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  1. #1
    Community Member windchant's Avatar
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    Default please reconsider Practiced Spellcaster feat

    i have read alot of things on forum, also i have read the post suggesting the reason of why it was refuse to be implement.

    the example used was a lvl 4 fighter with one level in wizzard, and he will be able to cast level 1 buff last 10 minutes duration with extend spell feat.

    but i must admit that this is true, however, this is and will never be a viable choice!

    why? simple, first, ability grant from spell do overwrite with equipment! like shield, which replace shield ac, if you have shield already it will just take the higher one. second, most of the good buff are level dependent.. like shield of faith, or bark skin.. you get more benifit when achieve higher caster level.

    third, and most important! most of these buff can be find on clickie.. or potion... or scroll or wand.....plus this game is and was never design to be a solo game.. i mean one person could never solo the entire dungeon. if they go 1 wiz/19 fighter, they will lose 6 hit point, 1 ab, and fort save..and additional lost to fighter skill level. such as jump or etc. it is totally not worth it..

    not to mention that most of these buff can be broguht from npc..with some favor achievement..they last 30 minutes and do not expired when enter dungeon.. so basically what that post was suggestion was not valid, at least not anymore!

    please give us practiced spell caster feat! right now splash any of the pure caster class seem to be really dumb and silly idea, since that effect almost everything..epsecially the spell pen..duration and power of certain spell... the key feature of dnd is multi class, and with prestige build within base classes and dependent on staying pure, it already encourage people enough to stay pure build.. i think maybe there should be some hope for those who want to build multi class character.. which will make the game more interesting..

    p.s. forget one more thing... if they just go 1/19 they will lose the capstone bonus of each class..which usually very useful...unless it is melee tempest ranger or other class that don't have their capstone implement yet. thanks.
    Last edited by windchant; 10-08-2010 at 02:26 AM.

  2. #2
    Founder Pugsley's Avatar
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    I'll try to translate...

    Practiced Spellcaster, which would extend buff durations for multiclassed characters, would not be overpowered because:

    • Many buff types are also found on equipment (natural, enhancement, shield, etc.)
    • The best buffs require more levels in a casting class
    • Buff spells are also found on clickable items, potions, scrolls and wands
    • With enough favor, some patrons will cast these buffs on you for a fee
    • Multiclassed characters give up a capstone

  3. #3

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    Be aware that caster level touches on more than just spell durations and buff potency, but also the potency of other spells reliant on caster level (Heal, Wall of Fire, Acid Blast, etc.), affects spell penetration as that is a function of caster level, and increases the DC of particular spells (Dismissal, Poison, etc.).

    The last large thread on this topic of Practiced Spell Caster can be found here.
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  4. #4
    Community Member Tholar's Avatar
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    Default

    You also do gain more than just the ability to cast a level 1 buff. You gain wand and scroll use for that class. Depending on your build, this is a huge advantage and can outweigh the loss of capstone.
    Quote Originally Posted by Codeshaper View Post
    Now that's just crazy talk
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  5. #5
    Community Member FuzzyDuck81's Avatar
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    Quote Originally Posted by Tholar View Post
    You also do gain more than just the ability to cast a level 1 buff. You gain wand and scroll use for that class. Depending on your build, this is a huge advantage and can outweigh the loss of capstone.
    agreed - a single level wizard splash can, if planned for properly, have a surprisingly large impact on a build - my personal favourite is on my dragonmarked elf kensai/ninja, where it lets me get extended displacement self-buffs (currently 6x3min per rest), 2min Shield (with 2wf the ac was nice earlier, but now its mainly just great for magic/force missiles), plus use of stoneskin, blur, prot from energy, resist energy & false life wands.. all without having to put a large number of skill points & gear into UMD, which is cross-class for all 3 of my classes & with only 11 INT on the character would be way too expensive Without that splash, the build would be nowhere near as effective.
    Last edited by FuzzyDuck81; 10-08-2010 at 11:39 AM.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  6. #6
    Community Member windchant's Avatar
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    Quote Originally Posted by FuzzyDuck81 View Post
    agreed - a single level wizard splash can, if planned for properly, have a surprisingly large impact on a build - my personal favourite is on my dragonmarked elf kensai/ninja, where it lets me get extended displacement self-buffs (currently 6x3min per rest), 2min Shield (with 2wf the ac was nice earlier, but now its mainly just great for magic/force missiles), plus use of stoneskin, blur, prot from energy, resist energy & false life wands.. all without having to put a large number of skill points & gear into UMD, which is cross-class for all 3 of my classes & with only 11 INT on the character would be way too expensive Without that splash, the build would be nowhere near as effective.
    now with half elf race, you can use these wand/scroll without splash in to the class....

    also all those buff you can get from clickie, or team member.so unless you solo your way to end game, else it is not worth it.
    Last edited by windchant; 10-08-2010 at 12:02 PM.

  7. #7
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    Quote Originally Posted by MrCow View Post
    Be aware that caster level touches on more than just spell durations and buff potency, but also the potency of other spells reliant on caster level (Heal, Wall of Fire, Acid Blast, etc.), affects spell penetration as that is a function of caster level, and increases the DC of particular spells (Dismissal, Poison, etc.).

    The last large thread on this topic of Practiced Spell Caster can be found here.
    DC of poison is affected by caster lvl? Didn't get that from the spell description in the compendium or wikis - can you elaborate?

    Quote Originally Posted by Tholar View Post
    You also do gain more than just the ability to cast a level 1 buff. You gain wand and scroll use for that class. Depending on your build, this is a huge advantage and can outweigh the loss of capstone.
    You get wand use with just a 1 lvl splash, scroll use I'll give you. Not sure whether this would be game breaking. I think that the PSC debate should be revisited for the sake of build variety. I've already given my suggestions for implementation in the thread MrCow referenced - basically, a feat to give a lvl or two and enhancements to bump up, with a reduction in the SP pool to simulate the lack of spell slots for not going pure. Note we have something of a precedent now for enhancements reducing total SP, namely the archmage and SLAs.

  8. #8
    Community Member FuzzyDuck81's Avatar
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    Quote Originally Posted by windchant View Post
    now with half elf race, you can use these wand/scroll without splash in to the class....

    also all those buff you can get from clickie, or team member.so unless you solo your way to end game, else it is not worth it.
    With that build, 8th monk level or 13th fighter level wouldnt give much (oooo +1 attack & 4 or 6 extra HP, whoopee.. & I'm not using handwraps for the extra damage an 8th monk level would give) so I should turn in all of those yummy self-sufficiency benefits for that? LOL... When i TR to the half elf version (assuming they can get the dragonmarks of shadow) then i can take the cleric dilantette to get cleric wand use too (as well as passive fighter past life for slightly better trips & a 34 point build), and have a perfectly capable melee build with the ability to use virtually any wand with no failure chance

    My builds be a little crazy but i DO have some reasoning behind them
    Last edited by FuzzyDuck81; 10-11-2010 at 09:14 AM.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  9. #9
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    Default I cast raise thread.

    Seriously... Practiced Spellcaster is OP but you're giving up capstone, epic levels, possibly savants etc etc? Are you kidding me? It is overpowered why? Because it makes the game fun for multiclass casters? Heaven forbid a game should be fun. DDO has never been balanced in any way anyhow. Especially in PvP. We liked being able to sneak, autorun, and dance at the same time. That had to be nixed because it was too fun and didn't generate revenue. If they could sell some kind of cake that let you do the old fashioned sneak dance for 30 minutes or something I'm sure they would. Fun must be destroyed from all games. Please just let the fun reign!

  10. #10
    Community Member bbcjoke's Avatar
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    /signed

    This is a must have feat in order to multiclass a spellcaster efficiently.

    Just a reminder, for those arguing it's an OP feat: you must choose the class you get your 4 caster levels back (so it's one feat per class, a 2/2/2 wiz/clr/drd would have to spend three feats to get caster level 6 in all classes) and you can only do it once per class (a 18/2 ftr/wiz would only be able to get to arcane caster level 6, for example).

  11. #11
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    Default

    Whyd you necro this post? The multiclass argument is moot now, anyway, because they increased the minimum time for most buffs to 5 mins, even at CL1. So you basically get the benefit of +4 CL on every buff, even if you're NOT multiclassed and just using a clicky...

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