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  1. #1
    Community Member Boromirs's Avatar
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    Default WF vs. Halforc vs. Dwarf: Best Tank?

    Curious what each of the races brings to the table and which of them ultimately trumps out on being the best tank. I may make a Halforc Intimi/hate tank belive it or not, just wondering if Dwarf or even WF would be better at this though, what do each have to offer? Your thoughts?

  2. #2
    Community Member khaldan's Avatar
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    Quote Originally Posted by Boromirs View Post
    Curious what each of the races brings to the table and which of them ultimately trumps out on being the best tank. I may make a Halforc Intimi/hate tank belive it or not, just wondering if Dwarf or even WF would be better at this though, what do each have to offer? Your thoughts?
    WF.

    Being able to be healed through curses is better than the extra dps increase brought by half-orc.

  3. #3
    Community Member Jakarr's Avatar
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    Half-Orc brings a little more damage with the extra str enh and other enh to damage.

    Dwarf brings extra axe damage and attack, Tactics

    WF brings immunities, being able to be healed by an arcane and thus healing curse isn't to bad. Power attack enh like HO, Tactics, incite


    Imo....

    Best tank is a WF followed by the HO(we will see) then dwarf also a Human is good b/c of the extra heal aug.

    Now that said just being the "best" race for a tank wont out do player skill when playing a tank as its more then just hitting intim and shield blocking.
    Quote Originally Posted by Lorien_the_First_One View Post
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  4. #4
    Community Member Boromirs's Avatar
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    Quote Originally Posted by Jakarr View Post
    Half-Orc brings a little more damage with the extra str enh and other enh to damage.

    Dwarf brings extra axe damage and attack, Tactics

    WF brings immunities, being able to be healed by an arcane and thus healing curse isn't to bad. Power attack enh like HO, Tactics, incite


    Imo....

    Best tank is a WF followed by the HO(we will see) then dwarf also a Human is good b/c of the extra heal aug.

    Now that said just being the "best" race for a tank wont out do player skill when playing a tank as its more then just hitting intim and shield blocking.
    Yeh, the arcane healing is decent. I was wondering ...is it possible to tank and whip out a scroll/wand and repair yourself at the same time? If so, I can see why WF would be better (since drinking a curse pot is near impossible with something constantly maiming you), but flicking a wand might be doable... but that horc extra dam sure looks nice lol and dwarf shield DR/bonuses are also pretty nice.

  5. #5
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    I would think WF for the reasons listed above.

  6. #6
    Community Member azrael4h's Avatar
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    Dwarf
    1 - Free to play.
    2 - +2 CON, extra Racial Toughness
    3 - Axe damage and attack enhancements
    4 - Free exotic weapon feat for classes with martial weapons.
    5 - Extra Tactics and Armor/Shield mastery lines.

    Warforged
    1 - Disease, Poison, and Energy Drain immunity
    2 - Underwater Action and Light Fortification inherent
    3 - +2 CON and extra Racial Toughness enhancements
    4 - WF Great Weapon Aptitude enhancements
    5 - Arcane healing (which works through curses as well), Divine Healing at half effectiveness.
    6 - Inherent DR
    7 - Power attack line

    Half-Orc
    1 - +2 STR, STR enhancements.
    2 - Extra two-handed weapon damage enhancements
    3 - Orcish Fury enhancement line
    4 - Power Attack line

    Of course, I'm not as familiar with HOs as most others; I'm not remotely interested in playing one, and won't be buying them. But, for AC-tanks, Dwarves seem the more viable choice for more easily reached levels of viable AC. At least early on. For TWFing, DWA is a solid choice, and since it's free, viable for feat-starved classes. Most importantly, Dwarf is free, and that makes it many people's first, or only, choice. Half-Orcs seem best for pure, raw damage output, particularly with THF. Warforged are strong due to inherent immunities, more than any dps or AC reasons.

    Of course, Elf is the best choice, for the butt. They don't look like Rick Steiner, like Dwarves, or Hulk Hogan, like HOs. And they certainly don't look like Warforged. The best butt in the game is the female elf's butt, and since I've got to be staring at it for hours on end, I'd rather it be a nice, attractive butt.
    Anyone who disagrees is a Terrorist...

