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  1. #1
    Community Member kartos's Avatar
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    Default dwarves getting dwarven axes

    I was checking a few dwarf builds and noticed that dwarves get dwarven axes only if they have every martial proficiency which is completely wrong in my opinion as all dwarven warriors receive training with this weapon it should be given to any dwarf with 13 str and +1 BAB (so some characters may need to wait to level 2)

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    Community Member EustaceTrevelyan's Avatar
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    Quote Originally Posted by kartos View Post
    I was checking a few dwarf builds and noticed that dwarves get dwarven axes only if they have every martial proficiency which is completely wrong in my opinion as all dwarven warriors receive training with this weapon it should be given to any dwarf with 13 str and +1 BAB (so some characters may need to wait to level 2)
    According to the logic of the game, if you pick a warrior class (Ftr, Barb, Ranger, Paladin), then one of the things you're granted is proficiency with all martial weapons (which for dwarves includes d-axes), since that would be part of your basic training. If you're a dwarf who doesn't pursue such a path, your experience with weapons is much more limited. However, if you are a dwarf in such a class, if you're under the effect of the Master's Touch spell, you'll recieve proficiency in any martial weapons you happen to be holding till next rest, which for dwarves includes d-axes. Best I can outside of a splash of fighter.

  3. #3
    Community Member kartos's Avatar
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    so let's say that a dwarf was raised as a cleric but he grown to love the art of war so he trained with weapons he should get the dwarven axes!

  4. #4
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    Quote Originally Posted by kartos View Post
    so let's say that a dwarf was raised as a cleric but he grown to love the art of war so he trained with weapons he should get the dwarven axes!
    If he grew to love the art of war, wouldn't that translate into taking a level of fighter?

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    Community Member kartos's Avatar
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    no he was raised purely as cleric but he knows how to fight

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    The way i always played it was ANY dwarf of ANY class got Dax for free. Racial weapon. Part of their heritage.

    It's right there in the name even... dwarven...


    Now you wanna use anything else.. Yup. gonna need martial prof... but they always got basic dwarven axe skill for free.

  7. #7
    Community Member Teharahma's Avatar
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    Quote Originally Posted by kartos View Post
    no he was raised purely as cleric but he knows how to fight
    So you want a schizophrenic dwarf ?

    One ego to destroy, and the other to mend ?
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    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

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    Community Member breadstick's Avatar
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    Quote Originally Posted by kartos View Post
    no he was raised purely as cleric but he knows how to fight
    and he also took an interest in spell-casting and lute-playing, but he didn't take any wiz/bard levels...

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    Community Member Rakian_Knight's Avatar
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    Quote Originally Posted by kartos View Post
    no he was raised purely as cleric but he knows how to fight
    This would translate into something that DDO doesn't have but D&D does, Cleric Domains. One of the domains is War and it grants a martial weapon prof. for a single weapon as a bonus feat. I'd push for Cleric Domains over giving a dwarven ax to every dwarf.

    I see this thread being brought up again when Druids (if they ever come) are released because they don't have martial weapon prof.
    A necromancer from before Pale Master came out.
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  10. #10
    Founder Pugsley's Avatar
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    Quote Originally Posted by Dandonk View Post
    If he grew to love the art of war, wouldn't that translate into taking a level of fighter?
    No, that would mean a Cleric with the War Domain.

  11. #11
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Pugsley View Post
    No, that would mean a Cleric with the War Domain.
    Yes yes, Domains.

    Clerics have been harping for them for forever. Sadly, probably not going to happen.

    Oh, or if we want to be really fancy...

    I looked up the Deities for Ebberon. None of them, regardless of Domain, have Dwarven Axe as their weapon. As can be read here, .pdf by the way. Pages 15 and 16.

  12. #12
    Community Member Noctus's Avatar
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    Quote Originally Posted by kartos View Post
    so let's say that a dwarf was raised as a cleric but he grown to love the art of war so he trained with weapons he should get the dwarven axes!
    Like i always told my pen&paper group, You can have the nicest backstory in the world, but if you want relevant boni from it:
    --> Take the multiclass level!
    --> Take the feat!


    No sobstory gonna give you freebies.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  13. #13
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by CrushingInklings View Post
    Phirst) Responding to a thread that was last responded to less then a month ago is not necroing.

    Bee) Halflings get so much extra racial damage for backstabs that the -2 str doesn't mater and they infact do A LOT more damage then dwarfs. If Dwarf rogues got Daxes for free they would still do less damage then a halfing using repairs in fights that lasted over a minute.
    Well maybe dwarves just don't lend themselves to being rogues, just like Halflings have a tough time Intimitanking the Epic DQ. Shucks gee golly, roll something else. Rogues get just as many feats as Paladins, yet a fair share of Deeps Pallies manage to find an extra feat slot for an exotic weapon.

    Either Rogue 20 is strong enough all by its lonesome, or its not. If you like it, stay pure class. If you don't like it, multi, get the feat, or better yet - ask for the things rogues already have, like the capstones and PrEs, to be improved.

    Don't ask for a second-tier melee (based on BAB, not Deeps) to get an Exotic Weapon because all other rogues get 3 of 23 Martial Weapons. And yes, I know its Martial. To full BAB progression Dwarves.

    October 12th to November 5th without getting a single response, in the Suggestions forum no less? Its casting Raise Thread as a 9th level Poster.

    Quote Originally Posted by babacadabra View Post
    Well i cannot make you do anything. you responding is on you. This thread is in suggestions, so it is a suggestion.

    This game is very different now than it was years ago. for example racial toughness wasnt available for all the races a few years ago, i know dwarves got it possibly warforged. yes different races have trade offs. dwarves are tough. then why give drow a racial toughness, because they arent tough; or even halflings. maybe offer it to just classes that use a con as their action points. like you said different races have trade offs.

    the point is rogues get some martial weapons already, and if a rogue is a dwarf i SUGGEST they let him have his axe as the class does possess some martial weapons. perhaps make it an action point for assassin , like they did with warchanter 2 granting bards a weapon of choice. Id say an assasin dwarf should be able to use a racial weapon. he is as assasin after all.
    Warchanter 2 gets it because theirs is a martial PrE. Not that it particularly matters, since most Warchanters I see already have two levels of Paladin, Fighter, or Barbarian.

    "He's an assassin, so he should use an exotic, non-light weapon." <- Did I quote that correctly? The two Martial weapons that rogues get (melee) are Short Sword and Rapier. Both Light weapons. Light = Rogue.

    Its like getting sneak attack damage with a ballista. Its a joke. If anything, the PrE could get an increased crit multiplier while using light weapons. Rapiers would be sexy for any race if they were x3 Crit.

    Edit: Also, this thread was mainly about a Cleric. Rogues, or a specific PrE, getting Dwarven Axes should probably get branched off to another thread.

  14. #14
    Community Member Waukeen's Avatar
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    Quote Originally Posted by kartos View Post
    I was checking a few dwarf builds and noticed that dwarves get dwarven axes only if they have every martial proficiency which is completely wrong in my opinion as all dwarven warriors receive training with this weapon it should be given to any dwarf with 13 str and +1 BAB (so some characters may need to wait to level 2)
    You contradict yourself above. You say that all dwarven warriors recieve training with this weapon.
    The game gives the proficiency for Dwaven axe to ALL Martial Classed dwarves.
    Dwarven wizards should not have Dwarven axe as a free proficiency.

    The other story line that you posted could be achieved with 1 ftr lvl or taking the proficiency.
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  15. #15
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by kartos View Post
    I was checking a few dwarf builds and noticed that dwarves get dwarven axes only if they have every martial proficiency which is completely wrong in my opinion as all dwarven warriors receive training with this weapon it should be given to any dwarf with 13 str and +1 BAB (so some characters may need to wait to level 2)
    Correct, all dwarven WARRIORS...and they do get it now.

    What's being done is consistant with PnP rules and there is no good reason to change it.

  16. #16
    Community Member CrushingInklings's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    Correct, all dwarven WARRIORS...and they do get it now.

    What's being done is consistant with PnP rules and there is no good reason to change it.
    Sooooo much is not done by PnP rules in this game. That argument is laughable. Giving dwarf rogues the feat for free would put them closer to being on par with other races who play rogue. There really is no reason not to give it to them IMO. They still wouldn't be near the top in damage and certainly wouldn't make them overpowers like some others(not you) suggested. Giving them this feat would only open up more viable options at end game making it less static then it is. The fact that 99% of GOOD end game TWF toons are using Khopheses is boring. That alone should be good reason to change it.

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