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  1. #1
    Community Member Esgilioth's Avatar
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    Sep 2009
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    Exclamation The Palonker!! pally/monk/fighter

    I was bored and decided a wanted a high HP/AC/Saves toon with high Diplomacy and Intimidate
    so I came up with this
    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (1 Fighter \ 16 Paladin \ 3 Monk) 
    Hit Points: 551
    Spell Points: 290 
    BAB: 19\19\24\29\29
    Fortitude: 27
    Reflex: 19
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity            14                    18
    Constitution         18                    24
    Intelligence          8                    10
    Wisdom               14                    16
    Charisma             12                    18
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                     6
    Bluff                 1                     4
    Concentration         4                    11
    Diplomacy             5                    27
    Disable Device       n/a                    n/a
    Haggle                1                     4
    Heal                  2                     4
    Hide                  2                     4
    Intimidate            3                    27
    Jump                 -1                     1
    Listen                2                     3
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  2                     3
    Swim                  1                     2
    Tumble                6                     8
    Use Magic Device      n/a                   n/a
    
    {\b {\ul Notable Equipment }} \par Wise Hat of the Archmagi \par Health Necklace of Eloquence \par Charismatic Cloak of Greater Fire Resistance \par Ogre Power Belt of Heavy Fortification \par Dexterous Gloves of Sustenance \par Striding Boots of Springing \par Superior Devotion IV Ring of Greater False Life \par Armored Bracers \par Sandstorm Goggles \par Feather Falling Ring of Intimidation \par Deathblock Outfit of Greater Cold Resistance \par  \par Level 1 (Monk)
    Feat: (Human Bonus) Skill Focus: Intimidate
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Paladin)
    Feat: (Selected) Resilience
    Enhancement: Paladin Saves Boost I
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Improved Recovery I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Paladin Diplomacy I
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Toughness I
    
    
    Level 4 (Paladin)
    Enhancement: Paladin Charisma I
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Enhancement: Human Adaptability Dexterity I
    Enhancement: Paladin Heal I
    Enhancement: Fighter Intimidate I
    
    
    Level 6 (Monk)
    Feat: (Selected) Lightning Reflexes
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Enhancement: Human Improved Recovery II
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness II
    
    
    Level 7 (Paladin)
    Enhancement: Paladin Extra Lay on Hands I
    
    
    Level 8 (Paladin)
    Enhancement: Paladin Saves Boost II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Toughness II
    
    
    Level 9 (Paladin)
    Feat: (Selected) Iron Will
    Enhancement: Paladin Devotion II
    
    
    Level 10 (Paladin)
    Enhancement: Unyielding Sovereignty
    Enhancement: Paladin Charisma II
    
    
    Level 11 (Paladin)
    Enhancement: Paladin Toughness III
    
    
    Level 12 (Paladin)
    Feat: (Selected) Toughness
    Enhancement: Paladin Saves Boost III
    Enhancement: Paladin Extra Lay on Hands II
    
    
    Level 13 (Paladin)
    Enhancement: Human Greater Adaptability Charisma I
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Toughness
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Charisma III
    
    
    Level 16 (Paladin)
    Enhancement: Paladin Toughness IV
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Toughness
    Enhancement: Paladin Item Defense I
    Enhancement: Paladin Extra Lay on Hands III
    
    
    Level 19 (Paladin)
    Enhancement: Human Improved Recovery III
    Enhancement: Paladin Item Defense II
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Saves Boost IV

    just wanted to know what you all think
    keep in mind it's only there for high HP, AC and Saves not much, if anything, else
    constructive criticism is always welcome lol

  2. #2
    Community Member Bacab's Avatar
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    Oct 2006
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    1,224

    Default

    It's already been made...

    Look up "Door Stop Paladin".

    I made a thread a while back that I was searching for the most horribad build ever.

    It was called "The Krillin".

    This...is pretty much in line with many applicants to that particualr thread.
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  3. #3
    Community Member Esgilioth's Avatar
    Join Date
    Sep 2009
    Posts
    48

    Post

    Alright I'll look it up!
    I'm pretty new to the forums, I haven't used them much
    any advice on this build?
    should I even try it?

  4. #4
    Community Member stormarcher's Avatar
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    Dec 2009
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    663

    Default

    Quote Originally Posted by Esgilioth View Post
    Alright I'll look it up!
    I'm pretty new to the forums, I haven't used them much
    any advice on this build?
    should I even try it?
    He just compared your build to one of the worst builds ever created.


    do no try it.
    Quote Originally Posted by Tolero
    "That's cause you're a noob..."

