I do realize this is an odd mix but i have a feeling it would work out very well.
This build revolves around staying in lich form most of the time while using shadow fade (Short Swords as monk weapons) for the %25 miss chance + Haste + Displace with the Insane Ac/saves and evasion would make this build VERY hard to hit while staying in a firewall not to mention the great HP regen from Death aura/Lich Form/Shroud of the abbot, Great umd due to good charisma and of course wizard buffs (Stone skin ect) One tough cookie eh?
AC-
Should be well over 70
6 monk levels, maximum dex, pally aura, wiz buffs.. nuff said.
DPS -
High to hit due to high dex and some sneak attacks+smites should be enough with the increased speed while in wind stance + haste.
I preset to you the Shadow monster -
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page
Level 20 Lawful Good Halfling Female
(2 Paladin / 6 Monk / 12 Wizard)
Hit Points: 258
Spell Points: 691
BAB: 12/12/17/22
Fortitude: 20
Reflex: 22
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 17 26
Constitution 14 16
Intelligence 12 16
Wisdom 11 16
Charisma 13 16
Tomes Used
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Intelligence used at level 20
+3 Tome of Wisdom used at level 20
+2 Tome of Charisma used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 8
Bluff 1 6
Concentration 2 3
Diplomacy 1 3
Disable Device n/a n/a
Haggle 1 3
Heal 0 3
Hide 3 12
Intimidate 1 3
Jump 1 6
Listen 0 6
Move Silently 3 10
Open Lock n/a n/a
Perform n/a n/a
Repair 1 3
Search 1 3
Spot 0 3
Swim 1 2
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Level 3 (Wizard)
Feat: (Selected) Spell Focus: Necromancy
Level 4 (Wizard)
Level 5 (Wizard)
Level 6 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Selected) Toughness
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Monk)
Feat: (Selected) Empower Spell
Feat: (Monk Bonus) Weapon Finesse
Level 10 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 11 (Monk)
Level 12 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Monk)
Feat: (Monk Bonus) Dodge
Level 14 (Paladin)
Level 15 (Paladin)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 16 (Wizard)
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Wizard)
Level 20 (Wizard)
Enhancement: Paladin Armor Class Boost I
Enhancement: Paladin Attack Boost I
EEnhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Static Charge
Enhancement: Ten Thousand Stars
Enhancement: Way of the Faithful Hound I
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind
Enhancement: Paladin Extra Smite Evil I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Monk Jump I
Enhancement: Monk Jump II
Enhancement: Monk Tumble I
Enhancement: Monk Tumble II
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Paladin Charisma I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Paladin Toughness I
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Summon Skeleton Archer
Enhancement: Summon Skeletal Knight
Enhancement: Summon Skeletal Mage
I realize the feat selection could be better. ill work on a better one if i get positive feedback.
Also, Will add halfling dragonmarks for healing when forms become toggle on/off in the next update. (jump out of form and heal)