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  1. #1
    Community Member TheDearLeader's Avatar
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    Default Draught of Midnight

    I logged onto Lamma today to see if my sorc would look cool with the new robe + the golden skull mask thing.

    Well, I couldn't find the golden skull mask thing. But I was in the store anyway, and noticed this "Draught of Midnight" thing that is supposed to give me motes of night for killing undead, even if I'm not killing them inside the Delera's Event area. Cool? Sounds like it.

    Decided to test it. Bought one, chugged it, went into "And the Dead Shall Rise". You know, the one in Deleras where you light the ridiculously long-to-light pyres where someone defends the gate from endless respawns? Yeah that's the one.

    Well, I thought endless respawns would be good to at least test it. In on Hard.

    ... Over 500 kills later, not a single extra mote. Not in my bags, not in inventory, no pop-up saying I'd received some. Plenty of regular collectibles, once even got some renown (maybe for killing the redname?)

    Also - over 500 kills, no aggression bonus? That's cold, especially for such a low XP quest.

    Screenshot!



    The Draught of Midnight is obscured by Frap's FPS counter, but it was active.

    Is the Draught maybe only supposed to work when Mabar is coterminous? If its supposed to work all the time, I wanted to point out that it doesn't seem to be.

  2. #2
    Developer Eladrin's Avatar
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    In the current version of Lamannia, the Draught only functions when Mabar is coterminous.

    We've since changed it so it will give greater rewards while Mabar is coterminous (and will have a lesser rewards when it is not) but that hasn't gone up yet.

  3. #3
    Community Member TheDearLeader's Avatar
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    Cool. Thanks for the response!

  4. #4
    Community Member sephiroth1084's Avatar
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    On another note, I really hate quests that require us to kill an inordinate number of respawns just to get Aggression.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  5. #5
    Developer Eladrin's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    On another note, I really hate quests that require us to kill an inordinate number of respawns just to get Aggression.
    Generally the content guys set it up so infinite respawn areas don't count for (or against) that bonus.

  6. #6
    Community Member Meretrix's Avatar
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    Quote Originally Posted by Eladrin View Post
    In the current version of Lamannia, the Draught only functions when Mabar is coterminous.

    We've since changed it so it will give greater rewards while Mabar is coterminous (and will have a lesser rewards when it is not) but that hasn't gone up yet.

    Once U7 goes live will the draught be available to purchase prior to the Mabar event so we have time to save up some motes?

  7. #7
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    Quote Originally Posted by Eladrin View Post
    Generally the content guys set it up so infinite respawn areas don't count for (or against) that bonus.
    It's been often observed that in a quest with a respawning place you may as well not try to get Conquest, or it would take inordinately long.

    For example, I cleared every room in Eyes of Stone (over 140 kills) and got Devious +7%, presumably because of a tunnel entrance that spawns kobolds.

  8. #8
    Founder & Hero Steiner-Davion's Avatar
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    Quote Originally Posted by Eladrin View Post
    Generally the content guys set it up so infinite respawn areas don't count for (or against) that bonus.
    I can understand that, since you could purposely delay finishing the quest to max out the XP, and that could potentially be an abuse of the system. On the other hand though, you still only hav the same number of resources, so if you were able to survie twice as many respawns (just an example) as might normally spawn during the average time required to complete the quest, you should be rewarded for your efforts.

    That being said, how do the content guys decide what the thresholds are for each of the following three categories of bonus quest XP: # of mobs killed, # of secret doors found, and # of traps disabled? There are plenty of quests in game where you can find all of the 1 or 2 secret doors and/or disable the 1 or 2 traps, and get 0% bonus XP, despite the fact that you found 100% of the secret doors and/or disabled 100% of the traps.

    And how are the numbers of mobs required to be killed determined to raise the bonus XP for that category? It seems that sometimes, it requires only a few kills to reach the first rank, a bunch more for the next rank, and then despite killing a whole heck of lot more, Conquest if not possible.

    Logically, it would seem that each teir would be based upon some sort of equal, or near equal percentage increase to advance. For Example if there are 100 mobs/secret doors/traps in a quest, then if I killed/found/disabled say 25% I might get tier 1, 50% I might get teir 2, and if I killed/found/disable 100% than I would get the maximum bonus at teir 3 (assuming there are 3 teirs)

    The percentage for each tier might vary quest to quest, but it would make some sense.

  9. #9
    The Hatchery SisAmethyst's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    ...

    For example, I cleared every room in Eyes of Stone (over 140 kills) and got Devious +7%, presumably because of a tunnel entrance that spawns kobolds.
    btw. you can close that respawn tunnel
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

  10. #10
    Community Member TheDearLeader's Avatar
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    Eh... this was about an item, if/when/how it works.

    Eladrin answered the question guys ... >.> I kinda threw out the high kill count as a side note, but that certainly was not my concern opening this thread.

  11. #11
    Community Member Khurse's Avatar
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    So how does one tell when Mabar is coterminous?

    (I just log onto Lamannia to test Shintao and TOD, didn't check my Astrological signs )

  12. #12
    Community Member TheDearLeader's Avatar
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    Pretty much all of House J looked different. Dark spooky skies. Deleras looks MUCH different - all Halloweeny themed.

  13. #13
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Eladrin View Post
    Generally the content guys set it up so infinite respawn areas don't count for (or against) that bonus.
    That is clearly not the case.

    In the Chamber of Raiyum, I had never seen Aggression, with hundreds of kills, until I spent 20 minutes killing respawning scorpions while the rest of the party advanced, and I've done many runs where we've cleared almost everything in the quest except for the stuff that spawns in the broken floors.

    Pretty sure you cannot get Conquest in VoN 5 without spending some time killing WF in the puzzle room.

    Don't recall the last time I got Conquest in The Crucible.

    There are many quests for which achieving even Aggression is incredibly tedious, and clearly dependent upon killing respawns. While I've been playing for a long time, and, as many vets, tend to skew toward the zerg runs, I also enjoy doing full-clears of quests and have been frustrated on numerous occasions by quests that require respawn kills in order to get a bonus.

    I'll try to pay more attention to this stuff, and post on it, if you'd fine it useful.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  14. #14
    Community Member sephiroth1084's Avatar
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    Started a thread for the respawn issue here: http://forums.ddo.com/showthread.php...15#post3318615
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  15. #15
    Community Member EustaceTrevelyan's Avatar
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    Quote Originally Posted by Eladrin View Post
    Generally the content guys set it up so infinite respawn areas don't count for (or against) that bonus.
    I've noticed this in lots of quests, respawns do not bump your monster kill count. However, there are bound to be exceptions

  16. #16
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    Quote Originally Posted by Eladrin View Post
    Generally the content guys set it up so infinite respawn areas don't count for (or against) that bonus.
    You ever tried to get Conquest in Coalescence Chamber?

    Note that people regularly [have to?] use the respawns in the VoN5 puzzle to get Conquest.

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