I'm going to preface this by saying it doesn't just apply to the Lamannia client; I havent spent enough time on Lamannia to really empirically work out if its much different with that client, but maybe some others who play for longer periods there can verify this for me. I'm more concerned with how this works on the Live client, but if there are differences I suspect that would be very useful to the developers.
The DDO client has a persisent memleak connected to character switching. The more one switches characters without reopening the client, the worse it gets. This causes jerky animations, increasingly longer loadtimes, and difficulty with the client keeping up with large combats. This isn't even limited to raid combats: After 4 character swaps, I can't solo sins of attrition anymore because of the lag from all the monster attacks.
Re-starting the client will begin this process over again. The threshold at which this starts to affect people varies based on hardware; with a rather poor laptop, I tend to notice it by the 3rd or 4th. Others I play with notice by the 6th or 7th. It is pretty much always present and its definitely tied to character swapping. If i simply open the client and change characters 7 times, the game is unplayable within 10m. If I stay on one char for 3 hours, I don't develop this problem. A vast majority of people I play with have noticed this, and we all routinely restart the client on every other or every 3rd character swap.
I'd be interested in knowing A: if this is also present with the lamannia client, B: other people's experiences with it and C: whether this is a known issue.