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Thread: Enough Already

  1. #21
    Community Member rahubby's Avatar
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    How about this: In First Edition PnP, the XP charts went up to 20 and then said something like "1 million XP per level hereafter, +1 hit point, etc" except for Monk and, If I recall correctly, Druids, both of which had hard caps (Monk was capped at 15)

    Instead of a set number of XP to level, allow unlimited levelling, but the XP to go up every level past 20 is double the XP for the previous level.

    Problem Solved. First one to level 100 gets to watch the sun burn out.

  2. #22
    Community Member KillEveryone's Avatar
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    Your DDO character at lvl 20 is the equivalent to other MMO's character at their capped level.

    We could have a level 50. What then? Are you going to want it to go to 100? So it gets raised to 100. Where does it actually stop?

    Why should the number be higher than level 20? All it will do is either make the levels quicker since you will need to have the same XP amount for level 50 that you need for the current cap so you just adjust your XP levels.

    It isn't going to make you more powerful since there is a certain point that the dev's don't want your character going past since it will completely unbalance the game. The level 25 on a 50 level scale would be the equivalent of level 10 now.

    Nothing is really wrong with level 20 as being capped for a normal character. I wouldn't mind seeing stuff added for epic and having that as a leveling set up on its own but that is for epic, not normal.

    About the monster DC...they need to be harder. Normal is just a cake walk. Hard is OK but not very satisfying. Elite is nice but needs to be harder. I think it would be improved with better monster AI.

    About the manyshot cooldown...the bug proved that it is too powerful to not have a cool down. Maybe shorten it a bit but not too much. They don't want players to just range everything. The dev's are trying to have the players do something that requires risk and typically that is more melee. A ranged character with manyshot always active would be able to kill everything from a distance without being in danger themselves. Turn up your draw distance to max and see how far you can see all the critters. A ranged character can kill it before it has a chance to put you into danger.
    Disappointed and without trust in the powers that be.
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  3. #23
    Founder & Hero
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    They already have pnp rules for characters above 20 for 3.5 its called epic and could have balance problems using rules from 1st wont really work as 3.5 is a much different game they will likely add some kind of epic lvls later I am sure.


    Beware the Sleepeater

  4. #24
    Community Member Talon_Moonshadow's Avatar
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    And just which quests do you expect your lvl 40 guy to run?

    LMF: Shroud Normal lvl 37-40 "know what you are doing!"
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  5. #25
    Community Member Vellrad's Avatar
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    I think it would be nice to be able to get epic levels, but I think Turbine (and 99% of game developers) couldn't do epic magic as it should be done. There is no knowledge, so there are no epic spell slots. There is no spellcraft, so epic spell can not be created and crafted. Plus all that thing with players building their spells the way they want them, they would have to add some UI for that, and some way to add players' spells to game's database. So they will probably do it NWN style, where you had to waste 5 times more feats on spells, and had less casts/day, do it like normal spell level with spells created by devs, or completely ignore epic magic. Any of 3 ways is extreme nerf to epic caster (especially those compared to epic meeles).
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  6. #26
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    LOL... oh man, that's great... someone complaining about the level 20 cap.

    Dude, you know the cap was once TEN?

  7. #27
    Community Member rahubby's Avatar
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    Quote Originally Posted by Vellrad View Post
    I think it would be nice to be able to get epic levels, but I think Turbine (and 99% of game developers) couldn't do epic magic as it should be done. There is no knowledge, so there are no epic spell slots. There is no spellcraft, so epic spell can not be created and crafted. Plus all that thing with players building their spells the way they want them, they would have to add some UI for that, and some way to add players' spells to game's database. So they will probably do it NWN style, where you had to waste 5 times more feats on spells, and had less casts/day, do it like normal spell level with spells created by devs, or completely ignore epic magic. Any of 3 ways is extreme nerf to epic caster (especially those compared to epic meeles).
    Actually you wouldn't really need to add each and every custom spell to the database, you would just need to have a few basic frameworks into which the player would apportion various points, which would be part of the information passed across the game interface.

    It could work in a manner similar to the old Hero system used in the pen and paper version of Champions...you pick a basic power type, the type of damage (if any) it does, any mez components, base damage, etc...
    Last edited by rahubby; 10-18-2010 at 02:20 PM.

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