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  1. #1
    Community Member Martdon's Avatar
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    Default Taking a Level of Sorc and FvS

    I've seen a lot of builds that splash two levels of Monk or Rogue, even Fighter once in a while.
    I am wondering if taking a level of both Sorc and FvS is ever used?
    From what I can tell you are trading some dps for some added support/healing for the party.

    Here's all the changes I find.

    Loss
    Capstone- 1d6 dmg against evil, 2d6dmg against evil undead/outsider
    Divine Sacrifice III 9d6 dmg instead of 7d6 dmg
    Paladin Redemption III 100% Raise Dead instead of 50% Raise Dead
    Divine Might IV +8 Sacred bonus to dmg instead of +6

    Gain
    2 AP if taking 3rd tier prestige enhancement (Basic Tenants not needed with FvS feat)
    Able to take 2 advance beliefs if desired (With FvS feat and Basic Tenants. Eg. An elf with both Unyielding Sovereignty (Full Cure/Restore) and Undying Call (Raise Dead)
    ~400SP
    Every wand usage
    FvS Damage Boost I (+2 dmg for 20 sec, 5 times a rest)
    2 Fvs and 2 Sorc lvl 1 spells. (Not huge, but can get jump/exp retreat/nightshield for low levels MM and such. They will only last 1 min)

    Also wondering if FvS Smiting I effects Divine Sacrifice dmg? (Don't think so, but if it did it'd make some difference)

    Anyways, I see people wanting max dps not even considering this, but I think it's a viable option for those trying to be more of a party support person.
    Not saying it is THE way to go. Just want other people's thoughts, and whether people do do this already.

    Cheers and good day
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  2. #2
    Community Member -Zyxas-'s Avatar
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    The wands... Well you can just UMD them, it'll take some item farming but it is very possible. 400 SP is quite significant, but the penalties are too great. You really don't need all of that SP most of the time anyway, if geared correctly. And first level utility spells are never worth it.

  3. #3
    Community Member Bodic's Avatar
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    it would be 1 of each spell not 2
    the gain < loss

    2 lvls of Monk gain > loss

    6 lvls of monk gain >< loss to a [Human pally (Healing Ki/Amp) limit Lswrds]

  4. #4
    Community Member Bacab's Avatar
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    you will not gain 400sp...so remove that part of equation
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  5. #5

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    Quote Originally Posted by Martdon
    I am wondering if taking a level of both Sorc and FvS is ever used?
    I've done this before on a character (15 Paladin/3 Monk/2 Sorcerer), but I had some very specific reasons why I did so:

    • The character was doing a paladin past life specifically for True Reincarnating, so leveling with expedience and ease was more important.
    • The character was healing amplification based, so a mix of good SP, Aligning the Heavens, Maximize, and Empower Healing allowed me to toss some hefty heals. Between those and Lay on Hands I had minimal consumable costs and minimal melee disengagement for healing mid-battle.
    • A level of sorcerer early on allowed reasonable access to scrolls of Invisibility and Haste. I also had a good stock of wands of blur, wands of knock and several other early access wands waiting to be consumed.
    • The character had reasonably good AC coupled with a Staff of Arcane Power: Ray of Enfeeblement and the Shield spell.
    • The character didn't have some of the core Use Magic Device boosting gear. Taking an arcane level was my way to bypass that.


    I certainly had a fair amount of questions from others leveling the character up with that level of sorcerer (and other questions on where some seemingly random cures doing 180's were coming from) and I probably wouldn't make a character targeting end game material as such, but for the purposes of leveling it did me pretty well.
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  6. #6
    Community Member TK.Halcyon's Avatar
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    Quote Originally Posted by Martdon View Post
    I've seen a lot of builds that splash two levels of Monk or Rogue, even Fighter once in a while.
    I am wondering if taking a level of both Sorc and FvS is ever used?
    From what I can tell you are trading some dps for some added support/healing for the party.

    Here's all the changes I find.

    Loss
    Capstone- 1d6 dmg against evil, 2d6dmg against evil undead/outsider
    Divine Sacrifice III 9d6 dmg instead of 7d6 dmg
    Paladin Redemption III 100% Raise Dead instead of 50% Raise Dead
    Divine Might IV +8 Sacred bonus to dmg instead of +6

    Gain
    2 AP if taking 3rd tier prestige enhancement (Basic Tenants not needed with FvS feat)
    Able to take 2 advance beliefs if desired (With FvS feat and Basic Tenants. Eg. An elf with both Unyielding Sovereignty (Full Cure/Restore) and Undying Call (Raise Dead)
    ~400SP
    Every wand usage
    FvS Damage Boost I (+2 dmg for 20 sec, 5 times a rest)
    2 Fvs and 2 Sorc lvl 1 spells. (Not huge, but can get jump/exp retreat/nightshield for low levels MM and such. They will only last 1 min)

    Also wondering if FvS Smiting I effects Divine Sacrifice dmg? (Don't think so, but if it did it'd make some difference)

    Anyways, I see people wanting max dps not even considering this, but I think it's a viable option for those trying to be more of a party support person.
    Not saying it is THE way to go. Just want other people's thoughts, and whether people do do this already.

