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  1. #41
    Community Member Goldeneye's Avatar
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    Quote Originally Posted by Adalita View Post
    if you do know the correct tactics then you don't need this list in the first place.
    Very good point!
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  2. #42

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    Frame Work, at ~1500 EXP-per-minute (4 minutes, no alarms), will probably make the cut.
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  3. #43
    Community Member kernal42's Avatar
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    Do you take into account and scale for exp bonuses (like the current +25% boost)?

  4. #44

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    Quote Originally Posted by kernal42
    Do you take into account and scale for exp bonuses (like the current +25% boost)?
    I even ignored the first time bonus.


    Frame Work
    4:01 - Finish Quest

    6363 EXP (Base 3880, x1.32 from bonuses [Devious, Persistence, Flawless, Heroic Inspiration], +32% from optionals [Repair a Ballista, Do not let Minotaurs raise the alarm])
    1584 EXP per Minute
    Last edited by MrCow; 10-21-2010 at 04:57 PM.
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  5. #45
    Community Member khaldan's Avatar
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    Quote Originally Posted by MrCow View Post
    I even ignored the first time bonus.


    Frame Work
    4:01 - Finish Quest

    6363 EXP (Base 3880, x1.32 from bonuses [Devious, Persistence, Flawless, Heroic Inspiration], +32% from optionals [Repair a Ballista, Do not let Minotaurs raise the alarm])
    1584 EXP per Minute
    Does invis work, or do you have to use stealth?

  6. #46
    Community Member jkm's Avatar
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    Quote Originally Posted by sirgog View Post
    VON5 - Consider dropping this. The actual quest itself is worth four stars if done *very* efficiently. However, at-level VON5 groups can take an hour to fill, and seldom stay together for multiple runs. If you do include it, the Titan preraid is similar but better.
    you only need 4 to do the raid if one character has either abundant step or sprint boost. the air lasts long enough to run up there. the biggest problem is making sure those 4 have the combo of wis/str. my dedicated group of 4 isn't terribly efficient timewise and we finish it in 30 minutes.

  7. #47
    Community Member khaldan's Avatar
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    Quote Originally Posted by jkm View Post
    you only need 4 to do the raid if one character has either abundant step or sprint boost. the air lasts long enough to run up there. the biggest problem is making sure those 4 have the combo of wis/str. my dedicated group of 4 isn't terribly efficient timewise and we finish it in 30 minutes.
    I think you can do it with 3, leave 2 on the bottom who each pull 2 levers.

  8. #48
    Community Member stille_nacht's Avatar
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    Monestary of the Scorpion took my group 20 minutes to finish, didnt think it was that efficient at all....though we may have just been confused by the vents.

    Do ppl run mindsunder even when not going for unique loot?
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  9. #49
    Community Member Goldeneye's Avatar
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    Yeah... Mindsunder is really quick, people know it, and it's very easy to form a group because people still want the loot.
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  10. #50
    Community Member Loromir's Avatar
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    I like to run The Church and the Cult many times...at level...two people can split up take out the mephits and then beat down the vamp....With the right gear it's not too hard.
    Last edited by kinggartk; 10-26-2010 at 12:36 PM.

  11. #51
    Hero QuantumFX's Avatar
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    Quote Originally Posted by khaldan View Post
    Does invis work, or do you have to use stealth?
    Based on other videos, Cow’s Favored Soul didn't seem to have much in the way of raw Hide/Move Silently. Link IMO that whole chain and Invaders got me through a banked level (XP needed for Levels 13.4-14.4. 36pt table.) at level 13 without too much repetition.

    Quote Originally Posted by stille_nacht View Post
    Monestary of the Scorpion took my group 20 minutes to finish, didnt think it was that efficient at all....though we may have just been confused by the vents.
    You need to be… Stealthy
    Last edited by QuantumFX; 10-26-2010 at 08:18 PM.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  12. #52
    Community Member Goldeneye's Avatar
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    Ha ha, ya gotta zerg monastery. with the right party it's a breeze. With the wrong party you can get lost, confused, and eaten by drow.
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
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  13. #53
    Community Member augie's Avatar
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    It's not on the list yet but I'd like to throw some kudos to the Level 3, Where There's Smoke quest. If you have invisibility (spell or clickies) to avoid dungeon alert, you can zerg through to the end and end up with over 1,000 XP for 2 to 3 minutes work. You can get the breakables bonus just by smashing all the boards and barrels at the barrier along the way which helps.

