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Thread: Enough Already

  1. #1
    Community Member Loftus's Avatar
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    Unhappy Enough Already

    You want some suggestions, ok here we go I have two major ones. First stop the madness and get rid of the level 20 cap, you just do not see it in other games. Even your own LOTRO does not cap a character at 20. Also with the level cap your monster DC does not stop at 20, so fix it one way or the other. Fighting a DC23 monster is unfair in every way. 2nd- The manyshot feat should either have the cooldown removed altogether or greatly reduced, it is an ability and should not be so little used. It's not like it's a spell effect you need to use sp for so get it fixed. I can see looking realistically at someone performing a maneuver like that would need a brief rest but not the one that is in place in the game. The bows are already gimped enough so throw those of us with manyshot a bone.

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    is the OP trolling?

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    Quote Originally Posted by Loftus View Post
    You want some suggestions, ok here we go I have two major ones. First stop the madness and get rid of the level 20 cap, you just do not see it in other games. Even your own LOTRO does not cap a character at 20. Also with the level cap your monster DC does not stop at 20, so fix it one way or the other. Fighting a DC23 monster is unfair in every way. 2nd- The manyshot feat should either have the cooldown removed altogether or greatly reduced, it is an ability and should not be so little used. It's not like it's a spell effect you need to use sp for so get it fixed. I can see looking realistically at someone performing a maneuver like that would need a brief rest but not the one that is in place in the game. The bows are already gimped enough so throw those of us with manyshot a bone.
    the Ranks in DDo are a better representation of level cap when compared to "other" MMO's

    Manyshot cooldown isnt "Realistic" but Fighting a pit fiend is?

    DDO isnt about Realism. Its a fantasy MMO and the cooldown is in there for balance. While I concur it needs some love, removing the cooldown would be insanely overpowering.
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  4. #4
    Community Member BlackSteel's Avatar
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    semantics. you get a 100 "ranks" while leveling, isnt that good enough?
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  5. #5
    Community Member vVAnjilaVv's Avatar
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    Honestly, I would think pulling four arrows at a time and firing them with power and precision would be quite energy draining....so the cooldown makes perfect sense.

    I think the cap is fine, monsters with high DC are there for people looking for a greater challenge.....noone is forcing your capped 20's into Amarath and Epic quests.

    And if your referring to Elite scaling.....well, that is for elite players.....not people who want it easy.

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    Community Member Diyon's Avatar
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    One, monsters can't be DC23, but can be CR23. Two, the CR system is based on a party of four characters. In that a CR 23 is supposed to be an average encounter for four lvl23s. Also, with all the stat inflations between monsters and players I'm betting it doesn't even work that way in DDO anyways.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  7. #7
    Community Member Waukeen's Avatar
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    Open a D&D book.

    It goes to 20.

    Deal with it.

    Epic brings it to 30. but the current rules in PnP are terrible.
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  8. #8
    Community Member JDCrowell's Avatar
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    Quote Originally Posted by Loftus View Post
    You want some suggestions, ok here we go I have two major ones. First stop the madness and get rid of the level 20 cap, you just do not see it in other games. Even your own LOTRO does not cap a character at 20. Also with the level cap your monster DC does not stop at 20, so fix it one way or the other. Fighting a DC23 monster is unfair in every way. 2nd- The manyshot feat should either have the cooldown removed altogether or greatly reduced, it is an ability and should not be so little used. It's not like it's a spell effect you need to use sp for so get it fixed. I can see looking realistically at someone performing a maneuver like that would need a brief rest but not the one that is in place in the game. The bows are already gimped enough so throw those of us with manyshot a bone.
    While I would very much enjoy a shorter cool down for Many Shot, I'm not going to cry about it.

    Seems just fine with me. Besides...when did it hurt an AA to drop the bow and pull out a couple of Rapiers or something?

    Just my two cents.
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  9. #9
    Community Member CrescentCalling_5's Avatar
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    Quote Originally Posted by Waukeen View Post
    Open a D&D book.

    It goes to 20.

    Deal with it.

    Epic brings it to 30. but the current rules in PnP are terrible.
    in some versions epic brings it to 40. Forgotten realms did well with that :3
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  10. #10
    Community Member Therigar's Avatar
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    IMO the L20 cap is tied to the way D&D is structured. This has not always been a feature of D&D but is certainly the way it is now.

    The problem is that in PnP games it takes forever to reach L20. In DDO you can hit L20 pretty fast -- less than a week if you really want to and in 4-6 weeks if you stick with the same character and play often.

    Once you hit L20 you really don't have anything to do. You can

    * Go back and do it all over again as a TR
    * Start a new character and do it all over again
    * Grind gear, tokens, etc so you can run Epic

    At some point it stops being fun. The dungeons get to be predictable and boring. The new content is nothing really new.

    An alternative is quests where the adventures continue and the characters can progress beyond L20.

    Forget all the demi-godhood comparisons and thoughts that L20 is comparable to PnP. In PnP if I'm a L20 character there is nothing that can seriously challenge me. In DDO a L20 character can wipe in Gianthold if they are not careful.

    So, OP has a point regarding level cap. Although I'm not certain how to address the point vis-a-vis the game.

    A couple of random thoughts:

    1. When you TR what if you went to a different part of the world where the quests were all new and different instead of staying in Stormreach?

    2. What if when you hit L20 you had the option to skip TR and instead move into new content of really epic quests and could advance beyond level cap to some new target (L30 perhaps)?

  11. #11
    Community Member Noctus's Avatar
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    Quote Originally Posted by Loftus View Post
    You want some suggestions, ok here we go I have two major ones. First stop the madness and get rid of the level 20 cap, you just do not see it in other games. Even your own LOTRO does not cap a character at 20. Also with the level cap your monster DC does not stop at 20, so fix it one way or the other. Fighting a DC23 monster is unfair in every way. 2nd- The manyshot feat should either have the cooldown removed altogether or greatly reduced, it is an ability and should not be so little used. It's not like it's a spell effect you need to use sp for so get it fixed. I can see looking realistically at someone performing a maneuver like that would need a brief rest but not the one that is in place in the game. The bows are already gimped enough so throw those of us with manyshot a bone.

    troll or not - benefit of the doubt.


    a) If you rename the 100 ranks to "level", each giving a small increase and every 5 you get a bigger boost to your abilities, you would be fine, wouldnt you?
    --> pure semantics.


    b) No, Manyshot is build in this way because of Balance. Always Manyshot = all ranged, no melee. there was a time in beta in which ranged DPS was the same / very close to melee DPS ----> all people ranged and kited, noone meleed.
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  12. #12
    Community Member Requiro's Avatar
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    Quote Originally Posted by Therigar View Post
    (...)

    At some point it stops being fun. The dungeons get to be predictable and boring. The new content is nothing really new.

    An alternative is quests where the adventures continue and the characters can progress beyond L20.

    (...)

    2. What if when you hit L20 you had the option to skip TR and instead move into new content of really epic quests and could advance beyond level cap to some new target (L30 perhaps)?
    No. This is change nothing. When you hit L30 and do it again and again, all new quest will be old and boring again.

    But there is something that will made old quest fun again: RANDOM location traps, boss, chest, monsters, monster's CR ect. ect. (Maybe even slight DESIGN of the dungeon?) That will change game entirely, and most ZERG players will quit.

    So the best solution is made some of the quest unpredictable (in any levels or in high levels only) and rest leave like they are today.

    (but this change will never see daylight... )
    Last edited by Requiro; 10-12-2010 at 10:36 AM.

  13. #13
    Community Member Therigar's Avatar
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    Taking this somewhat seriously for the moment....

    IMO Turbine is stuck, was stuck from the very start. If it built a game where leveling was long and you received really small amounts of XP then very few people would play -- certainly not enough to keep the game viable. But, by building a game that allows rapid leveling Turbine runs out of game to offer.

    Keep in mind that D&D rules are written for a table-top role playing game. They are not designed for something like DDO. D&D might realistically expect you to take years to reach L20 (making that a reasonable level cap). And, odds are you will never repeat a dungeon (or if you do it will be full of new inhabitants who have made a few "updates" to their environment).

    Your DM can easily keep pace with character leveling and design new dungeons on the fly if need be. They can work in a few pre-designed modules, recycle modules from older versions or just run a slew of random encounters as you travel through the always dangerous and expansive "wilderness areas."

    DDO doesn't do that.

    What I would suggest is an alternate game space away from Stormreach that is accessable only to L20 characters in which the content is not based on quickly completed dungeons with massive XP. Save that for the bulk of DDO because it is needed to keep the players playing.

    What I wonder is if there would be value in building epic levels of content that worked differently than the L1-20 game. What happens if the quests are long, difficult, have multiple solutions and open new events based on the solution you use in the present quest? And, what if the XP were such that it would take hundreds of hours to progress each bubble on the way towards your epic levels of 21-30?

    Would people play only for the challenge or would it be a complete dead end and waste of effort by Turbine?

    I think that the market is for content that is quickly beaten with high reward to the players. I think that is why Turbine is, was, stuck developing DDO the way it is.

    So, I think that raising the level cap above the artificially set 20 (it is just a number after all) isn't necessarily a bad idea. Players get to L20 and they run out of things to do. Repeating old content isn't something new. Playing a new character on old content isn't something new. Writing new code for more dungeons doesn't do anything because at L20 there isn't any real challenge. It is a 4 hour "fix" and then it is old too.

    The answer, IMO, is to just allow levels to continue to increase and to add new, higher level content. Maybe content that is accessible only to those who are L20+.

    Call it "epic" content if it makes people feel better about following D&D rules. But, IMO it will become necessary. The game as it is offers too much opportunity for a player to do it all too soon and to hit L20 too easily.

