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  1. #1
    Community Member DevilButcher's Avatar
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    Default Springball Fighter Builder idea

    Check out this build for a toon,

    it's crazy concept of a evasive, two handed great sword fighter Halfling that uses Intimidate and kites a mob to death. Enjoy... I'm sure he will be the first and last build you will see that looks like him.

    I look forward to using it, I think it will be promising
    Tell me what you think any input is fine, good or bad.

    Still going to make some small changes before I take him out to strat his crappy little life.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Halfling Male
    (18 Fighter \ 2 Monk) 
    Hit Points: 308
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 17
    Reflex: 17
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             15                 20                   23
    Dexterity            14                 14                   14
    Constitution         14                 14                   14
    Intelligence         13                 13                   13
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               2                 10                   10
    Bluff                -1                 -1                    5
    Concentration         2                  2                    5
    Diplomacy            -1                 -1                    2
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                 -1                 -1                   -1
    Hide                  2                  2                    6
    Intimidate            3                 22                   25
    Jump                  6                 29                   31
    Listen               -1                 -1                    2
    Move Silently         2                  2                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    1
    Spot                 -1                 -1                   -1
    Swim                  2                  7                    7
    Tumble                4                 11                   11
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Tumble (+2)
    Feat: (Selected) Cleave
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Halfling Luck (Will) I
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Fighter Bonus) Dodge
    Enhancement: Halfling Cunning I
    Enhancement: Fighter Strength I
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Mobility
    Enhancement: Fighter Mobility I
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Halfling Guile I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Fighter Bonus) Spring Attack
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Strategy (Trip) II
    
    
    Level 5 (Monk)
    Skill: Balance (+4)
    Skill: Jump (+1)
    Feat: (Monk Bonus) Combat Expertise
    Enhancement: Halfling Luck (Reflex) II
    Enhancement: Halfling Luck (Will) II
    
    
    Level 6 (Monk)
    Skill: Balance (+4)
    Skill: Jump (+1)
    Feat: (Monk Bonus) Improved Trip
    Feat: (Selected) Whirlwind Attack
    Enhancement: Halfling Cunning II
    Enhancement: Way of the Faithful Hound I
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+3)
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Halfling Guile II
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    Enhancement: Kensei Greatsword Mastery I
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Strategy (Trip) III
    
    
    Level 10 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Fighter Greatsword Specialization I
    Enhancement: Halfling Cunning III
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Enhancement: Halfling Guile III
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Halfling Luck (Reflex) III
    Enhancement: Halfling Luck (Will) III
    
    
    Level 13 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Enhancement: Fighter Strength II
    
    
    Level 14 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Kensei Greatsword Mastery II
    Enhancement: Fighter Kensei II
    
    
    Level 15 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Toughness
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Fighter Bonus) Power Critical
    Enhancement: Fighter Strength III
    
    
    Level 17 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Enhancement: Halfling Cunning IV
    
    
    Level 18 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Lightning Reflexes
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Greatsword Specialization II
    
    
    Level 19 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Feat: (Fighter Bonus) Whirling Steel Strike
    Enhancement: Kensei Greatsword Mastery III
    Enhancement: Fighter Kensei III
    Enhancement: Racial Toughness I
    Last edited by DevilButcher; 10-12-2010 at 08:45 AM.
    Joke:
    A paladin joins a pug run. Once in quest a Halfling summons an Iron defender, starts spewing grease all over the paladin’s feet/Paladin falls.

    Paladin says “WHAT THE F***! THAT DOES NOT HELP!!" The Halfling reply’s "Sure it does, gives me a laugh every time.”
    (this joke is mine ) want to see more? DevilButcher's DDO Jokes http://forums.ddo.com/showthread.php?t=269505


  2. #2
    Community Member Baahb3's Avatar
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    I guess two questions come to mind:

    1. Why whirling steel strike? It only allows you to be centered when using longswords.

    2. Why so much INT? I realize you are taking combat expertise but you will have power attack on all the time and if or when you do want to use CE your AC will be too low to really matter won't it?
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
    Iryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, Vis
    Ubique eo, invenio me esse ducem hominium.

  3. #3
    Community Member DevilButcher's Avatar
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    Quote Originally Posted by Baahb3 View Post
    I guess two questions come to mind:

    1. Why whirling steel strike? It only allows you to be centered when using longswords.

    2. Why so much INT? I realize you are taking combat expertise but you will have power attack on all the time and if or when you do want to use CE your AC will be too low to really matter won't it?
    1. whirling steel was a twink feat at level 20, I had everything at that point and felt just to put it there for fun choice when in a qust not needing effort of just for fun. I could go for 20 more HP with a toughness.

    2. 13int is pretty smart for a Fighter i know,It's how i placed my 28pt build-

    I stared with Max 16Str for a Halfling and wanted 14Con for a fair HP score. Went 14 dex to cover again my minimal requirements for feats toward spring attack.

    So that left me with a few left over points, I could of spent the extra points in any of my dump stats of; wis, int or cha. Well I dropped the str from 16 to 15, free up the points and coved what i needed for combat expertise so that gave me access to Improved trip and since i was going to spring attack this whole time I might as well get whirlwind attack too.

    This build has almost 20 feats granted to it, I tend to not use combat expertise at all really, but you never know combined with Mobility and Fighter Mobility I combined with other buffs might get pretty high
    Last edited by DevilButcher; 10-12-2010 at 09:25 AM.

  4. #4
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    Quote Originally Posted by Baahb3 View Post
    I guess two questions come to mind:

    1. Why whirling steel strike? It only allows you to be centered when using longswords.

    2. Why so much INT? I realize you are taking combat expertise but you will have power attack on all the time and if or when you do want to use CE your AC will be too low to really matter won't it?
    Was also wondering why he selected WSS. Why not take the extra feat and use it to invest in the TWF line and dual wield instead? At least you'd benefit even if you were moving, and you'd be taking more advantage of the guile enhancements.

    The extra int helps with some of the skills (tumble, jump, intim, balance). Keep in mind that halflings suffer a -4 penalty to intim but you should be OK vs trash. There are some nice synergies with halflings (saves, athletic).

  5. #5
    Community Member DevilButcher's Avatar
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    Quote Originally Posted by imblo99 View Post
    Was also wondering why he selected WSS. Why not take the extra feat and use it to invest in the TWF line and dual wield instead? At least you'd benefit even if you were moving, and you'd be taking more advantage of the guile enhancements.

    The extra int helps with some of the skills (tumble, jump, intim, balance). Keep in mind that halflings suffer a -4 penalty to intim but you should be OK vs trash. There are some nice synergies with halflings (saves, athletic).
    I had a choice to go TWF or THF and how it effects spring attck before making this build... so I went and did testing on the airship dummy

    It turns out both TWF and THF have extemely far reach while your moving but THF "felt" to have a bit more reach sideways then TWF which was more infront.

    Then I did the math and with out upgrading the chains of each THF wins by far, yes I know if were talking GS weps with 3 or more 1d6 elemental dice on it would be stronger or other buffs, but the synernegy of cleave, great cleave and whirl wind favor THF... and it just again "felt" right swinging it.

  6. #6
    Community Member DevilButcher's Avatar
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    I will also point out I tried to take full advantage of Spring attack there is so many good things about it people over look.

    Despite how it may feel it does have the same attack speed as standing and attack in one place. took me 6min to take down a dummy standing in one spot or circling it for 6min swinging... tested

    When you stand in one place you 3rd attack gets a +5 to hit and your +10 on the 4th, guess that sounds better right?

    Well with Spring attack it's very easy to run circles around the mob and this grants you flanking even all by yourself, now that's why i picked Halfling, base flanking is +2, now I add +2 from Faithful Hound I
    from monk, and fighter and Halfling flanking perks
    I can reach very high numbers to add to my hit, far better then if I was even standing in one place.
    Last edited by DevilButcher; 10-12-2010 at 09:53 AM.

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