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Thread: Enhancements

  1. #1
    Community Member
    Join Date
    Sep 2010
    Posts
    21

    Default Enhancements

    Hi guys. My friend give this build for me, but the enhancements are not listed here.
    And, enhancements are my BIG problem to make any build, because i just cant choose correct.
    So, i need u guys help me out by choosing the enhancements for this build for me. Thanks alredy ( hope u guys have understando my bad english )



    Level 20 Chaotic Good Drow Male
    (12 Fighter \ 2 Rogue \ 6 Ranger)
    Hit Points: 242
    Spell Points: 25
    BAB: 19\19\24\29\29
    Fortitude: 14
    Reflex: 15
    Will: 6

    Starting Ending
    Abilities Base Stats Base Stats
    (28 Point) (Level 1) (Level 20)
    Strength 17 24
    Dexterity 15 17
    Constitution 10 12
    Intelligence 16 18
    Wisdom 8 10
    Charisma 10 12

    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7

    Starting Ending
    Base Skills Base Skills
    Skills (Level 1) (Level 20)
    Balance 6 12
    Bluff 0 1
    Concentration 0 1
    Diplomacy 4 5
    Disable Device 7 26
    Haggle 4 5
    Heal 1 2
    Hide 2 3
    Intimidate 0 1
    Jump 7 11
    Listen -1 0
    Move Silently 2 3
    Open Lock 6 10
    Perform n/a n/a
    Repair 3 4
    Search 7 26
    Spot 3 22
    Swim 3 7
    Tumble 6 7
    Use Magic Device 4 24

    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    Feat: (Automatic) Attack
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency:

    Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency:

    Rapier
    Feat: (Automatic) Martial Weapon Proficiency:

    Shortsword
    Feat: (Automatic) Martial Weapon Proficiency:

    Shortbow
    Feat: (Automatic) Simple Weapon Proficiency


    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Trapfinding


    Level 2 (Ranger)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Undead


    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Martial Weapon Proficiency

    (ALL)
    Feat: (Automatic) Shield Proficiency (General)


    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy


    Level 3 (Ranger)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mobility
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting


    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Diehard


    Level 5 (Ranger)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1.5)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble


    Level 6 (Ranger)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1.5)
    Feat: (Favored Enemy) Favored Enemy: Evil

    Outsider
    Feat: (Selected) Spring Attack


    Level 7 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2.5)
    Feat: (Automatic) Improved Two Weapon Fighting


    Feat: (Automatic) Manyshot


    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Fighter Bonus) Oversized Two Weapon

    Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency


    Feat: (Automatic) Tower Shield Proficiency




    Level 9 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing

    Weapons


    Level 10 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)


    Level 11 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency:

    Khopesh


    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Greater Two Weapon Fighting




    Level 13 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Fighter Bonus) Weapon Specialization:

    Slashing Weapons


    Level 14 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)


    Level 15 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Fighter Bonus) Greater Weapon Focus:

    Slashing Weapons
    Feat: (Selected) Improved Critical: Slashing

    Weapons


    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)


    Level 17 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)


    Level 18 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Power Attack


    Level 19 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Fighter Bonus) Greater Weapon

    Specialization: Slashing Weapons


    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Use Magic Device (+12)
    Feat: (Automatic) Evasion

  2. #2
    Community Member CrescentCalling_5's Avatar
    Join Date
    Jul 2010
    Posts
    258

    Default

    for enhancements just grab kensei II prerequisites and Tempest I prerequisites. Max out all the specifics in those PrE's (Kensei Khopesh Master II I think and the like). Any extra, dump into stat boosts and Improved Spell Resistance for drows.
    Grab toughness at some level or you'll never make it in this game as a fighter. Also you won't be able to afford all those tomes you're supposedly eating at level 3 and 7...or ever xD

    Fighter Attack Boost I/II
    Fighter Critical Accuracy I/II
    Fighter Kensei I/II
    Fighter Strength I/II/III
    Kensei Weapon Mastery: Khopesh I/II
    Fighter Toughness I/II/III
    Ranger Tempest I
    Improved Spell Resistance I/II/III/IV
    Racial Toughness I/II

    Put the rest of the enhancement points where you please. A good choice would be into elf enchantment resistance or other surviveability choices.
    Last edited by CrescentCalling_5; 10-08-2010 at 09:28 AM.
    Home Server: Cannith
    I am broccolli, and I am a vampire, 'nough said.
    I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna join

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