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Thread: Chain Gun build

  1. #41

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    I fully agree that a repeater rogue is a better ranged toon than a fighter. Unfortunately the OP thinks otherwise and is insisting a repeater fighter has the most dps

    Quote Originally Posted by Failedlegend View Post
    Pure Halfling Rogue

    Str 10+4(tome) = 14
    Dex 16+6(Item)+3(Rogue)+3(Except) +4(Tome) +2(Halfling Dex) = 34
    Con 12+6(Item)+4(Tome) = 24
    Int 18+6(Item)+4(Tome)+5(Lvls)+3(Except) = 36
    Wis 8
    Cha 8

    Note: you could also get int +2 higher with 6 lvls of wiz (13/7 would be an interesting mix) or with guild boosts so that's about 40ish which is around what a fighter would get in Str (I will never pretend to be able to match a barb) not to mention fighters don't have 14D6 SA and unlike a TWF a repeater rogue with IPS can hit an entire group of enemies at the same time....If all else fails you could whip out a stat damager, paralyze the entire room without even moving or even an insta-kill weapon like a disruptor.

    Oh and on the incredibly rare occasion that I would need a melee weapon (not sure why I would) I'd just use Breeze or other Dex-Based weapon (there's 4 or 5 of em)

    As far as to-hit with 34 dex and halfling to-hit boosts there's no issue there (probably even without to-hit boosts)

    Oh and as a final note repeater rogues are fun as hell to play and are alot more engaging since you have to be paying attention.
    If you want to know why...

  2. #42
    Community Member HellsChaos's Avatar
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    First, big shout out to supporters of my idea/already existing idea of repeaters being useful. I long let go of the notion of being DPS, but really just didn't, and still don't, believe that BASED ON NORMAL CIRCUMSTANCES (like not comparing to AA as repeaters don't have the same enhancements you tool) that a bow can out damage a heavy repeater...but that's my opinion. BTW, I can take it you looked me up, otherwise assuming I haven't made end game is presumptuous. I may not have made end game (and I consider anyone in 18-20 range to be end game) does not mean I don't have end game knowledge so don't be such an ass....you didn't need to reply. You know who you are.

    Anyway, I know having 6 str is risky at first, but working off the knowledge that yes, str base items are easier to get, I was planning on fixing that. Since str damage doesn't apply to repeater damage, I only need a slight boost, and maybe a +2 tomb to reduce encumbrance. This is not a ranger using bow str, so duh...yeah, not my focus.

    Improved precise is on the docket for later, thanks for the reminder.

  3. #43
    Community Member Bacab's Avatar
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    Quote Originally Posted by HellsChaos View Post
    First, big shout out to supporters of my idea/already existing idea of repeaters being useful. I long let go of the notion of being DPS, but really just didn't, and still don't, believe that BASED ON NORMAL CIRCUMSTANCES (like not comparing to AA as repeaters don't have the same enhancements you tool) that a bow can out damage a heavy repeater...but that's my opinion. BTW, I can take it you looked me up, otherwise assuming I haven't made end game is presumptuous. I may not have made end game (and I consider anyone in 18-20 range to be end game) does not mean I don't have end game knowledge so don't be such an ass....you didn't need to reply. You know who you are.

    Anyway, I know having 6 str is risky at first, but working off the knowledge that yes, str base items are easier to get, I was planning on fixing that. Since str damage doesn't apply to repeater damage, I only need a slight boost, and maybe a +2 tomb to reduce encumbrance. This is not a ranger using bow str, so duh...yeah, not my focus.

    Improved precise is on the docket for later, thanks for the reminder.

    TBH there are 2 times Bow's/ranged are ok for pure DPS.

    Arcane Archers.

    Manyshot.

    Sadly AA's can't use repeaters.

    Sadly Manyshot can't be used on repeaters.

    It can be a fun build...

    You really do *NOT* know what *THIS* community considers "end game".

    I will ask a few questions...please answer them honestly.

    1. How many Epic Demon Queens have you done?

    2. How many Epic VoN 6's have you done?

    3. How many ToD's have you done?

    4. What's the Hardest Difficulty Shroud you have done?

    If your answers are 0, 0, 0, Normal...

    You may want to listen to what some people have to say.

    BTW you saying

    "but really just didn't, and still don't, believe that BASED ON NORMAL CIRCUMSTANCES (like not comparing to AA as repeaters don't have the same enhancements you tool) that a bow can out damage a heavy repeater"

    Is like saying a 10 STR SORC dual-wields better than anyone in the game...except people who actually dual-wield.

    Why would you make a ranged toon that was not the BEST ranged toon?

    That fighter you made...is out classed by a Mechanic ROG for DPS. Oh and the Mechanic can UMD and get traps and have evasion.

    The best part about the fighter you made and the mechanic ROG is....

