Hi All,
Go easy on me this is my first toon on my own.
The idea is to use Blurr and Shield combined with Ninja spy. The rest just seemed to fall into place. Still not sure about it. Think they will be to many buttons to mash, but hay who knows.
Might give up on the UMD skill and use points else were, not set in stone.
Also might be worth trying to get one more point int for CE but again not sure.
I know it is a strange build!!!
Code:
Character Plan by DDO Character Planner Version 3.5.1
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Level 20 Lawful Good Halfling Male
(8 Paladin \ 9 Monk \ 3 Wizard)
Hit Points: 370
Spell Points: 352
BAB: 15\15\20\25\25
Fortitude: 21
Reflex: 21
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 16 24
Constitution 14 16
Intelligence 10 12
Wisdom 15 20
Charisma 12 15
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 27
Bluff 1 2
Concentration 6 31
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal 2 5
Hide 3 11
Intimidate 1 2
Jump 1 8
Listen 2 7
Move Silently 3 9
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 1
Spot 6 9
Swim 1 2
Tumble n/a 13
Use Magic Device 3 10
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Spot (+4)
Skill: Use Magic Device (+2)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Toughness
Enhancement: Monk Jump I
Enhancement: Monk Tumble I
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Two Weapon Fighting
Level 3 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Weapon Finesse
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Wisdom I
Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+2)
Skill: Concentration (+2)
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Enhancement: Halfling Dexterity I
Enhancement: Halfling Cunning I
Enhancement: Static Charge
Enhancement: Racial Toughness I
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Toughness
Feat: (Monk Bonus) Toughness
Enhancement: Way of the Patient Tortoise II
Enhancement: Monk Jump II
Enhancement: Monk Tumble II
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Monk Ninja Spy I
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Winter's Touch
Level 8 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Halfling Dexterity II
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Monk Wisdom II
Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Extend Spell
Spell (1): Expeditious Retreat
Spell (1): Detect Secret Doors
Spell (1): Shield
Enhancement: Adept of Wind
Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (1): Jump
Spell (1): Tumble
Enhancement: Touch of Death
Enhancement: Racial Toughness II
Level 12 (Wizard)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Power Attack
Spell (2): Blur
Spell (2): Resist Energy
Enhancement: Wizard Wand Mastery I
Level 13 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Level 14 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 15 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Charisma I
Enhancement: Paladin Toughness I
Level 16 (Paladin)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Protection From Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Toughness II
Level 17 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Enhancement: Monk Improved Recovery I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Level 18 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Knight of the Chalice I
Level 19 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Toughness III
Level 20 (Paladin)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (2): Angelskin
Spell (2): Bull's Strength
Spell (2): Eagle's Spendor
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Divine Light I