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  1. #1
    Community Member FengXian's Avatar
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    Default Fixing ranged combat...

    Despite what many people say, I don't think ranged combat really needs powerups, it just needs to be fixed.

    First of all, what about making the ranger capstone increase your attack speed by 25% instead of 10-14% as it is now? That's a major flaw, and it's been around for a while...

    Secondly, it looks like once you got capstone and haste, all ranged alacrity items become useless...either fix it if it's a bug or make it possible to get at least another 10% alacrity out of equipping one of those items...we don't need all of them to stack with each other, but at least to stack with haste and with the capstone, so that there's a point in farming them.

    And do blast effects on ranged weapons work now?

    All ranged combat's getting with update 7 is the fix on terror arrows text, adding the PK effect to it

  2. #2
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    iirc ranged combat isnt getting changed in u7... the dev's were thinking of nerfing slayer arrows like touch of death(monks) but changed their minds (for now). The text on lamma just didnt get changed back is all....

    dont expect any ranged changes unless its a nerf.

  3. #3
    Community Member DevilButcher's Avatar
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    I’m lost, how is a more defensive combat tactic like Ranged combat equal inferior to upfront Melee combat?

    It makes sense to me as is.

    What more are you asking for?

    *** all i know is there are a lot of bugs that melee effects and script does not cross over to ranged combat... I guess some things need work.
    Last edited by DevilButcher; 10-10-2010 at 11:23 PM.

  4. #4
    Community Member FengXian's Avatar
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    Quote Originally Posted by DevilButcher View Post
    I’m lost, how is a more defensive combat tactic like Ranged combat equal inferior to upfront Melee combat?

    It makes sense to me as is.

    What more are you asking for?


    *** all i know is there are a lot of bugs that melee effects and script does not cross over to ranged combat... I guess some things need work.
    What more am I asking for?

    As I said I'm not asking for improvements I'm asking for fixes. The capstone say 25%, make it 25%!

    The blast effects on GS ranged weapons don't work, make them work!

    The only improvement I was asking for is the stackability of quiver OR dragonscale AND/OR ToD sets with the capstone and haste. To my knowledge fighter's capstone, fighter's haste, haste, jorgundal's collar, madstone rage, docent of quickness etc stack with each other (I might be wrong on this one tho).

    Plz read the original post before just thinking it's another petiton for giving ranged the same dps as melee, for it's not -_-

  5. #5
    Community Member DevilButcher's Avatar
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    Quote Originally Posted by FengXian View Post
    Plz read the original post before just thinking it's another petiton for giving ranged the same dps as melee, for it's not -_-
    Your right, I did make that mistake,I`m too use to seeing Melee vs. Ranged DPSt Threads. I did read the OP, but my mind must of been somewhere else... thought you were squeeking out as much damage as possible.

  6. #6
    Community Member FengXian's Avatar
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    So no one's gonna sign for a fix to the ranger capstone and blast damage? I'd also love to know what does Turbine think about it, but ofc few post = they won't even check it

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