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  7. #7
    Community Member Boromirs's Avatar
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    Quote Originally Posted by Baron View Post
    I would think WF for the reasons listed above.
    The reasons are kinda weak imho. They dont get bonuses to intimidate, they do on hate but horcs get that too. They dont have any particualr built in defenses other then immunities (but horcs can get that through other means), the arcane healing is probably the only plus to this whole debate, but really..how hard is it to just throw a remove curse then a heal on the guy... not that hard I've seen it happen all the time. Now, if the WF can wand whip heal during tanking...THATs a totally different story (as it frees up the healer to do other things).

  8. #8
    Community Member Boromirs's Avatar
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    Quote Originally Posted by azrael4h View Post
    Dwarf
    1 - Free to play.
    2 - +2 CON, extra Racial Toughness
    3 - Axe damage and attack enhancements
    4 - Free exotic weapon feat for classes with martial weapons.
    5 - Extra Tactics and Armor/Shield mastery lines.

    Warforged
    1 - Disease, Poison, and Energy Drain immunity
    2 - Underwater Action and Light Fortification inherent
    3 - +2 CON and extra Racial Toughness enhancements
    4 - WF Great Weapon Aptitude enhancements
    5 - Arcane healing (which works through curses as well), Divine Healing at half effectiveness.
    6 - Inherent DR
    7 - Power attack line

    Half-Orc
    1 - +2 STR, STR enhancements.
    2 - Extra two-handed weapon damage enhancements
    3 - Orcish Fury enhancement line
    4 - Power Attack line

    Of course, I'm not as familiar with HOs as most others; I'm not remotely interested in playing one, and won't be buying them. But, for AC-tanks, Dwarves seem the more viable choice for more easily reached levels of viable AC. At least early on. For TWFing, DWA is a solid choice, and since it's free, viable for feat-starved classes. Most importantly, Dwarf is free, and that makes it many people's first, or only, choice. Half-Orcs seem best for pure, raw damage output, particularly with THF. Warforged are strong due to inherent immunities, more than any dps or AC reasons.

    Of course, Elf is the best choice, for the butt. They don't look like Rick Steiner, like Dwarves, or Hulk Hogan, like HOs. And they certainly don't look like Warforged. The best butt in the game is the female elf's butt, and since I've got to be staring at it for hours on end, I'd rather it be a nice, attractive butt.
    it's true, female elves' butts defy gravity.

    But, honestly half orcs get everything WF do except immunities and arcane healing (they get DR through their armor..which is pretty inherent).

  9. #9
    Community Member Entelech's Avatar
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    On a related note, has anyone experimented on a Pale Master in Undead form? Can they be healed with Negative Energy while under these curses?

    If the answer is yes, then my answer is "Half Elves"

    (1) Unquestioned superiority with the Intimidate skill

    (2) Elven ability to wear armor as a Wizard with reduced ASF

    (3) Lack of racial penalty to Constitution

    (4) Three-way tie for ugliest avatar with WF and Horcs.
    Last edited by Entelech; 10-03-2010 at 12:49 AM.

  10. #10
    Community Member Cetus's Avatar
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    WF by far make better tanks. They get the hitpoints, the immunities, the ability to get insane DR through the obvious docent choices, arcane repairability, immunities, hate line, and a power attack line.

    Horcs will make far less useful tanks since they lack an extra couple hitpoints, require a cleric and/or a curse remover, and little to no DR.

    Dwarfs are pretty much where the horcs are, except they get better hitpoints and no hate line.

  11. #11
    Community Member quityourjobs's Avatar
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    Dwarves get up to +5 to saves versus spells, while that doesn't outshine the robot's ability to be reconstructed, it's very useful.

  12. #12
    Community Member Aaxeyu's Avatar
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    Depends on what build you have ofcourse.

    Human, dwarfs and HO makes the best tanks. WF is overrated.

  13. #13
    Community Member Jiipster's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    Depends on what build you have ofcourse.

    Human, dwarfs and HO makes the best tanks. WF is overrated.
    I agree with this (and I only play Warfrogs, myself). With the new guild pots, it's retardedly easy to remove your own curses, even when you're raged or whatever. Not to mention that humans/half-orcs/dwarves have 30% than a warforged, making them much more easy to scroll-heal (or capstone'd, if you're a FvS).

