We are a mercenary band making our name and lots of gold in Stormreach. A guild for the more mature members of Stormreach (in age and/or attitude not necessarily experience!).
We are RP oriented, but don't have lots of rules, our main emphasis is on fun and RP
We take quests slowly and don't spoil them for others.
And we all help guild members out with useful items at all levels, items are stored on three guild vault characters run by the officers.

History: The Spellswords are a guild started by Sirac, his wife and a group of their friends, all based in the UK, all 30+ yrs old and all with a strong interest in RP. First started on Boldrei, then moved over to Keeper when the server-merges occured in Europe, we remained large in numbers up until the last day when Keeper was shutdown.

Originally very focused on RP, that has now lessened but there are still groups who do RP and most of us will enjoy some light RP even if it might not seem so. Basically we will be trying to bring some life into DDO beyond what exists already, from a RP perspective. But we are -not- looking to be hardcore or fascist about RPing. We will RP plenty, but there wont be rules governing when or how you RP. So long as you enjoy a bit of RP, we want to be very relaxed about playing styles, and how much people RP.

The main focus will just be on fun, enjoying ourselves, and finding like-minded people so there is always someone to team up with.

The IC concept of the guild follows:

The Spellswords.

So named because we seek to be well represented amongst all types of mercenaries. Wielding our diverse talents into a united whole, which oft means swords and magic intertwined as one.

A group that welcomes mercenaries of almost any ilk. Our key concerns are to have members that can work together, get a job done and done well, and then enjoy an ale or glass of wine at the tavern after.

We aim to develop a reputation for excelling in whatever we do. And for getting the job done. Our principal interest is wealth, we are mercenaries after all. But the jobs we undertake are carefully chosen. There is no point in bringing down the wrath of the coin lords, or any others in power, upon us. But once a contract is accepted, we will get the job done.

We also look to trade in artifacts of a rare nature. Anything we find that is not of use to one of our own, we will look to trade to the highest bidder. And hope in time to set up auctions to this end.

We do not welcome those so unbending as to be unwilling to accept our members performing certain less…savoury tasks. But nor do we expect anyone to do aught they are uncomfortable with.

We will hire out our members to other groups. If you accept a contract on our behalf, then you must do all you can to fulfill it. At whatever cost. The rewards, over time, will always exceed the costs.

We have a few rules:
1. Obey any reasonable request from a superior ranking Spellsword. Our order does have a ranking system, that will be revealed to our members. Suffice to say it is not something that will ever be abused, but when an order -is- given it should be obeyed.
2. Any item you find that is of no use to yourself, and you think might be of use to another Spellsword, you freely offer to them first. In return, you will be offered first choice on anything found that is of use to you, and coin will be shared as is needed.
3. We are loyal to each other above and beyond any other mortal ties that bind us. If you cannot swear to this, then do not join us.
4. Avoid death. At all costs. Death is not the final ending to a mercenary that it is to most common folk. But we seek to excel, to die is to have failed in that pursuit and to tarnish our reputation. How far you rise in the Spellswords will definitely be impacted by how many missions you can survive. Tactics, caution, and merging our talents into the most effective weapon we can be, this is our ideal.
5. Seek to excel. Be it the simplest of tasks, or the most challenging, we seek to come through with as little waste or harm to our fellows as possible. The surest way to be asked to leave our order is to gain a reputation for ineptitude, or undue haste.
6. ((ooc, do not "guide" if you have done a quest before. Take a step back, let someone else lead, and keep your input about what may be ahead to a minimum.))

If all this sounds interesting, approach any Spellsword online and they will answer your questions or refer you to someone of us who can.

We use www.spellswords.com to spread information to all our members.