    Dungeons should have only 1 difficulty level. They should not be repeatable by any character. There should be multiple story lines tied to the existing factions. There should be multiple goals within dungeons depending on which faction is a player's patron. There should be consequences for failing to protect your faction's interests. You should need to do nearly all of the quests designed for your level before obtaining enough XP to advance to the next level.

    But, that isn't what DDO is. It isn't a PnP game. So what it "should" be isn't what it is. But, for DDO to continue being what it is means that Turbine has to give players more of what they have come to expect. That means more levels for their characters and not an artificial stopping point.

    It was true when cap was L10/12/14/16. It is true now that it is L20.

    For an interesting look at the history of the game see here.

  14. #14
    Community Member Diyon's Avatar
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    Quote Originally Posted by Therigar View Post
    1. When you TR what if you went to a different part of the world where the quests were all new and different instead of staying in Stormreach?
    I think there may be something in that, I'm not sure how it would need to be done to make it work well in DDO, but it sounds like it may have some merit in it.

    You have some other interesting thoughts too that got me thinking. A zone/area that's accessible to only lvl 20s? (or maybe TRs too idk) Why not make it have several active combat areas that are actively controlled by GMs/devs that happen to feel like throwing a challenge that has active intelligence behind, and give out rewards to those who prevail? It wouldn't have to be all actively controlled but just be an area where Turbine can just step in and control anything and everything they feel like. I'd have a blast with that sort of area.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  15. #15
    Community Member AyumiAmakusa's Avatar
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    Woah was this post serious?

    It seems too easy to point out stuff wrong with it....
    In case you didn't already notice, my posts that end with must NEVER EVER, under any circumstances, be taken seriously.

    http://forums.ddo.com/showthread.php?p=3012617

  16. #16
    Community Member articwarrior's Avatar
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    Quote Originally Posted by vVAnjilaVv View Post
    Honestly, I would think pulling four arrows at a time and firing them with power and precision would be quite energy draining....so the cooldown makes perfect sense.

    I think the cap is fine, monsters with high DC are there for people looking for a greater challenge.....noone is forcing your capped 20's into Amarath and Epic quests.

    And if your referring to Elite scaling.....well, that is for elite players.....not people who want it easy.
    this

    also, if manyshot had a shorter cool down then it would break PvE because they would be the only characters played-AA. with 4 arrows going off a second and getting slayer on top of that AS WELL AS being self sufficient with heal scrolls.
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

  17. #17
    Community Member Chai's Avatar
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    Sure lets all bear witness to how much DnD is even more broken after 20 than it is before 20.

    Now mobs are running around casting max empowered greater ruin for 1500 damage, mana free, and this, right after casting dragon knight. Now its eVON 6 right in the middle of the hallway every time we encounter a trash mob caster!! Wooooohoooooo!!! Get behind that rock, quick!!!

    So, you think maraliths and tanari should be trash mobs....
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  18. #18
    Community Member rezo's Avatar
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    Default 1/79 cp

    Quote Originally Posted by Loftus View Post
    You want some suggestions, ok here we go I have two major ones. First stop the madness and get rid of the level 20 cap, you just do not see it in other games. Even your own LOTRO does not cap a character at 20. Also with the level cap your monster DC does not stop at 20, so fix it one way or the other. Fighting a DC23 monster is unfair in every way. 2nd- The manyshot feat should either have the cooldown removed altogether or greatly reduced, it is an ability and should not be so little used. It's not like it's a spell effect you need to use sp for so get it fixed. I can see looking realistically at someone performing a maneuver like that would need a brief rest but not the one that is in place in the game. The bows are already gimped enough so throw those of us with manyshot a bone.
    /sign, sure why not. Players don't want manyshot to be fix because it would gimp most of there build and playing tactic's in the game. After all, run up to monster and hold one mouse button down is very hard to do for most. lol
    Quote Originally Posted by Shade View Post
    No one that throws together a bunch of numbers and calls it fact is going to give you and real accurate answer, there's too many variables and it's all biased towards there own personal outlooks on how it should be, not how it is. Numbers are too easy to manipulate.
    So sad but true.

  19. #19
    Community Member Requiro's Avatar
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    Quote Originally Posted by Chai View Post
    (..) every time we encounter a trash mob caster!! Wooooohoooooo!!! Get behind that rock, quick!!!
    Oh - that will be so nice Fell that fear again when I go in to dungeon... For now it only annoying trash moob, that slows me down. Just like mud, nothing more.

  20. #20
    Community Member Loftus's Avatar
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    Default I can read

    Quote Originally Posted by Waukeen View Post
    Open a D&D book.

    It goes to 20.

    Deal with it.

    Epic brings it to 30. but the current rules in PnP are terrible.
    D&D(btw i have played on and off since i was 8) has as a rule listed to twenty but always given guidelines for levels past 20 and that was without the epic levels.

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