    148

    Default

    Holy **** .

    Yeah, you don't want to go there. There are wands that can be bought at simple vendors, not even rare wands, of shield and blur that go perfectly with your theme, without having to dip into 3 levels of wizard. You really don't want to go there .

    I'm really sorry to say, but that looks awful . As you don't really specify what else you want to do, other than blur and shield, I can't really give you pointers on how to improve the build... You mention something about ninja spy. I see you took 9 levels of monk for ToD, but why paladin? What's your motivation for that horrendous levelsplit?

  3. #3
    Community Member AyumiAmakusa's Avatar
    Join Date
    Jan 2010
    Posts
    0

    Default

    Omg.

    Dex too high, Stats everywhere, level-up stats used for multiple stats, UMD is 10, 3 multiclass with no logical reasons......
    Last edited by AyumiAmakusa; 10-14-2010 at 07:26 AM.
    In case you didn't already notice, my posts that end with must NEVER EVER, under any circumstances, be taken seriously.

    http://forums.ddo.com/showthread.php?p=3012617

  4. #4
    Community Member
    Join Date
    Jun 2009
    Posts
    335

    Default

    Monk12/Wizard8 (or /7/1).

    Wizard doesn't make much sense if you don't get Haste/Displace.

    Warforged, STR based, enough DEX for TWF, low WIS.

  5. #5
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Take a look at Thanimal's Quad H: the wizard splash is mostly for the metas to boost the DMs, but it also lets it use arcane wands free.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload