There has been a lot of discussion recently on the forums about king khopesh.
Fact is its simply the best 1 hander there is assuming non auto crit scenarios. Firstly id like to say im fine with this, its exotic and needs a feat and should be good, however the other exotic weapons still arent up to par despite the recent changes to glancing blows with bastard sword and dwarf axe.
PART 1:My suggestion is quite a simple one.
Allow these hand and a half weapons to be weilded either 2 handed or 1 handed. If you have the weapon in your main hand and nothing in your off hand then let them count as 2 handed weapons in all respects ( double PA damage, glancing blows, STR*1.5 on damage)
This will give the dwarf axe and bastard sword a versatility that khopesh cant match, and some one who chooses to specialise in these weapons will not have to carry around aditional 2 handers for when they want DPS rather than defence.
PART 2:
In additon to this bring in the feat monkey grip. allowing some one to weild a large weapon (eg greatsowrd) in one hand. Again whether the weapon is being weilded in 1 hand or 2 would simply be determined by whether there is anything in the off hand slot. Further more if the 2 handed weapon is being weilded in 1 hand it will count as a 1 handed weapon for damage purposes (normal PA, and STR *1) however due to the weapon sise you could apply glancing blows just as they are applied for dwarf axe and bastard sword.
The result of these changes would be as follows:
Comparing a bastard sword weilding fighter (lvl5 str 20 feats all spent on tuffness and saves) with a greatsword weilding fighter that has monkey grip
SWORD AND BOARD:
bastard sword - +5 to hit, d10 +10 damage (+5 pa, +5 str) + glancing blows. crit 19-20 *2
greatsword - +3 to hit, 2d6 + 10 damage (+5 pa, +5 str) + glancing blows. crit 19-20 *2
2 HANDED:
bastard sword - +5 to hit, d10 +17 damage (+10 pa, +7 str) + glancing blows. crit 19-20 *2
greatsword - +5 to hit, 2d6 + 17 damage (+10 pa, +7 str) + glancing blows. crit 19-20 *2
I think these changes would bring the traditional hand and a half weapons up to pace with other options. The damage on a hand and a half will be marginaly lower than that of a 2 hander but there is a saving on inventory space and no attack penalty when fighting sword and board. For people who want to go sword and board using smaller weapons (longsword, mace etc) the advantage they would have is that they would not have to consider using any feats on either an exotic weapon or monkey grip or the THF line.
PART3:
all bonus's to damage from class or race enhancements should be doubled for 2 handed weapons, for example dwarfs axe damage bonus should be +2 to 1 handed axes and +4 to great axes, same goes for figher enhancements. There has been a slow trend in this direction with things such as kensai but its not fully there yet.
This should also be applied to feats such as weapon spec. This is currently partly implemented as far as i can tell.
PART4: (im a bit dubios on this as i actualy think this may be what glancing blows are doing, opinions welcome)
This is a 'fix' i applied to a pen and paper game where TWF got a bit out of hand.
All damage bonus's from external sources such as bard song, or temporary personal damage buffs such as smite, divine favour or damage boosts should apply in the folowing manner.
*1 to main hand when 1 handed or sword and board.
*0.5 to off hand (round down)
*1.5 to 2 handed weapons. (again round down)
Thankyou for reading this wall of text,maths and inevitable typos. opinons welcome, lets keep the discusion civil tho please.