    For $9 dollars you can buy a Lesser Heart of Reincarnation and fix it for something better.
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  4. #44
    Community Member Legohaiden's Avatar
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    Quote Originally Posted by Bacab View Post
    /Snip...

    Why would you make a ranged toon that was not the BEST ranged toon?

    /Snip....
    This is the problem with people....


    here is a question for you.

    Why do you have to play a cookie cutter toon thats max only?


    Different strokes for different folks. If hes happy playing a ranged fighter why are you all shooting him down like hes selling crack to kids?

    Not everyone is a power gamer.... not everyone will see level 20... not everyone will raid.

    If hes happy, let it be at that. No one is holding a gun to your head demanding you make a toon like this immediatly.

    I for one make toons that are specifically made for low-mid level. I never plan for them to get higher then 9-10

    But im assuming that would be totally out of the question for a gamer like yourself? and there is nothing wrong with that.


    Im just sick of all the kids on these forums screaming at someone because they are trying a different build then they themselves would try.

    "OMG THATS MEGAGIMP!" "You'll NEVER get invited to Shrouds!"

    ^ this is not what he was looking for when coming here... he was simply asking for a friendly critique on his build. not asking for someone to build his build for him. Is it really so hard to say something like "Thats an interesting build, looks fun.... but i would do this differently"


    common curtesy... try it... its good for you.
    Do or Do not..... there is no Try. -Yoda
    'DDO, or DDOn't. There is no WoW' -Dunklezhan

  5. #45
    Community Member PopeJual's Avatar
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    Quote Originally Posted by Legohaiden View Post
    Different strokes for different folks. If hes happy playing a ranged fighter why are you all shooting him down like hes selling crack to kids?

    Not everyone is a power gamer.... not everyone will see level 20... not everyone will raid.

    If hes happy, let it be at that. No one is holding a gun to your head demanding you make a toon like this immediatly.

    I for one make toons that are specifically made for low-mid level. I never plan for them to get higher then 9-10
    It's fine for someone to make a character that does something less well than it potentially could.

    Please don't just pat someone on the head and tell them that everything will be alright when they come asking for advice, though.

    Let them make an informed decision.

    Quote Originally Posted by Legohaiden View Post
    If you like it, and feel its doing great damage, GO FOR IT!

    thats all thats important.
    ...is not providing anything that will help someone make an informed decision.

    Telling someone that their build will be fine below 10th level, but will produce significantly less DPS than an average melee build in most situations at high levels (and providing explanations to show why that is so) will allow the person to make an informed choice. If they decide to go for the not-ready-for-end-game build, that's fine.

    Don't try to pretend that the end game doesn't exist or that any sorc3/fvs6/rog3 can pull their weight in a level 12 quest, though.

    Backpack riding might be a valid playstyle, but let's not pretend that someone piking through an end game quest is something other than a piker.

  6. #46
    Community Member Legohaiden's Avatar
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    Quote Originally Posted by PopeJual View Post
    It's fine for someone to make a character that does something less well than it potentially could.

    Please don't just pat someone on the head and tell them that everything will be alright when they come asking for advice, though.

    Let them make an informed decision.


    ...is not providing anything that will help someone make an informed decision.

    Telling someone that their build will be fine below 10th level, but will produce significantly less DPS than an average melee build in most situations at high levels (and providing explanations to show why that is so) will allow the person to make an informed choice. If they decide to go for the not-ready-for-end-game build, that's fine.

    Don't try to pretend that the end game doesn't exist or that any sorc3/fvs6/rog3 can pull their weight in a level 12 quest, though.

    Backpack riding might be a valid playstyle, but let's not pretend that someone piking through an end game quest is something other than a piker.

    I know what your saying here, but the point is, its his character, pass the advice... not the judgement. Im not solo'ing you out here, im talking in general.

    Having fun with your character is 5,000x more important then acheiving MAXDPS. and if you disagree with that, your not enjoying your game as much as you could be.

    For example my Fighter/Wizard... thats a drow (listens to the collective gasps) is INCREDIBLY fun to play on. And he uses a heavy sheild and plate armor!
    I know he wont be an endgamer, but when i play on him i have alot more fun then my TwF Kopesh MaxBuild Fighter
    Do or Do not..... there is no Try. -Yoda
    'DDO, or DDOn't. There is no WoW' -Dunklezhan

  7. #47

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    Quote Originally Posted by HellsChaos View Post
    but really just didn't, and still don't, believe that BASED ON NORMAL CIRCUMSTANCES (like not comparing to AA as repeaters don't have the same enhancements you tool) that a bow can out damage a heavy repeater...but that's my opinion.
    which is why we are telling you opinion is wrong

    BTW, I can take it you looked me up,
    i did not

    otherwise assuming I haven't made end game is presumptuous.
    it is really not that hard to know whether someone made endgame based on what is being said

