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  1. #1
    Community Member FengXian's Avatar
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    Default Fixing ranged combat...

    Despite what many people say, I don't think ranged combat really needs powerups, it just needs to be fixed.

    First of all, what about making the ranger capstone increase your attack speed by 25% instead of 10-14% as it is now? That's a major flaw, and it's been around for a while...

    Secondly, it looks like once you got capstone and haste, all ranged alacrity items become useless...either fix it if it's a bug or make it possible to get at least another 10% alacrity out of equipping one of those items...we don't need all of them to stack with each other, but at least to stack with haste and with the capstone, so that there's a point in farming them.

    And do blast effects on ranged weapons work now?

    All ranged combat's getting with update 7 is the fix on terror arrows text, adding the PK effect to it

  2. #2
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    iirc ranged combat isnt getting changed in u7... the dev's were thinking of nerfing slayer arrows like touch of death(monks) but changed their minds (for now). The text on lamma just didnt get changed back is all....

    dont expect any ranged changes unless its a nerf.

  3. #3
    Community Member DevilButcher's Avatar
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    I’m lost, how is a more defensive combat tactic like Ranged combat equal inferior to upfront Melee combat?

    It makes sense to me as is.

    What more are you asking for?

    *** all i know is there are a lot of bugs that melee effects and script does not cross over to ranged combat... I guess some things need work.
    Last edited by DevilButcher; 10-10-2010 at 11:23 PM.

  4. #4
    Community Member FengXian's Avatar
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    Quote Originally Posted by DevilButcher View Post
    I’m lost, how is a more defensive combat tactic like Ranged combat equal inferior to upfront Melee combat?

    It makes sense to me as is.

    What more are you asking for?


    *** all i know is there are a lot of bugs that melee effects and script does not cross over to ranged combat... I guess some things need work.
    What more am I asking for?

    As I said I'm not asking for improvements I'm asking for fixes. The capstone say 25%, make it 25%!

    The blast effects on GS ranged weapons don't work, make them work!

    The only improvement I was asking for is the stackability of quiver OR dragonscale AND/OR ToD sets with the capstone and haste. To my knowledge fighter's capstone, fighter's haste, haste, jorgundal's collar, madstone rage, docent of quickness etc stack with each other (I might be wrong on this one tho).

    Plz read the original post before just thinking it's another petiton for giving ranged the same dps as melee, for it's not -_-

  5. #5
    Community Member DevilButcher's Avatar
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    Quote Originally Posted by FengXian View Post
    Plz read the original post before just thinking it's another petiton for giving ranged the same dps as melee, for it's not -_-
    Your right, I did make that mistake,I`m too use to seeing Melee vs. Ranged DPSt Threads. I did read the OP, but my mind must of been somewhere else... thought you were squeeking out as much damage as possible.

  6. #6
    Community Member FengXian's Avatar
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    So no one's gonna sign for a fix to the ranger capstone and blast damage? I'd also love to know what does Turbine think about it, but ofc few post = they won't even check it

  7. #7
    Community Member Ravoc-DDO's Avatar
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    Change the current ranger capstone enhancement into a standard L6 ranger enhancement that requires either Ranger/Elf/Half-Elf Arcane Archer I or Ranger Deepwood sniper I. Then add a new ranger capstone instead that gives additional bonusses to Favored Enemies (damage, attack bonus, resistance). That would make pure rangers more worthwhile and gives Tempest rangers a useful capstone. Archer PrE's also get their much needed boost that way.

  8. #8
    Community Member h4x0r1f1c's Avatar
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    Quote Originally Posted by Ravoc-DDO View Post
    Change the current ranger capstone enhancement into a standard L6 ranger enhancement that requires either Ranger/Elf/Half-Elf Arcane Archer I or Ranger Deepwood sniper I. Then add a new ranger capstone instead that gives additional bonusses to Favored Enemies (damage, attack bonus, resistance). That would make pure rangers more worthwhile and gives Tempest rangers a useful capstone. Archer PrE's also get their much needed boost that way.
    lol no way dude.

    12ftr,6ranger,2monk elf AA would blast people with Haste Boost IV and the lvl6 bonus you suggested.

    Just that build alone gets a Favored Enemy ontop of Kensai II w/ Powersurge and Slayer Arrows and Evasion.

    20ranger would also be OP in PvE (and PvP) because they get an even larger bonus to Favored Enemies?

    No. They have their bonus it's called ranged combat they don't have to take hits from melee.

    + I agree look forward to a nerf in Update 8. They're planning one so get ready for it.
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  9. #9
    Community Member FengXian's Avatar
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    I don't get it. People say ranged combat is gimped, still there's gonna be a nerf? Someone's gotta be wrong here.

  10. 10-12-2010, 06:13 AM


  11. #10
    Community Member KillEveryone's Avatar
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    Quote Originally Posted by Ravoc-DDO View Post
    Change the current ranger capstone enhancement into a standard L6 ranger enhancement that requires either Ranger/Elf/Half-Elf Arcane Archer I or Ranger Deepwood sniper I. Then add a new ranger capstone instead that gives additional bonusses to Favored Enemies (damage, attack bonus, resistance). That would make pure rangers more worthwhile and gives Tempest rangers a useful capstone. Archer PrE's also get their much needed boost that way.
    This is a good idea.

    I do think that their capstone really needs changing because there isn't really much reason to do a pure melee ranger for the capstone.

    Favored enemies is a better fit and the ranged portion should be in a line with a ranged focused ranger.

    Making the sets or at lease one of them stack would make it worth the grind to get one. Once you hit capstone on a ranged ranger there isn't much point to grind out those items unless you want them for a TR.

    I would also like to see the actual bonus to attack speed be correct. Other items do this and not just the ranger capstone...the descriptions of striders are incorrect and you don't get the actual boost in speed from those items. I don't understand why but it really should also be fixed.
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  12. #11
    Community Member Chai's Avatar
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    Quote Originally Posted by DevilButcher View Post
    I’m lost, how is a more defensive combat tactic like Ranged combat equal inferior to upfront Melee combat?

    It makes sense to me as is.

    What more are you asking for?

    *** all i know is there are a lot of bugs that melee effects and script does not cross over to ranged combat... I guess some things need work.
    Defensive combat tactic? Are you referring to running all over the place which peeves the entire party, or are you referring to those mobs that teleport on top of you three at a time after the first shot?

    Quote Originally Posted by h4x0r1f1c View Post
    lol no way dude.

    12ftr,6ranger,2monk elf AA would blast people with Haste Boost IV and the lvl6 bonus you suggested.

    Just that build alone gets a Favored Enemy ontop of Kensai II w/ Powersurge and Slayer Arrows and Evasion.

    20ranger would also be OP in PvE (and PvP) because they get an even larger bonus to Favored Enemies?

    No. They have their bonus it's called ranged combat they don't have to take hits from melee.

    + I agree look forward to a nerf in Update 8. They're planning one so get ready for it.
    Exactly how is a multiclass taking a capstone again?

    And archers not having to take hits from melee is a myth.

    They would have to do ALOT more than that to make 20 ranger OP in PVE. A 20 ranger who never puts the bow down does the same damage as a melee TWFing +5 longswords with no effects on them or enhancements to back it up. I grin every time I see people harping on ranged like its out of control, as their homework obviously hasnt been done.

    As far as PVP is concerned, DnD was never balanced for it for 35 years, why worry about that now? People just need to understand, embrace, and live with this. There are many many games designed from the ground up to be PVP balanced and this aint one of em.

    The only thing you are looking forward to is filling the Sarlona general chat up with stroking about how awesome it is that your OP robot sorc is unstoppable in PVP due to the fact that the last thing that could keep you honest just got nerfed. You harping about rangers getting 500 point arrows would be like anyone else harping that someone can build an arcane that can fully heal itself. Both are unbalanced, so hey lets just nerf everything back into balance, right? What you will get is a game that looks and feels like WOW, where everyone wearing purple armor is a paladin, and skill is replaced with gear. I dont want to be a cookie cutter, which is why I play DDO. Be careful what you wish for and look forward to, because when it happens, you will likely not be as pleased as you thought you would be about it.
    Last edited by Chai; 10-12-2010 at 08:44 AM.
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  13. #12
    The Hatchery BossOfEarth's Avatar
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    Quote Originally Posted by Ravoc-DDO View Post
    Change the current ranger capstone enhancement into a standard L6 ranger enhancement that requires either Ranger/Elf/Half-Elf Arcane Archer I or Ranger Deepwood sniper I. Then add a new ranger capstone instead that gives additional bonusses to Favored Enemies (damage, attack bonus, resistance). That would make pure rangers more worthwhile and gives Tempest rangers a useful capstone. Archer PrE's also get their much needed boost that way.
    Wow. That's a very good idea.

  14. #13

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    Quote Originally Posted by Ravoc-DDO View Post
    Change the current ranger capstone enhancement into a standard L6 ranger enhancement that requires either Ranger/Elf/Half-Elf Arcane Archer I or Ranger Deepwood sniper I. Then add a new ranger capstone instead that gives additional bonusses to Favored Enemies (damage, attack bonus, resistance). That would make pure rangers more worthwhile and gives Tempest rangers a useful capstone. Archer PrE's also get their much needed boost that way.
    Stirring this thread up again, because I rather like this idea...might make people rethink their exploiters and 18/2 builds, although I would say that the new capstone shouldn't be so good as to take away from the splash builds. Just another viable option for those who don't go AA ranger.
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