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  1. #1
    Community Member Doxmaster's Avatar
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    Default Djinni & Efreet, Lich & lesser vamp weapons

    The Djinni seems to have a typical monster spell point pool: infinite. The Efreeti has a limited spell point pool. They are both summoned by "Summon Monster VII". Is this WAI, or were both suppose to have either infinite spell points or limited spell points?

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    Lesser vampirism does not heal a wizard in Lich form or Wraith form; it seems to heal with positive energy instead of simply adding 1 health point to the weapon's user's current health point total. Was it intended that Wizards in undead forms would not be able to utilize "Lesser vampirism" to heal as those who are not in an undead form do?

    If it is not WAI, I would suggest changing the Vampirism healing so it adds one point of health instead of healing one point of health via positive energy, however any solution that rectifies this problem would be welcomed.

  2. #2
    Community Member BurningDownTheHouse's Avatar
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    Quote Originally Posted by Doxmaster View Post
    If it is not WAI, I would suggest changing the Vampirism healing so it adds one point of health instead of healing one point of health via positive energy, however any solution that rectifies this problem would be welcomed.
    If this is not working as intended there are going to be a few very disgruntled "dual epic chaosblade + healing amp through the roof (probably pally)" builds out there...
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  3. #3
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by BurningDownTheHouse View Post
    If this is not working as intended there are going to be a few very disgruntled "dual epic chaosblade + healing amp through the roof (probably pally)" builds out there...
    I'd say that it is definitely worth more to keep these the way they are than to change them to accommodate Pale Masters. How many are running around hitting things with a Vampirism weapon anyway?
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  4. #4
    Community Member BurningDownTheHouse's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    I'd say that it is definitely worth more to keep these the way they are than to change them to accommodate Pale Masters. How many are running around hitting things with a Vampirism weapon anyway?
    Well, I've seen some 18 wiz/2 monk pale masters running around. Maybe they use dream edges.
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    Quote Originally Posted by sirgog View Post
    Lailat is just a loot pinyata.

  5. #5
    Community Member Doxmaster's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    I'd say that it is definitely worth more to keep these the way they are than to change them to accommodate Pale Masters. How many are running around hitting things with a Vampirism weapon anyway?
    The 'vampirism weapon' thing is...unfortunate, but not a big deal (there are only a few weapons with it and making it positive energy healing was probably easier than figuring our how to work around warforged players). It can be tackled later.

    What about the Djiini VS Efreeti problem? The efreeti is already weaker than the Djiini since it has fewer useful powers (-scorching ray, melee attack and Conjure fireball-efreeti VS Djiini -Self blur, Self invisibility, melee attack, lightning, whirlwind knockdown mode-) despite being a higher base CR. The Efreeti having limited spell points is just insult to injury.

    Considering the two are summoned by the same spell, Summon monster VII, they should either BOTH have infinite spell point or BOTH have limited spell points.

  6. #6
    Community Member sephiroth1084's Avatar
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    Well, the Vampirism issue when considering WF is a real one, but really is part of the balance of playing a WF in the first place. I'm fine with that sticking around, particularly since weapons with the property don't come into play until fairly late in the game, by which point there are also enough sources of healing amp for a WF character to get above 100% healing without too much difficulty.

    I haven't played around with the efreeti enough to have noticed its not having infinite mana, and haven't been on Lama to try the new summons, but I will say this:

    There are many places in the game where we have tough fights where fire damage is the predominant threat, and in those situations the efreeti really shines as a nigh-invulnerable decoy. Whether that sufficiently makes up for this supposed imbalance, I don't know, but by the same token, I've never found many of the summons to be worth using for very long anyway otherwise, so, one summon being weaker than another in that way is kind of a minor issue.
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  7. #7
    Community Member Doxmaster's Avatar
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    If the DJiini and Efreeti were of seperate spell levels, I would agree that it is relatively minor, but as two versions of the same thing that becomes and issue.

    Does anyone have SearchFu or MemoryFU strong enough to find a Dev reference to Vampiric weapons?

  8. #8

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    Quote Originally Posted by Doxmaster
    The Djinni seems to have a typical monster spell point pool: infinite. The Efreeti has a limited spell point pool. They are both summoned by "Summon Monster VII". Is this WAI, or were both suppose to have either infinite spell points or limited spell points?
    Many of the older Summon Monster summons were hand-crafted for the spell and are not found as critters in DDO. A summoned Effreti has different stats and whatnot compared to a dungeon Effreti, as does a summoned Hezrou Savage compared to a dungeon Hezrou. These specific monsters thus could be given limited spell pools as they weren't intended to be used as enemies you fight.

    The newer monsters added to Summon Monster, however, are direct rips from the dungeon-based versions. Being a dungeon Djinni was originally made to be only an enemy it was never given a spell point limit. Thus, when you summon a direct copy of that Djinni it has no spell point limit either.
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  9. #9
    Community Member Doxmaster's Avatar
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    Ah, thank you good sir! Now we just need the efreeti to get the "dungeon rip" treatment, and he'll be good to go.

    Any chance you know about the Vampirism problems?

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