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  1. #1
    Community Member binderclip's Avatar
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    Default will this AA work?

    I'm on my 2nd life on my ranger, currently trying out a tempest (1st life is a pure elven AA) and was toying around the character planner for next life possibility (probably gona be the final build). The last life will be an AA still, but not sure i want to go back to pure AA again since its kind of a boring build. (fun to play still, just the fact that there is pretty much no variation in how you build an elven pure 20 ranger AA...is kind of boring).

    Anyways, the main disadvantage for this build, as with all AA thats not pure ranger, the lose of capstone. However i added in fighter levels for kensai 1, fighter haste boost, and a couple more feats; while retaining 11 levels of ranger for complete free twf line and a lot of the essential range feats. 1 bard is ofc to qualify for AA without the stupid mental toughness...it also allows for easy UMD (which i missed out on the 1st life), and by putting enough skill point into preform the fascinate that bard get at level 1 can even work into end game content.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Elf Female
    (8 Fighter \ 11 Ranger \ 1 Bard) 
    Hit Points: 338
    Spell Points: 220 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 18
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity            18                    24
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               8                    11
    Bluff                 2                     4
    Concentration         2                     4
    Diplomacy             2                     4
    Disable Device       n/a                    n/a
    Haggle                2                     3
    Heal                 -1                     0
    Hide                  4                     9
    Intimidate            2                     4
    Jump                  7                    12
    Listen               -1                     2
    Move Silently         4                     7
    Open Lock             n/a                   n/a
    Perform               6                    25
    Repair               -1                     0
    Search               -1                     2
    Spot                 -1                     2
    Swim                  3                     7
    Tumble                8                    11
    Use Magic Device      6                    26
    
    Level 1 (Bard)
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    
    
    Level 6 (Fighter)
    Feat: (Selected) Least Dragonmark of Shadow
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 10 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Feat: (Selected) Lesser Dragonmark of Shadow
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Ranger)
    Feat: (Selected) Toughness
    
    
    Level 19 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Aberration
    
    
    Level 20 (Ranger)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Valenar Elf Melee Damage II
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Attack II
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Ranged Damage II
    Enhancement: Kensei Longbow Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Longbow Specialization I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Bard Energy of the Music I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    with 2 past life and the extra fighter feats, i can actually add +8-10 damage to range attack (which is the main area that range characters are lacking).

    Briefly calculated the final HP (with +45 gs, +2 con, etc...) to come out around 500 hp without rage.
    At a first glance the saves seems to be only ok... but its defiantly an area i would like to improve on.

    Any comments, criticisms, suggestions are welcome. i'm sure there is probably some major flaw in here that i'm not seeing... but if not, would it be a viable build??
    Last edited by binderclip; 10-06-2010 at 12:38 PM.

  2. #2
    Community Member negativeprogression's Avatar
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    Default

    nice idea

    maybe swap the second toughness for force of personality and get some elf enchantment save enhancements to help with the will save?

  3. #3
    Community Member binderclip's Avatar
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    hm yeah. quickdraw and the 2nd toughness are both optional feats. will, even the dragon marks are they just there for free displacement clicky XD so yeah....i can do force of personality.

  4. #4
    Community Member hermespan's Avatar
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    nice build. you should have no problem hitting with a 24 dex and having a decent str helps when many shot isn't running and you go melee.

    Why not 13 fighter and 6 ranger (or 12/7 depending on feat - at - level up level split)?

    Kensai II is REAL nice. I'd take that over a favored enemy, take evil outsiders. +6 str for a minute when you activate the PrE ability. You could literally be on that cooldown when manyshot isn't running and really boost your melee damage.

    Edit: Sorry should have mentioned this is final build. First 2 TR's do primary ranger for ranged damage boost PLF.
    Last edited by hermespan; 10-06-2010 at 12:32 PM.

  5. #5
    Community Member binderclip's Avatar
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    well, 13 fighter grant me kensai 2 and powersurrge which is nice when melee...

    however, the immediate costs i'm seeing: more AP (dunno if that will fit with the AA and all that), 2 bonus fighter feat, but lose evasion, precise shot, improve precise shot, gtwf (4 feats have to make up). and lose the ability to cast resist energy 30 (ranger 11).

    might not be such a big deal if range is only the extra added benefit (such as a tempest). but this is an AA build, when not ranging she lose more than half of her damage potential

    at least thats my thought processes anyways ^____^


    *forgot to mention, the capstone speed lose should be make up to a degree with items such as the quiver, blackdragon scale, etc... Not completely made up, but...not total lose either. (theres also fighter haste 2 :P )
    Last edited by binderclip; 10-06-2010 at 12:41 PM.

  6. #6
    Community Member grodon9999's Avatar
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    Default

    Quote Originally Posted by binderclip View Post

    *forgot to mention, the capstone speed lose should be make up to a degree with items such as the quiver, blackdragon scale, etc... Not completely made up, but...not total lose either. (theres also fighter haste 2 :P )
    I've not found the loss of the capstone to be a big deal since I got the ToD set.

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