    Cheers and good day
    To clarify the (small) benefit ~400SP
    People used to splash sorc (and now they can do the same with FvS) to benefit from the enhanced Spell Point gain from items. (I.E. Sorcs & FvS get twice the sp from an item) But that has changed to reflect a percentage gain.

    So one level of sorc or fvs will give you 105 sp (additional 5) from a magi (SP base 100) item.

    But personally I dont think its worth it to lose a capstone....
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  7. #7
    Community Member Martdon's Avatar
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    Quote Originally Posted by Bacab View Post
    you will not gain 400sp...so remove that part of equation
    I did it out on the DDO char planner, and it gave me 368SP more at lvl 20, then going pure with the same stats (This was with a CHA score of 24 WIS of 14. Higher CHA or Magi/Archmagi would make it even more. So that's where ~400 comes from.)

    And to make myself clear I am talking about going 18pal/1sorc/1FvS not 18/2 of either

    You get to select two spells at lvl 1 Sorc and FvS.

    I am not doing this to run out a build a char like this, I am more wondering if people do do it, so I listed the gains and losses that I saw, so people can say whether or not they think it would be beneficial for a supporting role.

    Anyways, it doesn't look like a lot of people like the idea, which satisfies my curiosity.
    Last edited by Martdon; 10-05-2010 at 09:57 AM.
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  8. #8
    Community Member Dylvish's Avatar
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    For soloing it can offer some fun stuff (namely wands and scroll usage). For endgame grouping min/maxers wont use it because it simply does not offer as much as you can get by staying pure or splashing 2 monk or rogue for their specific advantages.

    If you are a more casual player, or (like above poster) you are just trying to race on through for past life, and have a bunch of wands, etc lying around waiting for use, Im sure it is fine.

  9. #9
    Community Member Khellendros13's Avatar
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    Why worry about wands?

    My TR Pally/Monk 14/2 currently, has 30 self buffed UMD and is using lvl10 blur and shield. stoneskin etc wands now.
    LOH hits for 301 (leviks and 30% amp on khopesh). 511sp with GS cha item.

    I can't see the benefit (unless like Mrcow it is for getting to 20 ASAP to TR again). Evasion means less healing needed too. Cure mod hits for 70-85, once I get maximise and cure serious slotted next to Zeal, it will be 200~. Add in a Torc for solo/shortman play and it is self sustaining.

    1 minute level 1 spells and some more SP and you lose survivability through less damage (capstone) or evasion and feats to cover metamagics (monk).

    That's my humble opinion, going from a 18/2 Fighter Rogue and TRing to a Pally Monk.
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  10. #10
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    I'm pretty sure that you don't get to take two Faiths by splashing divine classes. It's been a while since I've tested this. But even if that were the case, you would have to be level 6 of each divine class to get the special ability.

  11. #11
    Community Member r3dl4nce's Avatar
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    Quote Originally Posted by Martdon View Post
    I am wondering if taking a level of both Sorc and FvS is ever used?
    A paladin has a LOT to gain from acquiring the capstone, so if you want to lose it, you must have a big benefit. 1 Fvs, no needed, paladin already have healing spells and can use wands. 1 Sorc, no needed, you take only to gain a little more sp (farm for the mysterious bauble and you have 250-600 sp every rest). 2 monk (evasion + 2 feats) or 2 rogue (evasion + full umd + 1d6+3 sneak attack damage) are the way to go if you wanna multiclass paladin

  12. #12
    Community Member elraido's Avatar
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    How many spell points do you need? I have 706 on my pure paladin....and trust me, that is more than enough.
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  13. #13
    Community Member Dylvish's Avatar
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    Quote Originally Posted by Khellendros13 View Post
    Why worry about wands?

    My TR Pally/Monk 14/2 currently, has 30 self buffed UMD and is using lvl10 blur and shield. stoneskin etc wands now.
    LOH hits for 301 (leviks and 30% amp on khopesh). 511sp with GS cha item.

    I can't see the benefit (unless like Mrcow it is for getting to 20 ASAP to TR again). Evasion means less healing needed too. Cure mod hits for 70-85, once I get maximise and cure serious slotted next to Zeal, it will be 200~. Add in a Torc for solo/shortman play and it is self sustaining.

    1 minute level 1 spells and some more SP and you lose survivability through less damage (capstone) or evasion and feats to cover metamagics (monk).

    That's my humble opinion, going from a 18/2 Fighter Rogue and TRing to a Pally Monk.
    While I agree that the 18/2 is a better split, as is staying pure, Your UMD is not what most people on the first run through, or more casual players can expect. You are TR'd and Im sure have some seriously nice toys helping out that UMD skill.

  14. #14
    Community Member Valindria's Avatar
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    Valtieri is a 15/3/2 Paladin/Monk/Fvs (currently 15/3/1).

    My paladin splashed fvs at level 1. This allowed me to take Empower heal and Extend at level 1. It gave me spell points to work with for self heals and made leveling easier. This character focuses on healing amp and self healing. I debated (and specced out) other 15/3/2 styles.

    I would say if your goal is pure paladin, the splash is not worth it. How often will you need more SP that you can't fix with a pot? I would say not very often. You can get gear to help regen (conc op/torc) and your dps will be better. If you have a specific goal then a splash could potentiall be better (15/3/2 > 17/3 or 15/4 in my build).

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