
Originally Posted by
DrunkenBuddha
I get wanting to try out new and exciting builds. I've had the occasional, "hey, let's do something stupid today" moment. But seriously what is it with the no-con builds?!
Disclaimer: I am not an elitist. I am not uber. In my static group I am that guy that laughed at that guy who fell into the lava at DQ1. Mostly because he has his act together and knows what he is doing and statistically that should have been me since otherwise, nearly without exception, I am doing the dying and they are laughing and/or cursing at me. Yes, I occasionally cast firewall on fire immune monsters, but I swear its because my polar ray button is right next to it. *ahem* Regardless, a number of times in the past few days I've run into builds with 8 con. No toughness. No defensive buffs. When you can get one-shot by kobolds at level 9 - Houston there's a problem.
How is your new, unique and exciting build any fun if you can't make it past the first room? Sure, the max Int/Wis Repeater Build drow rogue with Zen archery sounds "wild and crazy" ...and let's be honest, hasn't everyone wanted to build a max Int/Cha drow sorc without haste, blur or firewall? I mean, I get it. But no con? No toughness? How is the game fun riding in someone's backpack for 40% of the quests? I would just get bored and frustrated. Okay, perhaps it is an intriguing way to pike through a quest.
I made it point to grab every heavy fort, gfl, +con, toughness feat I could fit into my build because I thought it was, frankly, disrespectful to die simply because I don't have a sensible amount of hp. It was a waste of my group's resources to have to carry me around, and well, with a soulstone in your pack that's potentially one less item of loot one could grab. Plus it was, and still is, a bit embarrassing to die when I should know better. With a decent amount of hp, my death means I need to improve my skills since there's no other excuse. It is forcing me to be a better player to keep up with the group.
I am not advocating 18 con sorcs/drow/rogues, whatever - but why wouldn't you make an effort, of some sort, to at least increase the amount of time you can actually "play" within a given quest? I don't get it. It doesn't help that, without fail, the same guild is involved. Are the officers telling new guys to do this? 44hp at level 9 doesn't cut it. Not having useful spells/skills for the group is one thing, but not even yourself is another.
Everyone says the "CON is not a dump stat" mantra, but can someone give me a compelling, logical reason for the other side of the spectrum?