  5. #5
    Community Member Hobgoblin's Avatar
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    Sep 2007
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    1,319

    Default

    Quote Originally Posted by Esgilioth View Post
    Alright I'll look it up!
    should I even try it?
    no.

    ac/saves are nice, but they do you no good unless you have some way to get the aggro directed at you. (no, intimidate is not that way on its own. u need a pretty high intimi to be no fail, and somethings cant be intimied)

    in the 90% of quests that dont require intimi (or make the quest much easier), this toon is a waste of a slot. you have to have some way of dealing some sort of damage. alot of snb go with thf for a dps mode.

    not saying you are wrong for making the build but it has some serious flaws in it.

    hob

  6. #6
    Community Member Esgilioth's Avatar
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    Sep 2009
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    Default

    lol that is basically what I made it for, to be a waste of space :P

    I was being silly to ask if i should try it, I know, but I'm bored

  7. #7
    Community Member Esgilioth's Avatar
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    Sep 2009
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    48

    Question How bout this for a pally/ftr/mnk?

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (2 Fighter \ 16 Paladin \ 2 Monk) 
    Hit Points: 449
    Spell Points: 315 
    BAB: 19\19\24\29\29
    Fortitude: 26
    Reflex: 17
    Will: 18
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             15                 19                   20
    Dexterity            15                 17                   17
    Constitution         14                 17                   18
    Intelligence          8                 10                   10
    Wisdom               14                 17                   18
    Charisma             12                 15                   18
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               6                  9                   10
    Bluff                 1                  4                    4
    Concentration         4                 12                   17
    Diplomacy             1                  4                    4
    Disable Device       n/a                n/a                   n/a
    Haggle                1                  4                    4
    Heal                  2                  6                    6
    Hide                  2                  3                    3
    Intimidate            1                 19                   20
    Jump                  4                 11                   11
    Listen                2                  4                    4
    Move Silently         2                  3                    3
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                  0                    0
    Search               -1                  0                    0
    Spot                  4                  9                    9
    Swim                  4                  7                    7
    Tumble                6                  8                    9
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Jump (+2)
    Skill: Spot (+2)
    Skill: Swim (+2)
    Skill: Tumble (+4)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Skill: Jump (+2)
    Skill: Spot (+2)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Paladin)
    Skill: Heal (+2)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Improved Recovery I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Racial Toughness I
    Enhancement: Monk Balance I
    Enhancement: Monk Concentration I
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Toughness I
    
    
    Level 4 (Paladin)
    Ability Raise: CHA
    Skill: Balance (+1)
    Enhancement: Paladin Charisma I
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+2)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Human Adaptability Strength I
    Enhancement: Monk Wisdom I
    
    
    Level 6 (Paladin)
    Skill: Jump (+1)
    Feat: (Selected) Toughness
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Racial Toughness II
    
    
    Level 7 (Paladin)
    Skill: Tumble (+1)
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Monk Tumble I
    Enhancement: Paladin Energy of the Templar I
    
    
    Level 8 (Fighter)
    Ability Raise: WIS
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Resistance of Good I
    
    
    Level 9 (Paladin)
    Skill: Balance (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Paladin Item Defense I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Fighter Intimidate I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    
    
    Level 10 (Paladin)
    Skill: Intimidate (+1)
    Enhancement: Paladin Knight of the Chalice I
    
    
    Level 11 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Smite Evil III
    
    
    Level 12 (Paladin)
    Ability Raise: CON
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Energy of the Templar II
    
    
    Level 13 (Paladin)
    Skill: Intimidate (+1)
    Skill: Jump (+0.5)
    Enhancement: Paladin Charisma II
    
    
    Level 14 (Paladin)
    Skill: Intimidate (+1)
    Skill: Jump (+0.5)
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 15 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Toughness
    Enhancement: Paladin Courage of Good II
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Unyielding Sovereignty
    Enhancement: Paladin Knight of the Chalice II
    
    
    Level 17 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite II
    
    
    Level 18 (Paladin)
    Skill: Intimidate (+1.5)
    Feat: (Selected) Maximize Spell
    Enhancement: Paladin Toughness III
    
    
    Level 19 (Paladin)
    Skill: Intimidate (+1.5)
    Enhancement: Racial Toughness III
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Paladin Charisma III

    Less Hp,more SP, not bad saves and more DPS
    and Max spell is for better heals(don't know if i need it, or if i should switch it for another Toughness)
    good?

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