    While you have to run through part of the Cerulean Hills to get there, the quest giver is conveniently right at the entrance as well so you can rinse-and-repeat the quest very easily.

    Nothing insanely uber but still might be worth maybe around a 2 or 3-star rating.

    Oh, and also the Level 4 Depths of Despair. A 1-minute run to kill a trog for about 1,000 XP isn't too bad either.
    Last edited by augie; 11-04-2010 at 12:15 PM.
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  14. #54
    Community Member Goldeneye's Avatar
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    Before I update the list, can someone help me fill in this info:

    Invaders
    Level: 12
    Quest pack:?
    rating:**
    Maraud the Mines
    Level: 11
    Quest pack: Desert
    rating: **

    Framework:
    Level:
    Quest pack:
    rating:
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
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  15. #55

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    Quote Originally Posted by Goldeneye
    Before I update the list, can someone help me fill in this info:
    Invaders

    Level: 12
    Quest pack: Free to Play (Harbor)
    rating:**

    Maraud the Mines

    Level: 11
    Quest pack: Desert
    rating: ** (Likely a higher rating, **** or *****. It generally makes my top-10 for soloing, can be sped up faster in groups, the quest is bestowed near the entrance, and the objective is class-agonostic. For bonus points, it is not really any more difficulty on Elite as it is on Normal allowing you to do it at a higher level for slightly higher EXP per minute gains.)

    Framework:

    Level: 12
    Quest pack: Free to Play (Droaam: Part 1)
    rating: ***** (Requires invisibility, a high jump, and killing prowess, but the EXP rate is top-10 worthy and the quest giver is the quest entrance)
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  16. #56
    Community Member Goldeneye's Avatar
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    List updated!...
    Here is how I rate quests:

    Quote Originally Posted by Goldeneye View Post
    III: Rating System:
    Here is the rating system I'm using. NOTE: 1 or 2 stars isn't a bad rating.
    1. *: Not bad XP. Run once or twice.
    2. **: Decent XP. Deserves a spot on the list.
    3. ***: Pretty good XP. Worth farming.
    4. ****: Great XP. Run until your fingers hurt.
    5. *****: OMG XP. DO NOT FORGET TO RUN THIS
    Last edited by Goldeneye; 11-18-2010 at 01:07 PM.
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  17. #57
    Community Member Asketes's Avatar
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    framework -- 13 minutes -- 8k first time
    eyes of stone -- 15 minutes -- 14k first time



    not horrible

    they're fun and involved as well.. i'll say they both aren't really designed to farm solo, so they are party dependent (split up to get optionals)


    BTW -- i would have so yelled at you if you didn't have bigtop and maraud the mines as excellent farming quests.
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  18. #58
    Community Member Hokonoso's Avatar
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    Quote Originally Posted by Goldeneye View Post
    When I get the time I'll add some comments to each section. Quests such as Tear of Dhakaan and Wiz King, the majority of the xp comes from optional objectives, which should be noted.

    What do you think?
    • Do I have anything incorrect?
    • What quests am I missing?
    • Do you disagree with any the ratings?
    only change id make is up the stars on mining for ancient secrets cause if you are a TR or double TR at lvl 18-19 you must farm this quest, it def deserves 5 *s cause it can be done in 2-4 minutes zerging and gives 6-7k xp, sure it's not shadow crypt but at lvl 19 you dont have much else you can do, and you can farm pies while doing it which is nice.

  19. #59
    Stormreach Advisor
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    Quote Originally Posted by sirgog View Post
    My sorc had RWtD down to an average of 10.5 min per solo run last life, including the ~3000XP optional. Hard is soloable at level with a couple of mana potions, elite isn't really soloable.
    Ok, you're doing it slightly faster than me, so the difference with Litany may not be as big, but still, Litany should win (takes about 7-8 mins for about the same XP). You do need to know the answers at the end by heart though.

  20. #60
    Staggering
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    I'm missing VON5.

    Litany of the Dead!****** <- That's 6 stars.

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