    I may not have made end game (and I consider anyone in 18-20 range to be end game) does not mean I don't have end game knowledge
    upon hitting L20, epic quests come into play. epics are another step up from regular L20 elite stuff due to the host of immunities and the sheer hp of everything in it

    so don't be such an ass....you didn't need to reply. You know who you are.
    i have been posting very factual replies. if the lack of emotion makes me an ass, then so be it. fyi, calling people an ass is infractable

    Anyway, I know having 6 str is risky at first, but working off the knowledge that yes, str base items are easier to get, I was planning on fixing that. Since str damage doesn't apply to repeater damage, I only need a slight boost, and maybe a +2 tomb to reduce encumbrance
    many mobs use spells such as waves of fatigue, ray of enfeeblement or poisons and diseases that reduce stat scores. having a low str means you are easily disabled. there are several problems here when str is lower

    1. encumbrance: first you pack becomes heavier and this results in slower movement and at extreme loads, you are unable to move. many ranged toons rely on kiting, this opens you up to melee attacks

    2. 0 str: when your str hits zero, you will be stunned for a few seconds. being stunned also open you up to critical hits. this combination is very deadly to ranged toons and many of them do not place emphasis on hp
    If you want to know why...

  8. #48

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    Quote Originally Posted by Legohaiden View Post
    Having fun with your character is 5,000x more important then acheiving MAXDPS. and if you disagree with that, your not enjoying your game as much as you could be.
    this is your opinion. not everyone shares your opinion. conflicts of such nature arise in ddo as people impose their opinion on others. sure you can have fun but do not impose this opinion on a powergamer whose idea of fun is getting the most completions, shortest time, etc. the case is the same for the powergamer

    I know what your saying here, but the point is, its his character, pass the advice... not the judgement. Im not solo'ing you out here, im talking in general.

    For example my Fighter/Wizard... thats a drow (listens to the collective gasps) is INCREDIBLY fun to play on. And he uses a heavy sheild and plate armor!
    I know he wont be an endgamer, but when i play on him i have alot more fun then my TwF Kopesh MaxBuild Fighter
    unfortunately, my experience has been that a lot of players who play for "fun" tries to sneak into raids, epics, elite stuff. knowing what your toon can do and what it cannot is good. that said, because you know it cant and insist on making people make up for your lack of ability, now that is going to cause a lot of tension
    If you want to know why...

  9. #49
    Community Member NaturalHazard's Avatar
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    um wont the rogue repeater have evasion/improved evasion, more dps via sneak attacks, be able to use heal/ raise scrolls?

    Sure play what you like and what you enjoy but dont expect everyone to be open to taking you along to some of the more challeging content, if they dont think you can pull your weight.

    Also as a fighter you get a lot of bonus feats right? is there a way he could get some melee ability as well? or would that just be a waste of time? as allocation of stats ect?

    Can someone show him some math? I suck at math but im thinking AA beats this repeater build out for dps, and people complain that AA dps is not enough on its own only during manyshot is it good and that thing has a high cool down rate. And this is not for epics. also you can go elf and get AA and add fighter kensai or another class enhancement line for damage?

    Also what aranticus said 12 str is a lil low, things throw enfeeble ect around a lot. 12 con is also a little low, esp if you dont have evasion, your not planning on adding any rogue or monk levels later are you?


    It sucks that you cant use repeaters with manyshot and AA, i would love to have drow rogue mechanic and AA :P
    Last edited by NaturalHazard; 10-05-2010 at 11:21 PM.

  10. #50
    Community Member Hirosue's Avatar
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    To the Op . Repeaters area lot of fun but require very carefull play and character building. Before you even start to level get yourself a collection of repeaters including .

    banish,smiting,para, disruption, WoE,WoP,elemental burst/good,Holy,GCB and so on

    Improved precise shot is an absolute essentail. learn when to switch it off though.

    farm house Denith favour to get large quivers ( probaly have 4 or 5 in you pack at the same time), and 1000 bolt stacks +3 adamantine,silver etc

    farm shroud ingrediants on an alt and collect the ones to make a 3x acid/earthgrab heavy repeater , join a guild shroud and get it made at level 14.

    learn what stat type repeater effects which mobs, i.e disruption on undead, smiting on constructs and so on

    In this thread there seams to be an arguement about dps/fun. Both sides of the arguement are correct.

    Repeater build is not a 1st rank damage dealer . I have built a few repeaters and played then to lvl 20 end game raids.On epic a pure repeater build is probably a wasted slot in a party because every other class can be more usefull. i.e healing types, pure rogues,wiz/sorc/bard, ftr/pally/barb, tempest melee rangers. Every class i have just listed is better than a repeater build in a 6 player epic party.

    So you need to bring more than your repeater to the group. The answer is Multi-class. The fighter repeater build you posted is probably the worst build you could have made, sorry to be so blunt. Get Rogue skills, get UMD high enough for a good chance on raise scrolls. Also high UMD so you can use race restriced repeaters (22 needed).

    So what to multiclass ? Well thats up to you. Rogue mechanic adds int bonus to damage but this still leaves you as as almost 1 trick build i.e repeaters only. .

    i have built a lot of repeater builds in my time playing DDo and 2 rog/12 ranger/6 fighter split seams the most versatile, usefull and fun to me.

    dwarf or warforged for hitpoints. CON is not a dump stat.

    with +15 stat goggles and GH ends up with 62 disable ,58 search, 54 spot ( wild instincts spell) ,35 listen ( wild instincts spell)

    18,34,24,24,18,14 410 hit points (HP inc minos helm,gianthold draconic vitality from Gianthold favour, +75 more possible with shroud hitpoints item and GFL item)

    All the usefull repeater feats , tempest II and GTWF you will need to melee at some point,Evasion, limited self healing/buffing and evasion.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (6 Fighter \ 2 Rogue \ 12 Ranger) 
    Hit Points: 350
    Spell Points: 136 
    BAB: 19\19\24\29\29
    Fortitude: 17
    Reflex: 22
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                    12
    Dexterity            18                    28
    Constitution         14                    18
    Intelligence         16                    18
    Wisdom               10                    12
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               8                    18
    Bluff                -2                    -1
    Concentration         2                     4
    Diplomacy             2                     3
    Disable Device        7                    28
    Haggle               -2                    -1
    Heal                  2                     6
    Hide                  4                     9
    Intimidate           -2                    -1
    Jump                  3                     6
    Listen                4                    18
    Move Silently         4                     9
    Open Lock             8                    27
    Perform              n/a                   n/a
    Repair                3                     4
    Search                7                    33
    Spot                  4                    24
    Swim                  2                     4
    Tumble                5                    10
    Use Magic Device      2                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Dwarven Stability
    Feat: (Automatic) Dwarven Stonecutting
    Feat: (Automatic) Giant Evasion
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Orc and Goblin Bonus
    Feat: (Automatic) Poison Save Bonus
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Trapfinding
    
    
    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 3 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 4 (Ranger)
    Ability Raise: DEX
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Diehard
    
    
    Level 5 (Ranger)
    Skill: Disable Device (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 6 (Ranger)
    Skill: Disable Device (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Weapon Finesse
    
    
    Level 7 (Ranger)
    Skill: Disable Device (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 8 (Ranger)
    Ability Raise: DEX
    Skill: Disable Device (+1)
    Skill: Listen (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Wild Empathy
    
    
    Level 9 (Ranger)
    Skill: Disable Device (+1)
    Skill: Listen (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Cat's Grace
    Spell (2): Cure Light Wounds
    Spell (2): Hold Animal
    Spell (2): Mass Camouflage
    Spell (2): Owl's Wisdom
    Spell (2): Protection From Energy
    Spell (2): Snare
    Spell (2): Spike Growth
    Spell (2): Summon Nature's Ally II
    
    
    Level 10 (Ranger)
    Skill: Disable Device (+1)
    Skill: Listen (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Evasion
    
    
    Level 11 (Ranger)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Ranger)
    Ability Raise: DEX
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Rapid Reload
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    Feat: (Automatic) Precise Shot
    Spell (3): Cure Moderate Wounds
    Spell (3): Neutralize Poison
    Spell (3): Remove Disease
    Spell (3): Summon Nature's Ally III
    Spell (3): Wild Instincts
    
    
    Level 13 (Ranger)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Dodge
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 15 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Mobility
    Feat: (Selected) Spring Attack
    
    
    Level 16 (Fighter)
    Ability Raise: DEX
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    
    
    Level 18 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    
    
    Level 19 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Precision
    
    
    Level 20 (Rogue)
    Ability Raise: DEX
    Skill: Disable Device (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+7)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Skill Boost II
    Enhancement: Ranger Skill Boost III
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Ranger Search I
    Enhancement: Ranger Search II
    Enhancement: Ranger Search III
    Enhancement: Ranger Search IV
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II

    get some melee weapon sets same as you did for repeaters.

    Final and most important advice " Do NOT EVER kite trash mobs", this will seriously annoy everyone else in the party and make you look like an idiot. Stand in place and shoot , if mobs start melee you, stand still the tanks will soon get the agro away from you when they hit it . Sometimes, very rarely kiting is usefull i.e named mobs when the group is getting its arse handed to it.

    p.s this build throws out 200 bolts per minute many more if hasted :O) The dps is small per shot multiplied by crazy rate of fire gives decent dps if you are using the right repeater vs the right mob.
    Last edited by Hirosue; 10-06-2010 at 12:16 AM. Reason: forgot some feats
    "Player testers have done an excelent job and I really do appreciate the testing done by the players that report the issues which then get ignored ......."