  14. #14
    Community Member elujin's Avatar
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    dwarfs /humans make better pally tanks wf best fighter i would say
    Virt II makes elujin smile !

  15. #15
    Community Member Merlocke's Avatar
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    Quote Originally Posted by Durnak View Post
    WF by far make better tanks. They get the hitpoints, the immunities, the ability to get insane DR through the obvious docent choices, arcane repairability, immunities, hate line, and a power attack line.
    Yep. Hard to beat that. Healing through Curses and Defiance DR 20/- are really nice for main tanking. Not to mention they are the only ones that wont be able to be critted with the new bardsong.

    All three races are good choices and can work if built right, though.
    Synergia Merlocke (Wiz, Heroic/Epic/Iconic Completionist x3) Merloc (Cleric Tank) Merlocked (Barb) Merlocc (Rog)

  16. #16
    Community Member Boromirs's Avatar
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    I don't understand why is healing through curses such a big deal?? Just down a dam uncurse pot and voila you're done, it takes a click or push of a hotbar button...not that difficult.

    As I see it, Horcs win handsdown. The robot's immunities are a gimmick (always has been), Horcs get everything the robot has and far more strength to boot. Plus, the fleshie races get way better divine healing absorption then the robot.

    The only upside is the docent of defiance which everybody is pointing to. An extremely difficult to obtain, very situational item that is volatile in it's main ability (the insane stacking DR)...give me my marilith chain anyday.

  17. #17
    Community Member Jakarr's Avatar
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    Quote Originally Posted by Merlocke View Post
    Yep. Hard to beat that. Healing through Curses and Defiance DR 20/- are really nice for main tanking. Not to mention they are the only ones that wont be able to be critted with the new bardsong.

    All three races are good choices and can work if built right, though.
    yea forgot to mention DoD makes tanking np.
    Quote Originally Posted by Lorien_the_First_One View Post
    D&D promotes gang activity? Ya, because when I meet a bunch of Crypts I obviously assume they are all D20 players.
    What a stupid ruling, we all know that D&D promotes satanism, not gangs.
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  18. #18
    Community Member Boromirs's Avatar
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    Quote Originally Posted by Jakarr View Post
    yea forgot to mention DoD makes tanking np.
    that DoD procs are situational, usually it doesn't go off too much to go through the hassle of getting it. But one difficult to acquire armor doesn't make or break an entire race choice (or at least shouldnt).

    Again, there are no real benefits (or perhaps even negatives) to choosing WF or even Dwarf over Horc. Horc just gets better DPS at the end of the day when you want to STOP tanking. Arcane healing is a strawman arguement, you can easily compensate with a quick guild pot.

  19. #19
    Community Member Cetus's Avatar
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    Quote Originally Posted by Boromirs View Post
    I don't understand why is healing through curses such a big deal?? Just down a dam uncurse pot and voila you're done, it takes a click or push of a hotbar button...not that difficult.

    As I see it, Horcs win handsdown. The robot's immunities are a gimmick (always has been), Horcs get everything the robot has and far more strength to boot. Plus, the fleshie races get way better divine healing absorption then the robot.

    The only upside is the docent of defiance which everybody is pointing to. An extremely difficult to obtain, very situational item that is volatile in it's main ability (the insane stacking DR)...give me my marilith chain anyday.
    Take a look at it this way:

    How much dps do you thinkyou are losing constantly chugging curse pots? Thats an extra 1-3 swings you are removing for the sake of doing something that a WF doesnt have to. Number crunchers created algorithms and charts depicting the diminishing returns of damage boost due to the delay; quick draw is used essentially to speed up boosting to minimize DPS loss.

    And here you have a tank who chugs down curse pots in a given frequency- that is a pretty big deal- sometimes you get cursed faster than your cooldown on your pots expires, in which case you are barely tanking at all. This has happened to me before, and it sucks.

  20. #20
    Community Member Cetus's Avatar
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    Quote Originally Posted by Boromirs View Post
    )...give me my marilith chain anyday.

    And thus balance has been achieved!

    WF have an insane stackable DR granting perk to their docents, and fleshies have the marilith chain to boost their offense. Therefore, a fleshy such as a Horc does more damage, and WF absorb more damage.

    I think its reasonable

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