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  1. #41
    Community Member rest's Avatar
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    I think your interpretations of the spell effects are ugly, and add nothing to the game.

    That is my opinion. It differs from yours. That is all.

  2. #42
    Community Member Iwinbyrollup's Avatar
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    Quote Originally Posted by Meretrix View Post
    Wow you guys are brutal, and downright mean. Your excuses and reasons for shooting down my idea are flimsy at best... new players being confused? motion sickness? poor eyesight?? money??
    Why are these flimsy?

    When people make suggestions, there are issues that need to be addressed, including:

    Does the suggestion improve the game?
    Would the suggestion make people more likely to play?
    Is the amount of time devoted to implementing the suggestion justified by the effect of the suggestion?

    These are all things worth considering, and many people posting have been doing just that. It's not clear that it would be an improvement based on what several people have said and it might make people less likely to play. These are both important things to consider. People getting sick from playing the game when they were fine before as the result of an aesthetic change is NOT a flimsy reason to not make an aesthetic change.

    These are all legitimate questions, and these are what people are asking. Coming into the Suggestions forum at times requires somewhat thick skin, because whenever a person posts a suggestion, it is going to be commented on, critiqued, and often criticized. It's not a statement about you as a person, or even about all ideas that you have. People disagree with the need for a specific idea.

    Problems often arise when people take criticisms of their idea to heart. It is true that some criticisms are unnecessarily harsh. But if you get upset by people disagreeing with the value, doing things like making bad slippery slope arguments is going to bring more negative posts against the idea from people who disagree but might otherwise have ignored it. Calling the reasons for not liking it flimsy when it's not entirely clear why you think it should be changed (as far as I can tell, it's because a) you like yours better than the current way, and b) you think it is closer to PnP than the current way, neither of which is all that strong of a reason) is another way to strengthen negative feedback. How does "I think it would be cooler" beat out "It would make a lot of people who play the game unable to play the game"? I don't think it does.

    People are going to disagree about things. Just because they disagree with you doesn't make them jackals. Some might be, others most definitely aren't. But calling them that and making bizarre incorrect statements about what they're arguing generally isn't a good way to get the response you want.

  3. #43
    Community Member Jay203's Avatar
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    Quote Originally Posted by Meretrix View Post
    I'm not being silly, this is exactly the sort of reasoning you are promoting, by catering to the afflicted at the expense of the healthy. I'm not trying to be rude or insensitive but please realize that not all of us suffer from this condition and would like our games as realistic and intense as possible.
    And now you are comparing new players to those of you who suffer from simulator sickness, but yes, new players will see the effects and be impressed with the realism. the spells are blur and displacement, is it so wrong of me to suggest they blur and displace you?
    Like I said before, the pics I posted are very close up and may seem a bit disorienting but in-game would look much less distracting, maybe Ill post some more at a higher view to better illustrate my concept.

    It has already been suggested that you can always turn your graphics down, or a "sickness-friendly" option could always be introduced if it's that much of an issue.

    I posted this in hopes a dev could have a look at it and maybe like the idea, not to get into an argument with anyone.
    with the same reasoning, not all of us "healthy" people are graphic *****s and could care less about how "superb" the graphic the game has as long as the game is fun to play.
    btw, i hate the attitude you have about just screwing over those that may have personal health problems and wanting to implement something that'll perhaps force them to stop playing altogether

    did you know at one point, rage use to tint your screen red? but it was taken out due to the problems people were having. a good company would care about the well being of their customers. a REALLY good company would screw over the selfish people that thinks themselves better than other customers.
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  4. #44
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Meretrix View Post
    Wow you guys are brutal, and downright mean. Your excuses and reasons for shooting down my idea are flimsy at best... new players being confused? motion sickness? poor eyesight?? money??

    I had an idea and posted a few pictures to demonstrate it, now I feel like I am being attacked by a group of jackals.
    It's a idea I had for a slight aesthetic change, you can all settle down now.

    I thank you for your feedback, such as it is.
    Flimsy replies to a flimsy request.

    What did you expect?

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  5. #45
    Community Member dkyle's Avatar
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    Quote Originally Posted by samthedagger View Post
    Also note that enemies in D&D get a Will save to negate the effect. In DDO they don't. Nice touch there
    Enemies don't get a will save to ignore the miss chance. They get one to avoid having Blur or Displacement on them. That's what the "harmless" descriptor in the save means. It can be saved against, but normally the target would just accept the spell. In DDO, they simplify it, and casting it on an enemy simply isn't allowed, since there's little legitimate reason to allow it.

    I could see a performer about to go on stage not wanting a Blur cast on them. Or a flying trapeze artist with Displace on them...

  6. #46
    Community Member cpito's Avatar
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    Quote Originally Posted by Meretrix View Post
    Displacement
    The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment. However, unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally. True seeing reveals its true location.

    Even my interpretations are not exact but a representation of what those spells do, a closer representation then what is currently implemented. Nowhere is the spell description does it mention white fog surrounding the target.
    And niether does it say that more than one image appears. The closest representation of the spell would be for there to be no visual effect present at all... just a 50% chance for mobs to miss because you're actually 2 feet from where you seem to appear.

    Ftr, I find it very ironic that anybody calls for more realism in a game where I am an elf that can shoot 5 arrows at once at a giant red dragon and can call lightning bolts from the sky with a longbow.
    "Beauty is in the eye of the beholder, and it may be necessary from time to time to give a stupid or misinformed beholder a black eye." - Miss Piggy
    Someone ever tries to kill you, you try to kill 'em right back.~ Cpt. Mal Reynolds
    ~Peechie Keene~ THAC0

  7. #47
    Community Member Ravoc-DDO's Avatar
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    If anything, redo camouflage first. That one looks like some dummy template texture that never left dev phase. Shouldn't be too hard with the Dx11 upgrade.

  8. #48
    Community Member Legohaiden's Avatar
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    i think the spell effects are fine as is.


    remember DDO is running on a now very quickly aging graphics engine. Not only are your idea's most likely not feesible without a major overhaul on the game... they would drain your systems resources like a vampire.

    You think you got a lil lag now when 6-10 people are casting spells around you... pfft it would be nothing when EVERYONE has those spells both cast on them.

    Not to mention it would totally mess with my eyes... and probably cause seizures the world over. Just looking at your displacment picture makes my eyes feel wonky.

    Granted if this was a "Real Life" spell and such abilities could be cast in "Real Life" they would probably have effects similar to what you show... to mess with peoples perceptions and eyes... but in a game... well it has no place really.


    IMO the time spent doing an update for these two spells could be far better spent on creating U8 (the patch after this next patch)(and U8 would probably take half as much time)
    Do or Do not..... there is no Try. -Yoda
    'DDO, or DDOn't. There is no WoW' -Dunklezhan

  9. #49
    Community Member donfilibuster's Avatar
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    On wether blur is really blurry, it seems the shifting and wavering is more like an optic mirage, as if the air were hot and refracts the light.
    It thus be hard to focus your eyes on the target, but unlike displacement it is still there so the chances to fail are smaller.

  10. #50
    Community Member h4x0r1f1c's Avatar
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    Quote Originally Posted by AyumiAmakusa View Post
    Time for me to go blind.
    Wait until they try giving you seizures.
    Favorite Quote: "Why are you being so serious?" - The Joker

    (how do I get interviewed by DDO because I have lots of cool ideas)

  11. #51
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    Quote Originally Posted by Meretrix View Post
    my idea are flimsy at best.

    Agreed

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