  11. #51
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by NaturalHazard View Post
    It sucks that you cant use repeaters with manyshot and AA, i would love to have drow rogue mechanic and AA :P
    A Half-Elf might be an interesting AA, mech too (again depending on what the race inherits from its parent races)...I wonder if AA not working on repeaters is WAI or something that hasn't really been asked.

    It requires as caster class though doesn't it...might make some cool Rogue wiz combos (Int being the main for both classes) maybe 13/7 just so your not losing the capstone just for access to the PrE So a Mech2/Archmage1/AA or just Mech/AA if the pre-reqs are too much for the Wiz PRE.

    Note: I was kinda hoping Half-Elfs could choose which there non-elf parent was but alas it was not done


    @Hirosue it's been mentioned a couple times but rogue mechanics (at least 6 levels of rogue) have pretty much grabbed the #1 spot for repeaters since their the only class/pre that gets an attack stat for repeaters maybe something like this 12Ranger/6Rogue/2Fighter...hell even a pure rogue can get all the 100% required feats...although missing out on Shot on the Run kinda sucks


    1 Rapid Reload
    2 Rapid Shot
    3 IC: Ranged
    4 Precise SHot
    5 Improved Precise Shot
    6 Point Blank Shot
    7 Toughness
    Last edited by Failedlegend; 10-06-2010 at 12:22 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  12. #52
    Community Member Hirosue's Avatar
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    Its horses for courses really regarding build and split choices.

    My personal choice , considering all the ways to make a repeater build is to go for the one i posted as it brings a considerable amout of versatility to the build.

    12 ranger gives a lot of free feats , tempest II, self heal and resists/prots, rams might, barkskin, 9/10 skill points per level, wild instincts spell +10 to spot and listen skill , 6 fighter gives additional hit points, critical confirmation chance ,more feats, 2 strength and the ability to melee reasonably well. 2 rogue gives trap skills, more reflex saves and UMD .

    Some of the feats that you would get from the build i posted.

    Heavy repeating crossbow, weapons finesse,twf, Itwf, Gtwf, toughness, imp critical ranged, imp critical piercing, Imp precise shot,evasion,diehard,rapid shot,rapid reload,dodge, mobility, spring, attack,extend ( drop extend and you can take shot on the run if you like, i prefer extend myself) , favoured enemy, undead,giant,evil outsider, many more from race/class. All martial weapons.

    If you want all the feats and tempest you have to take 6 fighter to get them all.

    I havent rolled a mechanic repeater build so i can not categorically say if the extra damage is worth giving up the versatility of the build i posted , however i doubt it.

    p.s you really do want the hit points and ability to melee as a non squishy.Most pugs wont understand how a repeater build works and they will expect you to be able to take a melee role at some points during a quest. They will however squeal in delight when you para or earthgrab multiple mobs at the same time, care of improved precise shot.

    pps. at lower levels a fearsome robe and a cursespewing repeater is great crowd control if the group sucks at agro management

    ppps . this build sucks in pvp
    Last edited by Hirosue; 10-06-2010 at 01:38 AM.
    "Player testers have done an excelent job and I really do appreciate the testing done by the players that report the issues which then get ignored ......."

  13. #53
    Community Member Bacab's Avatar
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    Multiple times in earlier posts I said...

    "1. Repeaters suck for DPS...the end

    2. They can be fun.

    3. Please do not comment on "end game" unless you have been there.

    4. Repeaters absolutely dominate up to the desert/gianthold...then they suck.

    5. In a few months when people start denying you spots in raids because they quested with you and they feel your DPS is a joke...don't make a thread about it...Instead save my time and read these instead...
    http://forums.ddo.com/showthread.php...ight=repeaterq
    http://forums.ddo.com/showthread.php...light=repeater"


    You can have fun with your repeater build. Just understand it WILL be sub-optimal one you hit The Desert or Gianthold.

    Sad thing is you have a really low STR...so when you fight undead...you may be worthless (piercing).

    You will be a one trick pony...and that is bad.

    Have fun with it...but please do not argue with people who actually know what they are talking about.

    BTW Arcane Archer is the best ranged DPS in game (if you aren't counting casters) and they generally wall way behind the big DPSers (like Barbs, Fighters, ROGs, melee Rangers, Monks)__________________


    Notice I said they can be fun...

    Notice I said they dominate UP TO Gianthold and The Desert.

    What I don't want is this...

    This "flavor" build trying to sneak into real raids. They will not pull there weight.

    IF he wants to make this...he should. Just needs to know that towards "end game" its not viable.

    I personally think the BEST Repeater build in the game is a Bard that uses Repeaters.

    WHY? Because as a Bard you will still help everyone with your songs and haste/displacement...

    Sadly...writing this makes me want to make a Repeater Bard. Remember you can always Re-spec out of something now (you used to not be able to change anything...)

    I have seen people play repeaters as "Support DPS" before and do really well. They use the smiters/paralyzers/stat damagers/earth grab.
    Last edited by Bacab; 10-06-2010 at 03:36 AM.
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  14. #54
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Bacab View Post
    I personally think the BEST Repeater build in the game is a Bard that uses Repeaters.

    WHY? Because as a Bard you will still help everyone with your songs and haste/displacement...

    Sadly...writing this makes me want to make a Repeater Bard. Remember you can always Re-spec out of something now (you used to not be able to change anything...)

    I have seen people play repeaters as "Support DPS" before and do really well. They use the smiters/paralyzers/stat damagers/earth grab.
    Kind of why I'm debating a 14/6 Bard/Rogue although I'm not sure how to build one...it's either that or pure rogue...or Rogue/Fighter but its starting to look like Shot on the Run isn't as cool as it sounded (especially since I rolled a test rogue just to see how ranged functioned and shooting doesn't slow your movements like casting does.

    Oh and just so you know I build to play 1-20 and than roll a new toon...no epics I don't get the fun of super inflated hps and uber immunities....personally I think TR and Epic stunted the games ability to move beyond 20 and made min-maxing cookie cutters worse but that's another story.

    Maybe this

    Halfling Bard14/Rogue6 (Virtuso2(No feat req)/Mech1)

    08 Str
    18 Dex
    12 Con
    16 Int
    08 Wis
    12 Cha (is high cha needed on a bard or do you need just enough to cast all his spells)

    1 Rapid Reload
    2 Rapid Shot
    3 IC: Ranged
    4 Precise Shot
    5 Improved Precise Shot
    6 Point Blank Shot
    7 Toughness or Extend?

    Level Order? No idea...I suck at this part of builds.
    Last edited by Failedlegend; 10-06-2010 at 05:29 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  15. #55
    Community Member Bacab's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Kind of why I'm debating a 14/6 Bard/Rogue although I'm not sure how to build one...it's either that or pure rogue...or Rogue/Fighter but its starting to look like Shot on the Run isn't as cool as it sounded (especially since I rolled a test rogue just to see how ranged functioned and shooting doesn't slow your movements like casting does.

    Oh and just so you know I build to play 1-20 and than roll a new toon...no epics I don't get the fun of super inflated hps and uber immunities....personally I think TR and Epic stunted the games ability to move beyond 20 and made min-maxing cookie cutters worse.
    I enjoy TRing...

    Epic quests suck...

    Epic Raids are fun to me.

    Epic Gear is really nice and neat.

    I have to agree the journey of 1-19 is more fun than anything that happens (for the most part) at level 20.

    I actually like TRing because its a toon I am attached too and that has neat gear stockpiled. I personally The Desert/GH/Vale as my favorite quests to run.
    "Hireling" and "Hjealer"
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  16. #56
    Community Member wolflordnexus's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Kind of why I'm debating a 14/6 Bard/Rogue although I'm not sure how to build one...it's either that or pure rogue...or Rogue/Fighter but its starting to look like Shot on the Run isn't as cool as it sounded (especially since I rolled a test rogue just to see how ranged functioned and shooting doesn't slow your movements like casting does.

    Oh and just so you know I build to play 1-20 and than roll a new toon...no epics I don't get the fun of super inflated hps and uber immunities....personally I think TR and Epic stunted the games ability to move beyond 20 and made min-maxing cookie cutters worse but that's another story.

    Maybe this

    Halfling Bard14/Rogue6 (Virtuso2(No feat req)/Mech1)

    08 Str
    18 Dex
    12 Con
    16 Int
    08 Wis
    12 Cha (is high cha needed on a bard or do you need just enough to cast all his spells)

    1 Rapid Reload
    2 Rapid Shot
    3 IC: Ranged
    4 Precise Shot
    5 Improved Precise Shot
    6 Point Blank Shot
    7 Toughness or Extend?

    Level Order? No idea...I suck at this part of builds.
    I'd go human for the extra feat. Toughness is needed and extend is a necessity as well for me

    You only need enough cha to cast spells.

    I took all the rogue first so you can get your free light repeater as quickly as possible.

    You could honestly go without the virtuoso freeing up 7 or so ap.

    Level ups went to int as it will get you damage and skills you can drop spot if your comfortable with your trap knowledge and go haggle and other skills

    Took the full line of attack bonuses to make up for lower dex you should hit fine without DP clickies but I'd carry a few anyway

    Full wand mastery line lets you heal in a pinch

    Took the undead and construct enhancements because its fun.

    I kind of want to go make this guy now.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (6 Rogue \ 14 Bard) 
    Hit Points: 252
    Spell Points: 398 
    BAB: 14\14\19\24
    Fortitude: 9
    Reflex: 20
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity            18                    22
    Constitution         14                    17
    Intelligence         16                    24
    Wisdom                8                    10
    Charisma              8                    12
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               8                    24
    Bluff                -1                     2
    Concentration         2                     4
    Diplomacy             3                    26
    Disable Device        7                    30
    Haggle                3                    10
    Heal                 -1                     0
    Hide                  8                    15
    Intimidate           -1                     1
    Jump                  3                     9
    Listen               -1                     2
    Move Silently         8                    15
    Open Lock             8                    29
    Perform              n/a                   28
    Repair                3                     7
    Search                7                    30
    Spot                  3                    23
    Swim                 -1                     0
    Tumble                8                    15
    Use Magic Device      3                    24
    
    Level 1 (Rogue)
    Feat: (Selected) Point Blank Shot
    Feat: (Human Bonus) Rapid Shot
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 4 (Rogue)
    Ability Raise: INT
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Rapid Reload
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    Ability Raise: INT
    
    
    Level 9 (Bard)
    Feat: (Selected) Precise Shot
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    
    
    Level 12 (Bard)
    Ability Raise: INT
    Feat: (Selected) Extend Spell
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    
    
    Level 15 (Bard)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 16 (Bard)
    Ability Raise: INT
    
    
    Level 17 (Bard)
    
    
    Level 18 (Bard)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 19 (Bard)
    
    
    Level 20 (Bard)
    Ability Raise: INT
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Extra Song III
    Enhancement: Bard Extra Song IV
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Music of Makers
    Enhancement: Bard Music of the Dead
    Enhancement: Bard Virtuoso I
    Enhancement: Human Adaptability Intelligence I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Bard Perform I
    Enhancement: Bard Perform II
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Bard Wand Mastery I
    Enhancement: Bard Wand Mastery II
    Enhancement: Bard Wand Mastery III
    Enhancement: Bard Wand Mastery IV

  17. #57
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    Quote Originally Posted by HellsChaos View Post
    Anyway, I know having 6 str is risky at first, but working off the knowledge that yes, str base items are easier to get, I was planning on fixing that. Since str damage doesn't apply to repeater damage, I only need a slight boost, and maybe a +2 tomb to reduce encumbrance. This is not a ranger using bow str, so duh...yeah, not my focus.
    6 starting STR + a +2 tome + 6str item = 14 STR. That is 2 less str than what my Sorc runs with most of the time (and I didnt have to blow a tome to get there). Get hit with waves of exhaustion with even 16 str and you are more than likely encumbered in addition to being slowed. Being encumbered sucks. Being encumbered while being slowed = dead.

  18. #58
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by wolflordnexus View Post
    I'd go human for the extra feat. Toughness is needed and extend is a necessity as well for me
    Yeah its a pretty hard decision awesome Halfling enhanacemnts vs. Extra feat ans Skill points...also Halfling somehow ends up with a few more points in stats for some reason....but regardless hard decision.

    Quote Originally Posted by wolflordnexus View Post
    You only need enough cha to cast spells.
    Awesome..so whats that 11+6 = 17 right?

    Quote Originally Posted by wolflordnexus View Post
    I took all the rogue first so you can get your free light repeater as quickly as possible.
    Doesn't that hurt you perform alot? maybe Rogue Bard R R R R R...delays the +Int to damage by one level but allows you to keep a better perform skill.

    Quote Originally Posted by wolflordnexus View Post
    You could honestly go without the virtuoso freeing up 7 or so ap.
    Well APs are being completely revamped for U7 and ALOT of costs are being reduced besides Virtuso have fun abilities (and +4 UMD, Diplo is nothing to sneeze at)

    Quote Originally Posted by wolflordnexus View Post
    Level ups went to int as it will get you damage and skills you can drop spot if your comfortable with your trap knowledge and go haggle and other skills
    Mostly agreed except if I have the extra points I'd take Spot over Haggle...Spot, DD, Perform, Diplo, Search, Balance, Jump and at least 4 points in OL are the priority anything after is fluff...I sacrificed Spot on my WF Wiz and I miss it alot.

    Note: I might try to fit in concentration for UMD self-healing or mid-battle buffs if needed.

    Quote Originally Posted by wolflordnexus View Post
    Took the full line of attack bonuses to make up for lower dex you should hit fine without DP clickies but I'd carry a few anyway
    and/Or a stack of scrolls

    Quote Originally Posted by wolflordnexus View Post
    Full wand mastery line lets you heal in a pinch
    At least the first rank...unless it becomes 1ap per rank in the update.

    Quote Originally Posted by wolflordnexus View Post
    Took the undead and construct enhancements because its fun.
    Hmmm...are those new I've never seen em b4...either way yeah they are cool.

    Overall nice build...I'd change a few things for personal pref (and anything that U7 changes) also I'll probably take Rapid Reload before Rapid Shot...no reason just because :P

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (6 Rogue \ 14 Bard) 
    Hit Points: 252
    Spell Points: 398 
    BAB: 14\14\19\24
    Fortitude: 9
    Reflex: 20
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity            18                    22
    Constitution         14                    17
    Intelligence         16                    24
    Wisdom                8                    10
    Charisma              8                    12
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               8                    24
    Bluff                -1                     2
    Concentration         2                     4
    Diplomacy             3                    26
    Disable Device        7                    30
    Haggle                3                    10
    Heal                 -1                     0
    Hide                  8                    15
    Intimidate           -1                     1
    Jump                  3                     9
    Listen               -1                     2
    Move Silently         8                    15
    Open Lock             8                    29
    Perform              n/a                   28
    Repair                3                     7
    Search                7                    30
    Spot                  3                    23
    Swim                 -1                     0
    Tumble                8                    15
    Use Magic Device      3                    24
    
    Level 1 (Rogue)
    Feat: (Selected) Point Blank Shot
    Feat: (Human Bonus) Rapid Shot
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 4 (Rogue)
    Ability Raise: INT
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Rapid Reload
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    Ability Raise: INT
    
    
    Level 9 (Bard)
    Feat: (Selected) Precise Shot
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    
    
    Level 12 (Bard)
    Ability Raise: INT
    Feat: (Selected) Extend Spell
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    
    
    Level 15 (Bard)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 16 (Bard)
    Ability Raise: INT
    
    
    Level 17 (Bard)
    
    
    Level 18 (Bard)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 19 (Bard)
    
    
    Level 20 (Bard)
    Ability Raise: INT
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Extra Song III
    Enhancement: Bard Extra Song IV
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Music of Makers
    Enhancement: Bard Music of the Dead
    Enhancement: Bard Virtuoso I
    Enhancement: Human Adaptability Intelligence I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Bard Perform I
    Enhancement: Bard Perform II
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Bard Wand Mastery I
    Enhancement: Bard Wand Mastery II
    Enhancement: Bard Wand Mastery III
    Enhancement: Bard Wand Mastery IV

    In the end is the loss of most of the cool stuff rogues get...Imp. Evasion, ridiculous SA, -10% fort (yeah it works for repeaters now), Heavy vs. Light repeaters,etc. worth all the toys (a better group acceptance) that come with being a Pure Rogue.

    Repeater Bard with Int as a damage stat and somehow learned to be a thief (no there's no rogue here...I swear)

    VS.

    A Pure Rogue Mechanic

    It's a though call really...both will be ridiculed by the Min-Maxers that apprently run this place...both get fun toys, the rogues are bigger but not as many and a little restrictive and he doesn't like to share with others, The Bard toys are alot more plentiful if a bit smaller but he likes to share.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  19. #59
    Community Member PopeJual's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Note: I might try to fit in concentration for UMD self-healing or mid-battle buffs if needed.
    Concentration is good at the lower levels since you can cast through combat damage fairly regularly.

    Concentration is still a good thing to have at higher levels, but you're taking damage in big chunks, so it is less reliable. Don't pull your hair out if you can't max out your Concentration and pick up a +15 skill item. Some Concentration is good. Making significant sacrifices on your build in order to get Concentration is not good.

    [referring to enhancements]Hmmm...are those new I've never seen em b4...either way yeah they are cool.
    A list of all enhancements and class features are available on www.ddowiki.com as well as a list of all spells, detailed skill descriptions (check out the Haggle skill page for a very good read) and lots more outstanding information.


    It's a though call really...both will be ridiculed by the Min-Maxers that apprently run this place...
    Why would you care about that? As long as you don't pretend that the build is a solid end game contender when it is a "fun" build, then you'll be fine. I believe that someone in another thread mentioned that, "a Halfling Barbarian wielding a dull spoon could sleepwalk through quests up to level 10," so any build that has some thought invested in it can do well for a decent chunk of the game. Just don't get frustrated if you start having trouble making a significant contribution in end game quests/raids because that's not what this character is all about.

  20. #60
    Community Member CSFurious's Avatar
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    Default this is why build is useless

    you are eventually going to get past level 12 & then your build will be gimp @ end-game & you will not be able to raid or play epics

    now, if you do not care about current end-game, have fun playing this build
    Quote Originally Posted by Jiipster View Post
    I rolled more or less this exact build (except a halfling) some time back. It kicks ass... up until level 12 or so., Around then mobs start having a lot more HP, and you'll start to get delegated to using "support"-weaponry - Cursespewing, Paralyzing, Shattermantle, etc.

    If you find the build to be fun, go for it. I gave up on mine at level 12, after trying out a "proper" DPS build and seeing the difference. Think long and hard about investing Larges into a build like this.

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