Now I know we've all been told no, this won't ever happen. Generally because the devs enjoy nerfing or giving useless abilities to the monks of this game. But in the shower (as it seems my brain only works with scolding hot water.) I came up with an idea.
Instead of giving us the normal list of gs weapon enchantments give monk green steel handwraps. (don't say it can't be done because we have gs cloaks, gloves, and underwear) Take out the ability to dual shard into lit2/min2 and the like and instead give us tier 1 properties (pick 1 from the normal list add the anarchic(sp) and axiomatic(sp). Essentially any weapon enhancement of +1 or +2 value for tier 1. For tier 2 any +3 enhancement, and for tier 3 any +4 and up enhancement (excluding vorpal, paralyzing, and banishing of course.)
I know this is a sin, but monks would be able to craft their 'boss beaters' (imagine that, just like every other class.) So in theory you could have a set of +5 green steel handwraps of Holy, evil outsider bane and metalline (and you'd be doing comparable dps to base gs min2 other weapons with out being stuck with those (insert distasteful insult here) devout handwraps.
If need be b/c handwraps aren't really a 'weapon' give them taint of shavarath. i'm sure plenty of monks would make the 20 completions to cleanse them.
I'd be willing to elaborate how to incorperate them to a dev if requested. This is the vague overview to just toss the idea out there.