Page 1 of 2 12 LastLast
Results 1 to 20 of 41

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member Ashurr's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default Guild anti-theft device.

    Simple suggestion so that all members of a Guild may access all Guild items without the possibility of theft.

    Institute a method wherein Guild leaders and Officers can "tag" items to that specific Guild when they are placed within the Guild chest, and as long as said item is tagged it can not be sold by any method.

    Of course, all items can be un-tagged by whom ever has the privilege to do so, and can then be sold as normal.


    As a possible plat sink, this feature could cost a certain amount of plat to tag each item, based upon it's ML.

    As a company revenue source - the feature itself can be sold via the DDO Store.
    Last edited by Ashurr; 10-08-2010 at 10:29 AM.
    There is an "Alternate" Forum, PM Strakeln for details.
    Arkats Padawan of Zen Noobility
    Wielder of the Stiffler Salute
    Eberron Lore - Lore-Keepers Lounge

  2. #2
    Community Member
    Join Date
    Sep 2009
    Posts
    572

    Default

    would they still be destoryable? or useable as components (epic scrolls n stuff).

    might be not too trivial to code
    Thelanis - Inferus Sus
    Keeper Refugee - Exclusively playing Warforged
    Nursing IsFutile (FvS) - Unorthodox Behaviour (Kensai) - Bigbofo (Warchanter) - Nukelear Blast (Sorc) - Jurugu Fleshbane (currently TRing) - Reviving IsCheaper (Radiant Blaster)

  3. #3
    Community Member Ashurr's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by blitzschlag View Post
    would they still be destoryable? or useable as components (epic scrolls n stuff).

    might be not too trivial to code
    Non destroy-able of course. And items should be usable of course...if the item to be upgraded by the Guild tagged material is ALSO Guild tagged.

    Potions, spell components are so ridiculously cheap to purchase that tagging them would be cost prohibitive ( if the tagging feature costs plat to utilize)
    Last edited by Ashurr; 10-08-2010 at 10:32 AM.
    There is an "Alternate" Forum, PM Strakeln for details.
    Arkats Padawan of Zen Noobility
    Wielder of the Stiffler Salute
    Eberron Lore - Lore-Keepers Lounge

  4. #4
    Community Member
    Join Date
    Mar 2010
    Posts
    62

    Default

    i like it.

    however great a game ddo is, the guild and pvp systems are still crapy. i guess your anti theft system is just something the devs did not think about or just lazy to code.

  5. #5
    Community Member Tholar's Avatar
    Join Date
    Jan 2007
    Posts
    59

    Default

    My guild has all good people, and nothing has ever been stolen.

    Wouldn't it be easier, just to not put an item in there if you care what happens to it?
    Quote Originally Posted by Codeshaper View Post
    Now that's just crazy talk
    “It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts acquire speed, the teeth acquire staining, the staining becomes a warning. It is by caffeine alone I set my mind in motion.”

  6. #6
    Hero AZgreentea's Avatar
    Join Date
    Dec 2009
    Posts
    2,430

    Default

    Its a good idea, but might be very code intensive to implement. Something like a roster of who took/added what might be a decent temporary solution.

    BTW, what is with the scary animation of the guild chest closing? I'm always worried about catching my fingers in it.
    The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a building filled with archaic furniture. Clean out a corner of your mind and creativity will instantly fill it.
    Dee Hock

  7. #7
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Heres a suggestion. Dont invite thieves to your guild.

    It doesnt take that long to get to know someone just a bit before giving them a guild invite.

    Blind invites have consequences.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  8. #8
    Community Member Ashurr's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Impaqt View Post
    Heres a suggestion. Dont invite thieves to your guild.

    It doesnt take that long to get to know someone just a bit before giving them a guild invite.

    Blind invites have consequences.
    And what about that rare individual that can BS you into letting them into the Guild, seem like a walking Saint, and then rob you blind ( as was their intent all along) I don't care how good your BS meter is, no one is infallible.

    After all, the best thieves are the ones that no one knows they're thieves.
    There is an "Alternate" Forum, PM Strakeln for details.
    Arkats Padawan of Zen Noobility
    Wielder of the Stiffler Salute
    Eberron Lore - Lore-Keepers Lounge

  9. #9

    Default

    Quote Originally Posted by Ashurr View Post
    And what about that rare individual that can BS you into letting them into the Guild, seem like a walking Saint, and then rob you blind ( as was their intent all along) I don't care how good your BS meter is, no one is infallible.

    After all, the best thieves are the ones that no one knows they're thieves.
    if your recuitment policies remain rigid, no one can bs you into inviting them. my guild remains small due to our recruiting policy of having the need to run with an officer multiple times. this is to give us a clearer picture of the player
    If you want to know why...

  10. #10
    Community Member Ashurr's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Aranticus View Post
    if your recuitment policies remain rigid, no one can bs you into inviting them. my guild remains small due to our recruiting policy of having the need to run with an officer multiple times. this is to give us a clearer picture of the player

    And like I said, a dedicated thief could take the time to earn your trust...especially if the Guild they're trying to worm their way into is a well known one, with many high level members ( and thus more likely to have more high-plat gear available to it's members)
    There is an "Alternate" Forum, PM Strakeln for details.
    Arkats Padawan of Zen Noobility
    Wielder of the Stiffler Salute
    Eberron Lore - Lore-Keepers Lounge

  11. #11
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Quote Originally Posted by Ashurr View Post
    And what about that rare individual that can BS you into letting them into the Guild, seem like a walking Saint, and then rob you blind ( as was their intent all along) I don't care how good your BS meter is, no one is infallible.

    After all, the best thieves are the ones that no one knows they're thieves.
    There are literally hundreds of targets for this kind of theif in the game. If you are careful, they will move on.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  12. #12
    Community Member Schmoe's Avatar
    Join Date
    Oct 2009
    Posts
    86

    Default

    Quote Originally Posted by Impaqt View Post
    There are literally hundreds of targets for this kind of theif in the game. If you are careful, they will move on.
    That's the most reasonable counter-argument I've heard to this suggestion. People are naive to think that deception doesn't happen. People are naive to think that personal fallouts and revenge don't happen. Having some sort of protection of guild assets would help to protect a group of people from the petty actions of just a few. That seems like a good thing to me! I don't understand the opposition.
    "And you ate an apple, and I ate a pear,
    From a dozen of each we had bought somewhere;
    And the sky went wan, and the wind came cold,
    And the sun rose dripping, a bucketful of gold. " - Millay

  13. #13
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by Impaqt View Post
    Heres a suggestion. Dont invite thieves to your guild.

    It doesnt take that long to get to know someone just a bit before giving them a guild invite.

    Blind invites have consequences.
    +1

    And what's so very valuable that you are putting in those chests for guildies to use...that you don't want guildies to take?

    It's not even theft, you left it there for them!

  14. #14
    Community Member Ashurr's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Lorien_the_First_One View Post
    +1

    And what's so very valuable that you are putting in those chests for guildies to use...that you don't want guildies to take?

    It's not even theft, you left it there for them!
    So, basically what you're saying is that it's okay to take a work computer, or a forklift, home or sell them....they were left there for you to use after all.

    Poor Guilds need to worry about loss of Guild gear.


    P.S. To whomever neg repped me for this..*shakes head* It may not have been the best suggestion in the world, but in no way was it detrimental....except to thieves perhaps.
    There is an "Alternate" Forum, PM Strakeln for details.
    Arkats Padawan of Zen Noobility
    Wielder of the Stiffler Salute
    Eberron Lore - Lore-Keepers Lounge

  15. #15
    Community Member PhoenixClaw101's Avatar
    Join Date
    Jul 2010
    Posts
    11

    Default

    So like a Bound to Account item, we would have Bound to Guild? That's an interesting concept. My guild recently had an episode where we would have benefited from this, but then again, don't put anything in you don't mind losing, as is common sense.

    I don't know enough about programming to comment on the intensity of adding such a feature, but it would cut down on those rare times a new member enters, and within an hour you're back to 0 of 20 items in the chest. :P
    Quote Originally Posted by finalf18 View Post
    Just because the Dwarf fighter can eat the poisoned burrito in the first place does not mean that they rest of the party will pass the Fort DC check later that night ... especially if the DM increases the DC due to the assumed additive effect of Dwarven gastronomy.

  16. #16
    Halfling Hero phalaeo's Avatar
    Join Date
    Sep 2009
    Posts
    1,661

    Default

    I see where you're going with this, but I think it is ultimately the guild's responsibility to monitor its own applicants and members for trustworthiness.
    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
    ~ Ascent~



  17. #17
    Community Member Ashurr's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by PhoenixClaw101 View Post
    So like a Bound to Account item, we would have Bound to Guild? That's an interesting concept. My guild recently had an episode where we would have benefited from this, but then again, don't put anything in you don't mind losing, as is common sense.

    I don't know enough about programming to comment on the intensity of adding such a feature, but it would cut down on those rare times a new member enters, and within an hour you're back to 0 of 20 items in the chest. :P

    Exactly! but unlike BtA items the Guild leader could un-bind them when needed...and I'm thinking only the Guild leader could do this, as in my response to Impaqt a dedicated thief could take the time to smooze the leader into making them an officer.
    There is an "Alternate" Forum, PM Strakeln for details.
    Arkats Padawan of Zen Noobility
    Wielder of the Stiffler Salute
    Eberron Lore - Lore-Keepers Lounge

  18. #18
    Community Member Ashurr's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by AZgreentea View Post
    Its a good idea, but might be very code intensive to implement. Something like a roster of who took/added what might be a decent temporary solution.
    This could work as well - as simple as a drop-down on the Guild menu, or alongside the activity portion of the member screen.
    There is an "Alternate" Forum, PM Strakeln for details.
    Arkats Padawan of Zen Noobility
    Wielder of the Stiffler Salute
    Eberron Lore - Lore-Keepers Lounge

  19. #19
    Community Member
    Join Date
    Jun 2009
    Posts
    60

    Default No trust required

    Just put items that you want to give away and when someone takes it then you can be happy that a guildy has some new gear. If someone takes all the stuff it's not a big deal cause it's not that important (i'm not saying put garbage in the chest but stuff that is no use to you).

  20. #20
    Community Member Ashurr's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Sethasoigh View Post
    Just put items that you want to give away and when someone takes it then you can be happy that a guildy has some new gear. If someone takes all the stuff it's not a big deal cause it's not that important (i'm not saying put garbage in the chest but stuff that is no use to you).
    To me that defeats the whole purpose of being able to gear your Guild. I WANT my Guildies to be geared a sbest as they possibly can, but NOT have the Guild as a whole suffer because of one a-hole snatching the horde.
    There is an "Alternate" Forum, PM Strakeln for details.
    Arkats Padawan of Zen Noobility
    Wielder of the Stiffler Salute
    Eberron Lore - Lore-Keepers Lounge

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload